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animation.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_ANIMATION_H
#define DARKSEED_ANIMATION_H
#include "darkseed/objects.h"
#include "darkseed/player.h"
namespace Darkseed {
class Animation {
Player *_player = nullptr;
Objects &_objectVar;
public:
int _animIndexTbl[30];
int _spriteAnimCountdownTimer[30];
bool _isPlayingAnimation_maybe = false;
uint16 _otherNspAnimationType_maybe = 0;
bool _scaleSequence = false;
bool _objRestarted = false;
bool _frameAdvanced = false;
int _nsp_sprite_scaling_y_position = 0;
public:
explicit Animation(Player *player, Objects &objectVar) : _player(player), _objectVar(objectVar) {}
void updateAnimation();
void advanceAnimationFrame(int nspAminIdx);
void dCopAnim();
void sargoAnim();
void keeperAdmin();
void gancAnim();
void stuffPlayer();
void runDrekethSequence();
void libAnim(bool pickingUpReservedBook);
void setupOtherNspAnimation(int nspAnimIdx, int animId);
private:
void adddrekbutt();
void wonGame();
};
} // End of namespace Darkseed
#endif // DARKSEED_ANIMATION_H