100100extern LLPointer<LLViewerTexture> gStartTexture ;
101101extern bool gShiftFrame ;
102102
103- LLPointer<LLViewerTexture> gDisconnectedImagep = NULL ;
103+ LLPointer<LLViewerTexture> gDisconnectedImagep = nullptr ;
104104
105105// used to toggle renderer back on after teleport
106106bool gTeleportDisplay = false ;
107107LLFrameTimer gTeleportDisplayTimer ;
108108LLFrameTimer gTeleportArrivalTimer ;
109- const F32 RESTORE_GL_TIME = 5 .f; // Wait this long while reloading textures before we raise the curtain
109+ constexpr F32 RESTORE_GL_TIME = 5 .f; // Wait this long while reloading textures before we raise the curtain
110110
111111bool gForceRenderLandFence = false ;
112112bool gDisplaySwapBuffers = false ;
@@ -120,18 +120,16 @@ bool gSnapshotNoPost = false;
120120bool gShaderProfileFrame = false ;
121121
122122// This is how long the sim will try to teleport you before giving up.
123- const F32 TELEPORT_EXPIRY = 15 .0f ;
123+ constexpr F32 TELEPORT_EXPIRY = 15 .0f ;
124124// Additional time (in seconds) to wait per attachment
125- const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3 .f;
125+ constexpr F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3 .f;
126126
127127U32 gRecentFrameCount = 0 ; // number of 'recent' frames
128128LLFrameTimer gRecentFPSTime ;
129129LLFrameTimer gRecentMemoryTime ;
130130LLFrameTimer gAssetStorageLogTime ;
131131
132132// Rendering stuff
133- void pre_show_depth_buffer ();
134- void post_show_depth_buffer ();
135133void render_ui (F32 zoom_factor = 1 .f, int subfield = 0 );
136134void swap ();
137135void render_hud_attachments ();
@@ -212,7 +210,8 @@ void display_update_camera()
212210 F32 final_far = gAgentCamera .mDrawDistance ;
213211 if (gCubeSnapshot )
214212 {
215- final_far = gSavedSettings .getF32 (" RenderReflectionProbeDrawDistance" );
213+ static LLCachedControl<F32> reflection_probe_draw_distance (gSavedSettings , " RenderReflectionProbeDrawDistance" , 64 .f );
214+ final_far = reflection_probe_draw_distance ();
216215 }
217216 else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera .getCameraMode ())
218217
@@ -233,7 +232,7 @@ void display_update_camera()
233232void display_stats ()
234233{
235234 LL_PROFILE_ZONE_SCOPED;
236- const F32 FPS_LOG_FREQUENCY = 10 .f ;
235+ constexpr F32 FPS_LOG_FREQUENCY = 10 .f ;
237236 if (gRecentFPSTime .getElapsedTimeF32 () >= FPS_LOG_FREQUENCY)
238237 {
239238 LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY (" DS - FPS" );
@@ -242,7 +241,7 @@ void display_stats()
242241 gRecentFrameCount = 0 ;
243242 gRecentFPSTime .reset ();
244243 }
245- F32 mem_log_freq = gSavedSettings . getF32 ( " MemoryLogFrequency" );
244+ static LLCachedControl< F32> mem_log_freq ( gSavedSettings , " MemoryLogFrequency" , 600 . f );
246245 if (mem_log_freq > 0 .f && gRecentMemoryTime .getElapsedTimeF32 () >= mem_log_freq)
247246 {
248247 LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY (" DS - Memory" );
@@ -252,7 +251,7 @@ void display_stats()
252251 LLMemory::logMemoryInfo (true ) ;
253252 gRecentMemoryTime .reset ();
254253 }
255- const F32 ASSET_STORAGE_LOG_FREQUENCY = 60 .f ;
254+ constexpr F32 ASSET_STORAGE_LOG_FREQUENCY = 60 .f ;
256255 if (gAssetStorageLogTime .getElapsedTimeF32 () >= ASSET_STORAGE_LOG_FREQUENCY)
257256 {
258257 LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY (" DS - Asset Storage" );
@@ -568,8 +567,10 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
568567
569568 LLImageGL::updateStats (gFrameTimeSeconds );
570569
571- LLVOAvatar::sRenderName = gSavedSettings .getS32 (" AvatarNameTagMode" );
572- LLVOAvatar::sRenderGroupTitles = (gSavedSettings .getBOOL (" NameTagShowGroupTitles" ) && gSavedSettings .getS32 (" AvatarNameTagMode" ));
570+ static LLCachedControl<S32> avatar_name_tag_mode (gSavedSettings , " AvatarNameTagMode" , 1 );
571+ static LLCachedControl<bool > name_tag_show_group_titles (gSavedSettings , " NameTagShowGroupTitles" , true );
572+ LLVOAvatar::sRenderName = avatar_name_tag_mode;
573+ LLVOAvatar::sRenderGroupTitles = name_tag_show_group_titles && avatar_name_tag_mode > 0 ;
573574
574575 gPipeline .mBackfaceCull = true ;
575576 gFrameCount ++;
@@ -792,7 +793,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
792793 }
793794
794795 gGL .setColorMask (true , true );
795- glClearColor (0 , 0 , 0 , 0 );
796+ glClearColor (0 . f , 0 . f , 0 . f , 0 . f );
796797
797798 LLGLState::checkStates ();
798799
@@ -960,7 +961,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
960961 gPipeline .mRT ->deferredScreen .bindTarget ();
961962 if (gUseWireframe )
962963 {
963- F32 g = 0 .5f ;
964+ constexpr F32 g = 0 .5f ;
964965 glClearColor (g, g, g, 1 .f );
965966 }
966967 else
@@ -979,11 +980,12 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
979980 LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY (" display - 5" )
980981 LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
981982
982- if (gSavedSettings .getBOOL (" RenderDepthPrePass" ))
983+ static LLCachedControl<bool > render_depth_pre_pass (gSavedSettings , " RenderDepthPrePass" , false );
984+ if (render_depth_pre_pass)
983985 {
984986 gGL .setColorMask (false , false );
985987
986- static const U32 types[] = {
988+ constexpr U32 types[] = {
987989 LLRenderPass::PASS_SIMPLE,
988990 LLRenderPass::PASS_FULLBRIGHT,
989991 LLRenderPass::PASS_SHINY
@@ -1197,7 +1199,7 @@ void display_cube_face()
11971199
11981200 gGL .setColorMask (true , true );
11991201
1200- glClearColor (0 , 0 , 0 , 0 );
1202+ glClearColor (0 . f , 0 . f , 0 . f , 0 . f );
12011203 gPipeline .generateSunShadow (*LLViewerCamera::getInstance ());
12021204
12031205 glClear (GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT);
@@ -1233,7 +1235,7 @@ void display_cube_face()
12331235 }
12341236 else
12351237 {
1236- glClearColor (1 , 0 , 1 , 1 );
1238+ glClearColor (1 . f , 0 . f , 1 . f , 1 . f );
12371239 }
12381240 gPipeline .mRT ->deferredScreen .clear ();
12391241
@@ -1274,11 +1276,12 @@ void render_hud_attachments()
12741276 {
12751277 LLPipeline::sRenderingHUDs = true ;
12761278 LLCamera hud_cam = *LLViewerCamera::getInstance ();
1277- hud_cam.setOrigin (-1 .f ,0 , 0 );
1278- hud_cam.setAxes (LLVector3 (1 , 0 , 0 ), LLVector3 (0 , 1 , 0 ), LLVector3 (0 , 0 , 1 ));
1279+ hud_cam.setOrigin (-1 .f , 0 . f , 0 . f );
1280+ hud_cam.setAxes (LLVector3 (1 . f , 0 . f , 0 . f ), LLVector3 (0 . f , 1 . f , 0 . f ), LLVector3 (0 . f , 0 . f , 1 . f ));
12791281 LLViewerCamera::updateFrustumPlanes (hud_cam, true );
12801282
1281- bool render_particles = gPipeline .hasRenderType (LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings .getBOOL (" RenderHUDParticles" );
1283+ static LLCachedControl<bool > render_hud_particles (gSavedSettings , " RenderHUDParticles" , false );
1284+ bool render_particles = gPipeline .hasRenderType (LLPipeline::RENDER_TYPE_PARTICLES) && render_hud_particles;
12821285
12831286 // only render hud objects
12841287 gPipeline .pushRenderTypeMask ();
@@ -1638,10 +1641,11 @@ void render_ui_3d()
16381641 stop_glerror ();
16391642
16401643 gUIProgram .bind ();
1641- gGL .color4f (1 , 1 , 1 , 1 );
1644+ gGL .color4f (1 . f , 1 . f , 1 . f , 1 . f );
16421645
16431646 // Coordinate axes
1644- if (gSavedSettings .getBOOL (" ShowAxes" ))
1647+ static LLCachedControl<bool > show_axes (gSavedSettings , " ShowAxes" );
1648+ if (show_axes ())
16451649 {
16461650 draw_axes ();
16471651 }
@@ -1701,7 +1705,7 @@ void render_ui_2d()
17011705 gGL .pushMatrix ();
17021706 S32 half_width = (gViewerWindow ->getWorldViewWidthScaled () / 2 );
17031707 S32 half_height = (gViewerWindow ->getWorldViewHeightScaled () / 2 );
1704- gGL .scalef (LLUI::getScaleFactor ().mV [0 ], LLUI::getScaleFactor ().mV [1 ], 1 .f );
1708+ gGL .scalef (LLUI::getScaleFactor ().mV [VX ], LLUI::getScaleFactor ().mV [VY ], 1 .f );
17051709 gGL .translatef ((F32)half_width, (F32)half_height, 0 .f );
17061710 F32 zoom = gAgentCamera .mHUDCurZoom ;
17071711 gGL .scalef (zoom,zoom,1 .f );
@@ -1723,7 +1727,7 @@ void render_ui_2d()
17231727 gPipeline .mUIScreen .bindTarget ();
17241728 gGL .setColorMask (true , true );
17251729 {
1726- static const S32 pad = 8 ;
1730+ constexpr S32 pad = 8 ;
17271731
17281732 LLView::sDirtyRect .mLeft -= pad;
17291733 LLView::sDirtyRect .mRight += pad;
@@ -1776,8 +1780,6 @@ void render_ui_2d()
17761780 gViewerWindow ->draw ();
17771781 }
17781782
1779-
1780-
17811783 // reset current origin for font rendering, in case of tiling render
17821784 LLFontGL::sCurOrigin .set (0 , 0 );
17831785}
@@ -1786,7 +1788,7 @@ void render_disconnected_background()
17861788{
17871789 gUIProgram .bind ();
17881790
1789- gGL .color4f (1 , 1 , 1 , 1 );
1791+ gGL .color4f (1 . f , 1 . f , 1 . f , 1 . f );
17901792 if (!gDisconnectedImagep && gDisconnected )
17911793 {
17921794 LL_INFOS () << " Loading last bitmap..." << LL_ENDL;
@@ -1826,7 +1828,7 @@ void render_disconnected_background()
18261828
18271829
18281830 raw->expandToPowerOfTwo ();
1829- gDisconnectedImagep = LLViewerTextureManager::getLocalTexture (raw.get (), false );
1831+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture (raw.get (), false );
18301832 gStartTexture = gDisconnectedImagep ;
18311833 gGL .getTexUnit (0 )->unbind (LLTexUnit::TT_TEXTURE);
18321834 }
@@ -1861,6 +1863,5 @@ void render_disconnected_background()
18611863
18621864void display_cleanup ()
18631865{
1864- gDisconnectedImagep = NULL ;
1866+ gDisconnectedImagep = nullptr ;
18651867}
1866-
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