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Add Link in config file #30
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AzaleeX
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* fix log4j2.xml packages * add new file to .gitignore * The server opens an interfaces to make the server visible * fix shutdown server * get player skin for ClientChainData * add dependendy com.google.guava * ProtocolInfo.getPacket(int protocol) for compare player protocol and server protocol * Init ChainData * add new function * Enable server connection * feat(readme): small readme update added the image of the sculk block + renamed the project in Sculk and not in Sculk-MP, giving it the pmmp aspet * feat(readme): update logo png * fix(log4j2): error using log4j2 which caused an error in the launch console + style update which will be a bit more compact * feat(Sculk): update file to remove System.out which returns the same thing as log.info + use Code-Name * add(Sculk): a runner for Sculk to make it more practical * Update log4j2.xml * add event system * fix text * import aikar timings * fix co.aikar.timings * fix login * add getScheduler() function * Adding thread backup * Create player interface for player.class * Timings.java fix * add events * add AsyncTask system * fix LoginData & PacketHandler * Update Server.java * feat(vscode): delete unnecessary vscode files * Bump com.nimbusds:nimbus-jose-jwt from 9.10.1 to 9.37.2 Bumps [com.nimbusds:nimbus-jose-jwt](https://bitbucket.org/connect2id/nimbus-jose-jwt) from 9.10.1 to 9.37.2. - [Changelog](https://bitbucket.org/connect2id/nimbus-jose-jwt/src/master/CHANGELOG.txt) - [Commits](https://bitbucket.org/connect2id/nimbus-jose-jwt/branches/compare/9.37.2..9.10.1) --- updated-dependencies: - dependency-name: com.nimbusds:nimbus-jose-jwt dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> * Create publish.yml * Update build.yml (#11) * fix build and add post artifact on Action * feat(colors): new minecraft colors added (#14) * fix(server): modify server folder (#15) * style(file header): Sculk-MP -> Sculk (#17) * feat(server-properties): Creation of ServerProperties System (#18) * feat(server-properties): creation of a ServerProperties system with enums * feat(server-properties): delete "on" and "off" * feat(server-properties): add "SPAWN_ANIMALS" and "SPAWN_MONSTERS" * Readme Update (#20) * style(Update badges with sculk colors + add contributors below): * feat: edit badge color * feat: edit SculkMP -> Sculk * fix server ip and port * Update Timings.java * login send, next step world for login * Update form milestone in readme * Implement Forms (#21) * impl: form sending logic * impl: Form response handling * Add Getters for CustomResponse * Tried to reduce code complexity * Player: give formId a default value * Add consumers * Add license headers * impl: Code for PacketHandler * Rename method name * Update LoginData & Bedrock Interface * Fix async task collect * add packet connection * feat: Base plugin + plugin manager (#22) * fix string in PluginLoader * (In dev) LoginPacketHandler JWT * Update README.md * Update README.md * rename all fire function (Event) -> call * Update handler and fix resources pack loading Co-Authored-By: AzaleeX <azaleemcpe@gmail.com> Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * Create spawn response packet Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * login Success * Create attribute * Create hunger attribute * generate Human file and extends * Add new event (PlayerExhaustEvent) * send player attributes * Implement plugin api version check (#23) * feat: Base plugin + plugin manager * Try to reduce complexity * feat: plugin api version check * comment unfinished line of code --------- Co-authored-by: PleaseInsertNameHere <73995049+PleaseInsertNameHere@users.noreply.github.com> * Attribute (#24) * Add experience attribute * init hungerManager and experienceManager to function initEntity() * Define default EntityFlag.BREATHING true (#25) * Add experience attribute * init hungerManager and experienceManager to function initEntity() * Define default EntityFlag.BREATHING true * 🔀 Add support chat and command integration (#26) * add onUpdate() and call PlayerChatEvent.java * Player login console information * add ChatFormatter/StandardChatFormatter for PlayerChatEvent * move player class * Update Player::onChat() * Change BedrockServerSession -> SculkServerSession * Base logic command * Sends message to the console when players are typing in chat * Creation of the command system and version command * register command and add Server::dispatchCommand() * Add support Json message Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * add CommandRequestPacket * add Player::sendAnnouncement Player::sendWhisperPlayer::sendMessageTranslationPlayer::sendMessageSystem Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * Add version command * Fix display translation message Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * Fix command data Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * Add execute command in console Co-Authored-By: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> --------- Co-authored-by: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com> * feat(submotd): Add `getSubMotd` method and fix level name retrieval (#27) * feat(submotd): added getSubMotd * fix: Correction of the world name on the startgame package --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: JblusItsMe <jeanbaptiste.fourgeux@gmail.com> Co-authored-by: JblusItsMe <54106195+JblusItsMe@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Sensei Tarzan <gabrielcaptari0@gmail.com> Co-authored-by: PleaseInsertNameHere <73995049+PleaseInsertNameHere@users.noreply.github.com> Co-authored-by: KeksDev <54219265+tunikakeks@users.noreply.github.com> Co-authored-by: Sensei Tarzan <32621158+SenseiTarzan@users.noreply.github.com>
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Priority: Low
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Status: confirmed
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Sep 29, 2024
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Priority: Low
Low-priority issues that can be addressed later.
Status: confirmed
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