Shorebird (legally Code Town, Inc) is a Delaware C Corp, founded to foster adoption of multi-platform development globally. We were founded by some of the same team who built Flutter and Dart and use those as our vehicle.
Shorebird is the name of the street on which Flutter was created and is likely a placeholder name until we find a better one. Suggestions welcome.
Make multi-platform the default way all developers build interactive software.
Shorebird exists because we're frustrated that the world wastes years of human life, writing the same thing multiple times.
Existing incentive structures, particularly around mobile, force developers to choose an ecosystem and thus choose a tool-set. This is unlike how the web functions, where because everything runs with the same environment everywhere developers write once and things (mostly) run everywhere. While we see great value in the Web, we also see it's limits. The Web was never designed to build applications or run on tiny devices and has not been capable of delivering sufficiently great experiences in many places, including mobile. We built Flutter to solve this, but existing Flutter teams, funded primarily out of Google, are limited in what they are incentivized to solve.
Shorebird was started to solve problems others can't or wont solve with Flutter and bring the benefits of multi-platform development to the many millions of developers who are still stuck on single-platform toolchains. Every interactive pain of glass should deliver great user experiences, and to do that, Flutter is the best tool we have so far. Shorebird is here to help.
It's important that Shorebird is a company. We're exploiting capitalism to align incentives behind the world adopting multi-platform. Flutter and other multi-platform solutions have suffered from a lack of economic incentives. Shorebird is here to change that.
- Focus on the user and all else will follow. Borrowed from Google (and Flutter). Users are the reason we exist, and we will always put them first.
- Be open. We believe in transparency and openness. We live in a big world. Shorebird (and Flutter) serve a global audience. We can't always be in the room and so the best way to "set others up to succeed" is to write things down in the open. Open Source is what made Flutter successful (and web browsers before it) and will be what makes Shorebird successful. Relating to this the idea of writing things down. We're all getting better at this. Responding with something written publicly is almost always better than a one-off response.
- The future is bigger than the past. Akin to Amazon's Day 1, the idea that what we've accomplished so far is small compared to what we shall do together in the future. We are just getting started, join us. At time of writing, there are only a few million Flutter developers. There are billions of people, and probably 100s of millions of developers in the future. We're here to help them all.
- All remote. We're still figuring this out. There are HUGE benefits to being in person, but the world is also too big and too filled with talented people to limit our hiring to one location.
- Ship yesterday. We're too early to know exactly the right path for the business, so the most important thing to do is bias towards action and get things in customers hands, yesterday.
Eric worked mostly on web browsers before starting Flutter -- something used globally by billions of people and built open source by persons from every corner of the globe. It taught him that there are truly brilliant and motivated people everywhere. Leading Flutter and Dart (including through pandemic lockdowns and the resulting work-from-home diaspora) showed him that remote-first can work and that people can do their best work when you don't care where they live but rather what they get done. So that's what we're doing at Shorebird. Hiring the best people, wherever they are.
Remote also has its downsides, clearly. Culture is much harder. How do you build social experiences at work for those who want it? How do you build a unified understanding of what the company is (as things inevitably change) without being in the same room regularly? GitLab and others have written extensively on these challenges. So we don't know, but we sure as heck are gonna try. The world is simply too big and too filled with talented people to limit our hiring to one location.
- Eric Seidel (@eseidel), Founder & CEO -- Founded Flutter before Shorebird. Was previously Director of Flutter and Dart at Google. Eric has been working on helping the world stop writing everything twice 20 years, including major contributions to WebKit, Safari, Blink and Chrome.
We don't currently have managers, or plan to anytime soon. Everyone just reports to Eric. This will eventually break down at scale. While leading Flutter, Eric had 20+ direct reports before we added more managers. Managers are very useful for supporting people (checking in regularly, helping with onboarding, career development, etc), but can get in the way of constant direct coordination needed in small teams.
Right now we all just use Discord. We have email, but mostly we use that for communicating to the outside world or things which need a more permanent record. Everything else happens on Discord, and 90%+ in public channels.
Flutter started with daily stand-ups (capped to 5 minutes total) and kept those all the way until 30-40 people. It was a chance to promote daily coordination between members of the team and as we got larger (10+) help make sure individuals had resources to be unblocked and didn't accidentally work on the same issues. I imagine we'll find something similar for Shorebird (synchronous or not) and may even do them publicly. We'll see.
We don't have much process around this yet. In short, we trust you to make the right decisions for the company. I think GitLab has a very sane policy on this and we'll likely adopt something similar.
I've spoken with many Flutter customers. They love Flutter, but still find pain using or adopting it within their businesses. Some of the top pains I've heard from existing Flutter enterprise teams are:
- Mobile releasing is hard. Mobile releasing is harder than web. Maintaining lots of versions of apps (and associated backends) is hard. "Code Push" is one solution, but Google's Flutter team has chosen not to invest in it. We should.
- Keeping product and other stakeholders abreast of latest changes is hard. Some would like something akin to Vercel's "Deploy Previews" for Flutter apps.
- Teams share mobile code, would like to share backend code. Most shops write in Flutter for mobile and then a variety of languages for backends. Many have backends they would not fully re-write, so would need to plug in with existing other services.
- Teams share mobile code, would like to share web code. Most shops write in Flutter for mobile and then React for the web.
- Dart/Flutter builds are too long. Most often this doesn't seem to be Dart or Flutter itself, but rather the mobile build systems, particularly when plugins are involved.
- Hard to manage many apps. Coordinating updates (e.g. a logo) across multiple apps and multiple releases is hard, even with Flutter.
- Crash reporting and analytics are "meh". Existing solutions are not great for Flutter. Some complaints that Sentry doesn't play nicely with lots of versions in the wild (assumes a model of servers or web with one or few live versions). Other complaints that existing analytics solutions don't fully understand Flutter views (where the user has scrolled to, etc.).
- Knowing what to use in the Flutter ecosystem is hard. Quality of the Flutter ecosystem is inconsistent. Platform availability within the Flutter ecosystem is inconsistent.
- Testing Flutter apps (and mobile apps in general) is hard. Some have asked for something like Mobile.dev for Flutter apps. Particular trouble around testing "invasive" apps, such as ones which use system accessibility events.
If you're reading this and think Shorebird sounds like a fun place to work, come check us out on Discord. We're hiring or will be again soon.