Supercell Flash is a C++ library that allows you to quickly read, modify and save .sc files
#include <SupercellFlash.h>
#include <iostream>
using namespace std;
using namespace sc;
int main(int argc, char* argv[]) {
if (argc != 1) {
cout << "Failed to get filename";
}
SupercellSWF swf;
try {
swf.load(argv[0]);
}
catch (const std::exception& err) {
cout << "Failed to load file. Error: " << err.what() << endl;
}
cout << "File has: " << endl;
cout << swf.exports.size() << " export names" << endl;
cout << swf.textures.size() << " textures" << endl;
cout << swf.textFields.size() << " textfields" << endl;
cout << swf.shapes.size() << " shapes" << endl;
cout << swf.movieClips.size() << " movieclips" << endl;
return 0;
}
Before starting, install all necessary submodules
git update --remote
CMake build system is used. Make sure you have but installed and you can use it. Then just run cmake
command from project root directory with specified generator type and output directory.
Example for Visual Studio 2019 for Windows (also you can use 2022 version):
cmake -G "Visual Studio 16 2019" -B ./build