@@ -316,8 +316,8 @@ TEST_F(RenderedTargetTest, LoadSvgCostume)
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context.makeCurrent (&surface);
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GLint dims[2 ];
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glGetIntegerv (GL_MAX_VIEWPORT_DIMS, dims);
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- double maxWidth = dims[0 ] * 0.25 ;
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- double maxHeight = dims[1 ] * 0.25 ;
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+ double maxWidth = dims[0 ] * 0.1 ;
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+ double maxHeight = dims[1 ] * 0.1 ;
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double maxSize = std::min (maxWidth / (1143 / 90.0 ), maxHeight / (1143 / 90.0 ));
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context.doneCurrent ();
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@@ -369,10 +369,10 @@ TEST_F(RenderedTargetTest, LoadSvgCostume)
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ASSERT_EQ (std::round (target.width () * 100 ) / 100 , maxWidth);
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ASSERT_EQ (std::round (target.height () * 100 ) / 100 , maxHeight);
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ASSERT_EQ (target.scale (), 1 );
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- ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 27381.35 );
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- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , -16849.39 );
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- ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -27091.65 );
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- ASSERT_EQ (std::round (target.transformOriginPoint ().y () * 100 ) / 100 , 17093.54 );
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+ ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 11126.36 );
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+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , -6593.27 );
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+ ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -10836.66 );
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+ ASSERT_EQ (std::round (target.transformOriginPoint ().y () * 100 ) / 100 , 6837.42 );
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// Test scale limit
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sprite.setSize (maxSize * 250 );
@@ -405,11 +405,11 @@ TEST_F(RenderedTargetTest, LoadSvgCostume)
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ASSERT_EQ (std::round (target.width () * 100 ) / 100 , maxWidth);
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ASSERT_EQ (std::round (target.height () * 100 ) / 100 , maxHeight);
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- ASSERT_EQ (target.scale (), 2.5 );
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- ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 27381.35 );
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- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , -16849.39 );
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- ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -27091.65 );
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- ASSERT_EQ (std::round (target.transformOriginPoint ().y () * 100 ) / 100 , 17093.54 );
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+ ASSERT_EQ (std::round ( target.scale () * 100 ) / 100 , 2.5 );
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+ ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 11126.36 );
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+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , -6593.27 );
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+ ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -10836.66 );
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+ ASSERT_EQ (std::round (target.transformOriginPoint ().y () * 100 ) / 100 , 6837.42 );
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}
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TEST_F (RenderedTargetTest, PaintSvg)
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