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agent_display.py
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# TeamForgeAI/agent_display.py
import os
import streamlit as st
from file_utils import load_agents_from_json, save_agent_to_json, load_skills
from agent_interactions import process_agent_interaction
from ui.utils import extract_keywords
from agent_edit import (
open_edit_agent, delete_agent, remove_agent_from_ui, handle_agent_editing,
sanitize_agent_name, assign_skills, select_model
)
from ui.discussion import update_discussion_and_whiteboard
from agent_creation import create_autogen_agent # Import the function
def reload_agents() -> None:
"""Reloads the agents from the JSON files."""
agents_base_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "TeamForgeAI", "files", "agents"))
st.session_state["agents_data"] = load_agents_from_json(
os.path.join(agents_base_dir, st.session_state["current_team"])
)
st.session_state["trigger_rerun"] = True
def agent_button_callback(agent_index: int):
"""Callback function for when an agent button is clicked."""
def callback() -> None:
"""Handles the agent interaction when the button is clicked."""
st.session_state["selected_agent_index"] = agent_index
agent_data = st.session_state.agents_data[agent_index] # Get the agent data
agent_name = agent_data.get("config", {}).get("name", "")
st.session_state["form_agent_name"] = agent_name
st.session_state["form_agent_description"] = agent_data.get("description", "")
if st.session_state.get("show_edit"):
return # Do nothing if the edit panel is open
selected_skill = agent_data.get("skill", [])
if selected_skill:
available_skills = load_skills()
if selected_skill[0] in available_skills:
skill_function = available_skills[selected_skill[0]]
user_input = st.session_state.get("user_input", "")
rephrased_request = st.session_state.get("rephrased_request", "")
discussion_history = st.session_state.get("discussion_history", "")
agents_data = st.session_state.get("agents_data", []) # Get agents_data from session state
if selected_skill[0] == "web_search":
keywords = extract_keywords(rephrased_request) + extract_keywords(discussion_history)
query = " ".join(keywords)
elif selected_skill[0] == "generate_sd_images":
query = discussion_history
elif selected_skill[0] == "plot_diagram":
query = "{}"
elif selected_skill[0] in ["generate_agent_instructions", "update_project_status"]:
query = ""
else:
query = user_input
# Create agent instance here
agent_instance = create_autogen_agent(agent_data)
# Access teachability correctly
teachability = agent_instance.teachability if hasattr(agent_instance, "teachability") else None
if selected_skill[0] == "generate_sd_images":
skill_result = skill_function(discussion_history=discussion_history)
elif selected_skill[0] == "fetch_web_content":
skill_result = skill_function(query=query, discussion_history=discussion_history, teachability=teachability)
elif selected_skill[0] == "plot_diagram":
skill_result = skill_function(query=query, discussion_history=discussion_history)
elif selected_skill[0] == "web_search":
# Pass agents_data and teachability to web_search
skill_result = skill_function(query=query, discussion_history=discussion_history, agents_data=agents_data, teachability=teachability)
else:
skill_result = skill_function(query=query, agents_data=st.session_state.agents_data, discussion_history=discussion_history)
if selected_skill[0] == "generate_sd_images":
pass
elif selected_skill[0] == "plot_diagram":
if skill_result.startswith("Error:"):
st.error(skill_result)
else:
st.image(skill_result, caption="Generated Diagram")
else:
if isinstance(skill_result, list):
# Unpack four elements: title, url, snippet, content
formatted_results = "\n".join(
[f"- {title}: {url} ({snippet})\nContent: {content}" for title, url, snippet, content in skill_result]
)
response_text = formatted_results
else:
response_text = f"Skill '{selected_skill[0]}' result: {skill_result}"
update_discussion_and_whiteboard(agent_name, response_text, user_input)
else:
process_agent_interaction(agent_index)
# Reset next_agent to allow the button to be clicked again
st.session_state["next_agent"] = None
# Immediately trigger a re-run to make the button clickable again
st.session_state["trigger_rerun"] = True
return callback
def display_agents() -> None:
"""Displays the agents in the sidebar."""
if st.session_state.get("trigger_rerun", False):
st.session_state["trigger_rerun"] = False
st.rerun()
agents_base_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "TeamForgeAI", "files", "agents"))
if "current_team" not in st.session_state:
st.session_state["current_team"] = "agents"
teams = ["agents"] + [
folder for folder in os.listdir(agents_base_dir)
if os.path.isdir(os.path.join(agents_base_dir, folder))
]
# Initialize agents_data
agents_data = st.session_state.get("agents_data", [])
# Load agents from files if agents_data is empty
if not agents_data:
st.session_state["agents_data"] = load_agents_from_json(
os.path.join(agents_base_dir, st.session_state["current_team"])
)
agents_data = st.session_state["agents_data"] # Update agents_data after loading
if agents_data:
st.sidebar.title("Your Agents")
st.sidebar.subheader("Click to interact")
# Apply CSS for 100% width buttons
st.sidebar.markdown("""
<style>
div.stButton > button {
width: 100%;
}
</style>
""", unsafe_allow_html=True)
for index, agent_data in enumerate(agents_data):
agent_name = agent_data["config"].get("name", f"Unnamed Agent {index + 1}") # Correct key: "config"
column1, column2, column3, column4 = st.sidebar.columns([1, 1, 1, 5])
with column1:
if st.button("⚙️", key=f"gear_{index}", on_click=lambda i=index: open_edit_agent(i)):
pass
with column2:
if st.button("🗑️", key=f"delete_{index}", on_click=lambda i=index: delete_agent(i)):
pass
with column3:
if st.button("🚫", key=f"remove_{index}", on_click=lambda i=index: remove_agent_from_ui(i)):
pass
with column4:
# Check if the agent is saved (has a 'saved' key in its data)
is_agent_saved = agent_data.get("saved", False)
# Use a regular button with the disabled attribute if the agent is not saved
st.button(
f'{agent_data.get("emoji", "🐶")} {agent_name}',
key=f"agent_{index}",
on_click=agent_button_callback(index),
disabled=not is_agent_saved, # Disable the button if not saved
)
handle_agent_editing(teams, agents_base_dir)
new_agent_role = st.sidebar.text_input("New Agent Role", key="new_agent_role")
if st.sidebar.button("Add Agent", key="add_agent"):
new_agent_skills = assign_skills(new_agent_role)
new_agent_model = select_model(new_agent_skills)
new_agent_role = sanitize_agent_name(new_agent_role)
new_agent = {
"type": "assistant",
"config": {
"name": new_agent_role,
"system_message": "You are a helpful assistant.",
},
"description": "A new agent.",
"skill": new_agent_skills,
"tools": [],
"ollama_url": "http://localhost:11434",
"temperature": 0.20,
"model": new_agent_model,
"saved": False, # Initially mark the agent as not saved
}
st.session_state.agents_data.append(new_agent)
st.session_state["trigger_rerun"] = True
st.sidebar.title("Team Management")
new_team_name = st.sidebar.text_input("New Team Name", key="new_team_name")
if st.sidebar.button("Create Team", key="create_team"):
team_dir = os.path.join(agents_base_dir, new_team_name)
if not os.path.exists(team_dir):
os.makedirs(team_dir)
st.session_state["trigger_rerun"] = True
selected_team = st.sidebar.selectbox("Select Team", teams, key="selected_agent_team", on_change=reload_agents)
st.session_state["current_team"] = selected_team
if st.session_state.get("trigger_rerun", False):
st.session_state["trigger_rerun"] = False
st.rerun()