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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Chris DeChamplain - Level Designer / Game Designer</title>
<meta name="description" content="Chris DeChamplain - Level Designer / Game Designer">
<meta name="author" content="Chris DeChamplain">
<link rel="stylesheet" type="text/css" href="css/font-awesome.css">
<link rel="stylesheet" href="css/colorbox.css">
<link rel="stylesheet" href="css/justifiedGallery.css">
<link rel="stylesheet" href="css/stylesmain.css">
<link rel="stylesheet" href="css/jquery.animatedheadline.css">
<link href="https://fonts.googleapis.com/css?family=Open+Sans:300,400,600,700,800" rel="stylesheet">
<link href="https://fonts.googleapis.com/css?family=Merriweather:300,400,700,900|Poppins:200,300,300i,400,500,600,700,800,900" rel="stylesheet">
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<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<div class="container">
<div id="menu">
<nav class="main_navigation plain animate" style="top: 0px;">
<div class="namespace">
<p class="heading"><a href="index.html">Chris DeChamplain</a></p>
<p class="subheading">Level Designer / Game Designer</p>
</div>
<div class="linkspace">
<ul class="nostyle">
<li class="start"><a href="#work">PORTFOLIO</a></li>
<li><a href="cdechamplain_resume.pdf">RESUME/CV</a></li>
<li class="end"><a href="#contact">CONTACT</a></li>
</ul>
</div>
</nav>
</div>
<section class="work">
<ul class="list">
<li class="list-itemmid2">
<div class="plain">
<img src="images/thumbs/duo.png" class="portpic large" >
<ul>
<li><strong>Platform</strong> : PC</li>
<li><strong>My Work</strong> : Project Manager, Narrative Designer, Level Designer, Game Designer, Event Scripting, Balancing</li>
</ul>
<p>A two-character puzzle game played on a single controller, players need to utilize special abilities of each character in order to solve puzzles and progress. A vertical slice, it consists of 6 levels designed to teach, test and challenge with each of the games core mechanics. I designed all 6 levels, wrote the GDD and LDDs, in-game narrative and managed the project.</p>
</div>
</li>
<li id="work" class="list-itembig topspace">
<div class="list-content">
<a name="work"></a>
<div id="basicExample" class="justified-gallery">
<a class="gallery" href="images/duo/mainscreen.png">
<img alt="Main Menu" src="images/duo/thumbs/mainscreenthumb.png"/>
</a>
<a class="gallery" href="images/duo/duo_level1_a.png">
<img alt="Level 1 - Character pushes a block to reach the second character." src="images/duo/thumbs/duo_level1_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level1_b.png">
<img alt="Level 1 - Crashed ship area" src="images/duo/thumbs/duo_level1_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level1_c.png">
<img alt="Level 1 - Birds Eye view" src="images/duo/thumbs/duo_level1_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level2_a.png">
<img alt="Level 2 - TR34D crosses the stream. He can gain access where Yuka cannot, and provide her a means of entry." src="images/duo/thumbs/duo_level2_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level2_b.png">
<img alt="Level 2 - Yuka activates a scritped event using a pressure switch and block." src="images/duo/thumbs/duo_level2_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level2_c.png">
<img alt="Level 2 - TR34D can burn the red plant, allowing Yuka to reach the exit with him. Both characters must touch the ship part to complete the mission." src="images/duo/thumbs/duo_level2_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level3_a.png">
<img alt="Level 3 - Yuka kicks over an ice bridge, allowing both characters to cross the river." src="images/duo/thumbs/duo_level3_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level3_b.png">
<img alt="Level 3 - Yuka has kicked several ice blocks over. TR34D waits for her to activate a pressure switch." src="images/duo/thumbs/duo_level3_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level3_c.png">
<img alt="Level 3 - Eventually, the characters need to split up to complete the mission, since both cannot take the same route. Alien ruins await." src="images/duo/thumbs/duo_level3_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level4_a.png">
<img alt="Level 4 - This level increases the difficulty a fair amount, combining block puzzles and survival play." src="images/duo/thumbs/duo_level4_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level4_b.png">
<img alt="Level 4 - Alien ruins start to show themselves more frequently." src="images/duo/thumbs/duo_level4_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level4_c.png">
<img alt="Level 4 - A massive Guardian Robot has spotted TR34D, chasing him until it kills him." src="images/duo/thumbs/duo_level4_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level5_a.png">
<img alt="Level 5 - Mechanics switch up in this level. The switch with the arrows allows Yuka and TR34D to work together to solve the puzzle." src="images/duo/thumbs/duo_level5_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level5_b.png">
<img alt="Level 5 - Thick snow, blowing snow clouds and a deadly liquid nitrogen stream threaten Yuka directly." src="images/duo/thumbs/duo_level5_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level5_c.png">
<img alt="Level 5 - Crystalline formations and a large alien door mark the entrance to the Alien Ruin." src="images/duo/thumbs/duo_level5_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level6_a.png">
<img alt="Level 6 - Temple entrance. Lighting is important here, with reflections and ambient lighting really bringing out detail without a high poly count." src="images/duo/thumbs/duo_level6_a.png"/>
</a>
<a class="gallery" href="images/duo/duo_level6_b.png">
<img alt="Level 6 - For the first time, TR34D has access to teleporters. With them, he can zip about and deal with distant switches. This is required to get Yuka through the puzzle. " src="images/duo/thumbs/duo_level6_b.png"/>
</a>
<a class="gallery" href="images/duo/duo_level6_c.png">
<img alt="Ice and alien architecture form a nice contrast in almost every region of the level." src="images/duo/thumbs/duo_level6_c.png"/>
</a>
<a class="gallery" href="images/duo/duo_level6_d.png">
<img alt="Level 6 - A large machine and a deadly robot await the interpid explorer of this level." src="images/duo/thumbs/duo_level6_d.png"/>
</a>
<a class="gallery" href="images/duo/duo_level6_e.png">
<img alt="Level 6 - The final block puzzle in the vertical slice, complete with deadly traps." src="images/duo/thumbs/duo_level6_e.png"/>
</a>
<a class="gallery" href="https://docs.google.com/document/d/1LUu_sYJ48HPacPHO3UAqNoQt__aDKPij_rSU2bbV3n4/edit?usp=sharing">
<img alt="Core original GDD, before rescoping and renaming the project." src="images/duo/thumbs/gdd.png"/>
</a>
</div>
</div>
</li>
</ul>
<div class="projecttextbox">
<p>Metrics were key on this project, with exact measurements needed in order to make certain each puzzle could be solved and the block-pushing mechanic was able to properly function. This required careful planning and implementation of elements to maximize the use of each character without confusing the player.</p>
</div>
</section>
<a name="contact"></a>
<section class="contact">
<h2 class="uppercase spacing_mid">Get In Touch</h2>
<a href="mailto:cdechamplain@gmail.com>cdechamplain@gmail.com" >cdechamplain@gmail.com</a>
<a href="cdechamplain_resume.pdf" >Resume</a>
<a href="mailto:sayterdarkwynd@gmail.com>cdechamplain@gmail.com" >sayterdarkwynd@gmail.com</a>
<a href="https://www.linkedin.com/in/chris-dechamplain-bb259523/"><img class="linkedin" src="images/linkedin-512.png"/></a>
</section>
<div class="footer"></div>
</div>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1/jquery.js"></script>
<script src="js/jquery.colorbox-min.js"></script>
<script src="js/jquery.justifiedGallery.min.js"></script>
<script type="text/javascript">
$('#basicExample').justifiedGallery(
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"margins" : 20,
"lastRow" : "nojustify",
"cssAnimation" : true,
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"captionSettings" : {
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</body>
</html>