From 91b211c60ac4b28616f616912aa0e10e0aa0f86f Mon Sep 17 00:00:00 2001 From: BEUGIN Yohan Date: Tue, 8 Jan 2019 14:32:17 +0100 Subject: [PATCH 1/2] Basic modifications --- README.md | 3 +-- annotated_bibliography.md | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 8609e39..e8c7abb 100644 --- a/README.md +++ b/README.md @@ -21,10 +21,9 @@ References of the project can be found in the *annotated_bibliography.md* file. - ~~Aircraft Visualization~~ - ~~New code architecture~~ - Optimization of data visualization (ongoing) - - Creation of districts + - ~~Creation of districts~~ - Own shader - Multithreading - - Camera (far range) - Interaction with data - Handling controllers - Filter data diff --git a/annotated_bibliography.md b/annotated_bibliography.md index 0b26309..31cf8d0 100644 --- a/annotated_bibliography.md +++ b/annotated_bibliography.md @@ -19,7 +19,7 @@ ## Books on Unity Reference [5] provides an introduction to Unity through some little game projects. Optimization of the game and the scenes, collision management, interaction with the virtual environment and user interface are some points which are discussed in this reference. -In reference [6], A. Cardinale provides aspects of the history of VR technology and equipment. He uses the Google SDK to introduce the reader to a VR project with Unity. Some explanations and good practices to follow are explained for user interface and use of a controller. It also recalls the 5 fundamental rules of ergonomics and immersion to follow in a VR project: motion sickness and immersive experience +In reference [6], A. Cardinale provides aspects of the history of VR technology and equipment. He uses the Google SDK to introduce the reader to a VR project with Unity. Some explanations and good practices to follow are explained for user interface and use of a controller. It also recalls the 5 fundamental rules of ergonomics and immersion to follow in a VR project to avoid motion sickness and enhance the immersive experience: **Ergonomics rules** 1. Use of a reticle From 1daf5b9508759e2247274533c7d6956284b228cd Mon Sep 17 00:00:00 2001 From: BEUGIN Yohan Date: Tue, 8 Jan 2019 14:35:05 +0100 Subject: [PATCH 2/2] correction --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e8c7abb..969ea50 100644 --- a/README.md +++ b/README.md @@ -24,6 +24,7 @@ References of the project can be found in the *annotated_bibliography.md* file. - ~~Creation of districts~~ - Own shader - Multithreading + - Distribution on several frames - Interaction with data - Handling controllers - Filter data