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tl,dr: UI elements like tracks, track collections, and assets should be collapsible, so that they take up less UI space when not needed
Consider the legacy tracks. These take up a significant chunk of screen space for me — roughly the height of the visible part of the Tracks tab — and are right at the top of the Tracks tab. So 90% of the times I go to the Tracks tab, I need to scroll down to the track collection that I actually need. Similarly, the Campaign Combat Tracks collection will usually be empty, but still takes up about 25% of the visible height. If these collections could be collapsed to show just the header, they'd take up maybe 10% of the visible height each.
Assets also take up a big chunk of UI space — I can just barely view 2 asset cards side-by-side — that usually isn't necessary.
By the way, excited that the new version was released! I'll probably some time today re-organizing all my homebrew.
The text was updated successfully, but these errors were encountered:
dhicks
changed the title
Collapsible UI elements
Feature request: Collapsible UI elements
Jun 5, 2024
tl,dr: UI elements like tracks, track collections, and assets should be collapsible, so that they take up less UI space when not needed
Consider the legacy tracks. These take up a significant chunk of screen space for me — roughly the height of the visible part of the Tracks tab — and are right at the top of the Tracks tab. So 90% of the times I go to the Tracks tab, I need to scroll down to the track collection that I actually need. Similarly, the Campaign Combat Tracks collection will usually be empty, but still takes up about 25% of the visible height. If these collections could be collapsed to show just the header, they'd take up maybe 10% of the visible height each.
Assets also take up a big chunk of UI space — I can just barely view 2 asset cards side-by-side — that usually isn't necessary.
By the way, excited that the new version was released! I'll probably some time today re-organizing all my homebrew.
The text was updated successfully, but these errors were encountered: