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CHANGELOG
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plOpenGL CHANGELOG
=================================================
0.5.0
=====
* Add: glColor3ub, glColor3ui, glColor3us
* Add: glColor3ubv, glColor3uiv, glColor3usv
* Add: glColor4b, glColor4d, glColor4i, glColor4s
* Add: glColor4ui, glColor4us
* Add: glColor4bv, glColor4iv, glColor4sv
* Add: glColor4ubv, glColor4uiv, glColor4usv
* Add: glLightf, glLighti
* Add: glLightiv, glMaterialiv
* Add: glNormal3d, glNormal3i, glNormal3s
* Add: glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv
* Add: glPixelStoref
* Add: Source Documentation to plGL.pl, plGLU.pl and plGLUT.pl
* Update: plGL.pl, plGLU.pl and plGLUT.pl to become a module
0.4.2
=====
* Add: glEvalCoord1d, glEvalCoord1f
* Add: glEvalCoord2d, glEvalCoord2f
* Add: glEvalCoord1dv, glEvalCoord1fv
* Add: glEvalCoord2dv, glEvalCoord2fv
* Add: Particles Example
0.4.1
=====
* Add: glIndexd, glIndexf
* Add: glLogicOp
* Add: glRasterPos2d, glRasterPos2f, glRasterPos2s
* Add: glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv
* Add: glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s
* Add: glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv
* Add: glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s
* Add: glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv
* Add: glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s
* Add: glTexCoord2i, glTexCoord2s
* Add: glTexCoord3d, glTexCoord3f
* Add: glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s
* Add: glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv
* Add: glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv
* Add: glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv
* Add: glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv
0.4.0
=====
* Add: glColor3b, glColor3i, glColor3s
* Add: glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv
* Add: glColor4dv, glColor4fv
* Add: glCopyColorTable
* Add: glVertexPointer
* Add: glVertex2d, glVertex2s
* Add: glVertex4d, glVertex4f, glVertex4i, glVertex4s
* Add: glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv
* Add: glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv
* Add: glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
0.3.2
=====
* Add: glColor4ub, glDrawElements
* Add: glDisableClientState, glEnableClientState
* Add: glEvalMesh1, glEvalMesh2
* Add: glEvalPoint1, glEvalPoint2
* Add: glScissor, glTexCoord2d, glTranslated
* Add: glutFullScreen, glutGet, glutReshapeWindow
* Add: NeHe Lesson 9 - Moving Bitmaps in 3D Space
* Update: GLUT Definitions
* Update: Minor improvements to NeHe Lesson 7 and 8
0.3.1
=====
* Add: OS Preprocessor Directive for glMinmax and glResetMinmax
* Update: variable names for glDepthRange
0.3.0
=====
* Add: glCopyTexSubImage1D, glCopyTexSubImage2D, glGetLightfv, glGetLightiv
* Add: glGetMaterialfv, glGetMaterialiv, glMinmax, glResetMinmax
0.2.3
=====
* Add: glColorMask, glDepthMask, glDepthRange, glDrawArrays, glDrawPixels
* Add: glIndexMask, glRenderMode
* Update: OpenGL Definitions are now more complete
0.2.2
=====
* Add: OS Preprocessor Directive for glTexImage3D and glActiveTextureARB
* Add: glext.h header for windows
* Add: NeHe OpenGL Lesson 6 -- Texture Mapping
* Add: NeHe OpenGL Lesson 7 -- Texture Filters, Lighting & Keyboard Control
* Add: NeHe OpenGL Lesson 8 -- Blending
* Add: glGenLists, glRotated, glScaled
* Update: glActiveTextureARB to use windows extension loading
* Update: glTexImage3D to use windows extension loading
* Update: Replaced c++ style comments with c style in plOpenGL.c
* Update: Minor tidy of code commenting
0.2.1
=====
* Add: glColorMaterial, glFrontFace, glPolygonOffset, glTexImage1D
* Add: glTexImage3D, glTexSubImage1D, glTexSubImage2D
* Update: glTexImage2D
0.2.0
=====
* Add: Examples of NeHe's Lessons 1-5.
* Add: glClearAccum, glDrawBuffer, glLoadName, glNormal3f, glPolygonMode
* Add: glReadBuffer
* Add: gluBuild2DMipmaps
* Add: loadGLTextures
0.1.1
=====
* Initial Release.