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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Frackin Universe</title>
<meta name="description" content="Frackin' Universe">
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<div class="starfield"></div>
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<div class="logo">
<a href="#">Frackin Universe</a>
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<nav>
<ul>
<li><a href="races.html">Frackin' Universe</a></li>
<!--<li><a href="#">Contributors</a></li>-->
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</header>
<div class="container">
<ul class="list">
<!--
<li class="list-itembig">
<div class="list-content">
<h1 class="warning large">Got a bug?</h1>
<div class="textbox">
<p>Report <u>all</u> bugs using your starbound.log file. It can be found in Starbound/storage/ under the filename starbound.log. If you have file extensions disabled, you will want to enable them.</p>
<p>Paste the contents within a page at <a href="#">Pastebin.com</a> and send it along.</p> <br/>
<p class="warningtext" >If you do not attach a log file, your bug <u>will be ignored</u>.</p>
<p>Compatible with most Starbound mods. Inquire on the Steam or ChuckleFish forum pages for the mod if you have questions or concerns</p>
</div>
</div>
</li>-->
<li class="list-itembig">
<div class="list-content">
<h1 class="legendary large">Mod Features</h1>
<div class="textbox">
<p class="whitetext">FrackinUniverse is not a small mod by any means. It is closer to a Total Conversion and extends gameplay in Starbound by approximately 50-200 hours. Expect a learning curve. The following is a general list of features and there is more to offer than listed.</p>
<p class="type legendary">Core Gameplay Changes & Additions</p>
<div class="info">
<ul class="features">
<li>+ Based loosely on real-world science, many resources can be found just as you'd expect in the real world. Extract hydrogen and oxygen from water, use saltpeter to create explosives or condense carbon into diamond</li>
<li>+ <strong class="raretext">A re-paced early game</strong>: Early game options are extended substantially, allowing players to specialize their development into various areas. Enhance your early game progression with expanded farming and wood-based crafting options, new ways to feed and raise your farm animals, easier collection of water and so much more!</li>
<li>+ Well <strong class="raretext">over 100 new status effects</strong> that provide buffs, debuffs and countless other effects on your character</li>
<li>+ <strong class="raretext">Liquid Interactions</strong>: Change the composition of tiles or even other liquids using liquid. Turn a dirt hovel into a slimey cave or turn harmless metal into deadly, super-heated steel.<li>
<li>+ <strong class="raretext">Tile Effects</strong>: Various terrain types will affect your travels. Ice will make you slip, snow will slow you down and mud will stick you good. Some materials even provide beneficial effects. Cover your bases ground in asphalt and run like the wind!</li>
<li>+ <strong class="raretext">EPP revamp</strong>: Rather than each EPP upgrade protecting against all previous effects, each now protects *only* against its particular type of effect. There are literally dozens of other ways to protect yourself from them in FU.</li>
<li>+ <strong class="raretext">over 100 new tile types</strong></li>
<li>+ <strong class="raretext">Fear the Dark</strong>: Without a light-source, exploration is extremely unwise</li>
<li>+ <strong class="raretext">over 20 new liquids</strong> such as Liquid Nitrogen, Sulphuric Acid, Beer, Honey and Aether</li>
</ul>
</div>
<p class="type legendary">Mech Changes</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Mass</strong>: Mech parts now have mass. Mass has numerous effects on your mech. High-Mass mechs do heavy stomp/walk damage and resist damage at the cost of speed and energy. Low-Mass mechs move swifter, jump farther, have more energy and passive repair when stationary and above 50% energy.</li>
<li>+ <strong class="raretext">New Mech Parts</strong>: More weapon types available as options for your mech! Use point-defense, powerful beams, various projectile weapons and more!</li>
<li>+ Mechs have Augments you can place in the Horn slot. Currently two types exist: Aim Actuator and Mass Reducer augments.</li>
<li>+ Mech combat damage revamped, along with Space monsters. They no longer use their own damage and defense tables, instead relying on modified values to balance them for planet and space use.</li>
</ul>
</div>
<p class="type legendary">Weather Effects & Status Effects</p>
<div class="info">
<ul class="features">
<li>+ Various <strong class="raretext">additional weather types</strong>. Sulphur storms, insanity-inducing deluges and gravity-reversing rain are but a few</li>
</ul>
</div>
<p class="type legendary">Build Your Own Ship (BYOS)</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Build your own ship</strong>: Upon first loading into your character (<b>*new*</b> characters only) your SAIL will give you the option to use the default ship...or to build it on your own, as you like. Building your own (BYOS) has a slightly different progression path.</li>
</ul>
</div>
<p class="type legendary">Space Station Changes (encounters, not player stations)</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Trade</strong>: Science, Medical, Military and Food space stations all offer different prices on goods allowing you to buy low, sell high, at different stations to maximize profit.</li>
<li>+ <strong class="raretext">Station Abilities</strong>: Each station type offers unique options such as special crew, powerful Enhancer buffs, purchased weapons and more!</li>
</ul>
</div>
<p class="type epic">Quests/Missions</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Unique FU Quest Interface</strong>: Accessed via right-click on your Tricorder, FU offers Quest Groupings and individual quests, allowing you to progress at your pace, in the order you choose, without annoying pop-up quests interrupting play.</li>
<li>+ Dozens of <strong class="raretext">new tutorial quests</strong> to guide you through the mod and its use</li>
<li>+ <strong class="raretext">A new quest hub</strong>, the Science Outpost, where you can obtain numerous missions with various rewards including unique items and rare blueprints</li>
<li>+ A new, <strong class="raretext">exceptionally difficult end-game mission</strong> called the Frozen Wastes: This huge beast of an instance will challenge you to the limit, both with its puzzles and difficulty. Themed around Lovecraft and The Thing, this mission even includes a custom boss!</li>
<li>+ More than <strong class="raretext">a dozen</strong> additional Instanced missions from the <strong class="raretext">Extra Dungeons</strong> mod!</li>
<li>+ Numerous Challenge Rooms from the <strong class="raretext">Extra Dungeons</strong> mod!</li>
</ul>
</div>
<p class="type epic">Exploration</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Revamped EPP system</strong> using Resistances and tiered equipment rather than an on/off switch for immunity. Exploration options are a lot more diverse!</li>
<li>+ Danger! Excitement! Madness! Exploration will bring you into contact with <strong class="raretext">many environmental effects and dangers</strong>. You'll need to plan your travels and wear the right gear to suit your situation.</li>
<li>+ Tier 7 to 10 planets are added, allowing greater challenge for those at end-game.</li>
<li>+ <strong class="raretext">New types of stars</strong>: Blue, Red, Binary, Black and Dying suns</li>
<li>+ <strong class="raretext">Planet distribution is based on their proximity to the sun</strong>. Those in the goldilocks zone are more likely to be habitable, while planets in the hot and cold zones will usually be more hostile and dangerous.</li>
<li>+ <strong class="raretext">More than 30 new full biomes to explore</strong> from the wet and swampy Bog to the insane and creepy Atropus.</li>
<li>+ <strong class="raretext">Hundreds of custom art assets</strong>: flora, fauna and assorted biome decorations</li>
<li>+ Over <strong class="raretext">70+ new sub-biomes</strong>, such as dry riverbeds and crystalline marshes</li>
<li>+ <strong class="raretext">New atmospheric biomes</strong>, such as cloud layers and corrupted meteorites</li>
<li>+ Additional <strong class="raretext">planet core</strong> biomes</li>
<li>+ Altered, updated or new terrain generation algorithms</li>
<li>+ <strong class="raretext">More than 150 new microdungeons and dungeons</strong> added to random generation</li>
<li>+ <strong class="raretext">"Unknown" Biomes</strong> will challenge even veteran players with their completely random generation. You quite literally never know what to expect with these high-tier dangerous worlds. You can find Super-Dense and Shadow variants of these as well.</li>
</ul>
</div>
<p class="type uncommon">Crafting</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">A deep, complex crafting system</strong> that enhances the vanilla game and adds a near-equal amount of content</li>
<li>+ <strong class="raretext">More than 15 new crafting station types</strong>, each specialized for a particular type of good. Create chemicals in the Bio-Chem Lab or design your own genetically modified plants in the Gene Design Lab</li>
<li>+ <strong class="raretext">Hundreds of new resources</strong> hidden throughout the various biomes</li>
<li>+ Remove resources right from harvested tiles with the Extraction Lab</li>
<li>+ <strong class="raretext">Hundreds of craftable items</strong>, ranging from the mundane to the fantastic</li>
<li>+ <strong class="raretext">More than a dozen new ores</strong> to dig up, refine and experiment with. Can you find the elusive Effigium ore?</li>
</ul>
</div>
<p class="type rare">Vehicles</p>
<div class="info">
<ul class="features">
<li>+ A <strong class="raretext">deep-water submarine</strong> for ocean exploration</li>
<li>+ Three <strong class="raretext">new aircraft</strong></li>
</ul>
</div>
<p class="type epic">Farming</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">New farmable animals</strong></li>
<li>+ Over <strong class="raretext">Animals require food to produce</strong>. The more full/happy an animal is, the better it can produce. Herbivores, Carnivores and Omnivores and Robots have different dietary needs.</li>
<li>+ Farm animals defecate to provide Fertilizer for growing trays, and urinate , which waters soil.</li>
<li>+ Animals have a chance to mate, producing new babies.</li>
<li>+ Over <strong class="raretext">100 new farmables</strong></li>
<li>+ A <strong class="raretext">complex gene crafting</strong> to produce new strains of plants tailored to your needs</li>
<li>+ <strong class="raretext">Every farmable plant can be consumed or used in crafting</strong>, and no two provide the same benefit! That means over 100 buffs for you to customize your playstyle!</li>
<li>+ Hydroponics, Aeroponics and wired watering systems</li>
</ul>
</div>
<p class="type legendary">Techs</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Over a dozen new techs</strong> including:</li>
<li>+ Violate the laws of physics with the Physics Field</li>
<li>+ Phase into shadows with the Phase tech</li>
<li>+ Stick to walls and use them to propel yourself up or down with the Magnet Grip</li>
<li>+ Inject yourself with hazardous but useful narcotics to enhance your reaction time and speed</li>
<li>+ Blast skyward with Rocket Boots or the Zero Point Burst</li>
</ul>
</div>
<p class="type uncommon">Crew Members</p>
<div class="info">
<ul class="features">
<li>+ Hire special <strong class="raretext">new crew members</strong> to help in your journey:</li>
<li>+ The Volcanologist will keep you safe on burning, deadly biomes</li>
<li>+ Hire a Geologist to sell you cheap ores right on your ship</li>
<li>+ A Bounty Hunter will help you against even the most stalwart foes</li>
<li>+ A hunter will procure meats and resources with most things they kill</li>
<li>+ Hire the elusive Greg, master of Gregology, to gregga greg your greg while you Greg!</li>
<li>+ And much more</li>
</ul>
</div>
<p class="type rare">Science and Power</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Powered machines</strong> designed to make your resource gathering easier and reduce grind.</li>
<li>+ Various <strong class="raretext">power sources</strong> from Solar and Wind to Quantum-State Energy production</li>
<li>+ <strong class="raretext">Batteries</strong> to store your power</li>
<li>+ Pull resources from the air itself with the <strong class="raretext">Atmosphere Condenser</strong></li>
<li>+ Create useful resources from liquid via the <strong class="raretext">Lab Centrifuge</strong></li>
<li>+ Heal yourself and allies with the <strong class="raretext">Regeneration Matrix</strong></li>
<li>+ Create a massive lab with <strong class="raretext">dozens of inter-linked, wired technologies</strong></li>
<li>+ <strong class="raretext">Interface with popular storage mods</strong>: Transfer your goods by wire to them!</li>
<li>+ Protect your base from hazardous environmental effects with the massive <strong class="raretext">Atmosphere Regulator</strong></li>
</ul>
</div>
<p class="type other">Bees! (original mod by Cactaur. Heavily modified for FU)</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Catch wild bees and cross-breed them</strong> into entirely new species</li>
<li>+ Search the cosmos for <strong class="raretext">rare species</strong></li>
<li>+ Create <strong class="raretext">unique armor and weapons</strong></li>
<li>+ Combine bee breeds to <strong class="raretext">create special, rare resources</strong></li>
<li>+ Extract and bottle honey to <strong class="raretext">produce useful buffs</strong></li>
<li>+ Run in terror from <strong class="raretext">rabid, giant, horrible wild bees</strong>!</li>
</ul>
</div>
<p class="type default">Booze! (original Starbooze by kingofcrows, modified for FU)</p>
<div class="info">
<ul class="features">
<li>+ Create numerous brewing stations</li>
<li>+ Mash, distill and create yeast to aid in production of top-notch alcohols</li>
<li>+ A detailed tutorial quest set to get you started</li>
<li>+ Create various delicious, valuable booze types to fatten your pockets...or just get smashed off your ass!</li>
</ul>
</div>
<p class="type epic">Monsters</p>
<div class="info">
<ul class="features">
<li>+ More than <strong class="raretext">100 new or modified monsters</strong> to murder! You'll also find some familiar monsters from games of the past.</li>
<li>+ <strong class="raretext">New bosses, minibosses and randomly generated mobs</strong> with altered abilities to keep you on your toes</li>
<li>+ <strong class="raretext">Lovecraftian horrors</strong> await you, ready to devour your flesh and reap your sanity</li>
<li>+ <strong class="raretext">Adorable, tameable mobs</strong> for you to drag around with you, feed and nurture</li>
</ul>
</div>
<p class="type legendary">Gear</p>
<div class="info">
<ul class="features">
<li>+ <strong class="raretext">Craftable robot pets</strong>, from Ore Detection drones to the deadly Servitor Mk3</li>
<li>+ <strong class="raretext">Mining Lasers</strong> provide an alternate means of resource-gathering</li>
<li>+ <strong class="raretext">Dozens of new Augments</strong> to enhance EPPs and backpacks for survival, combat or anything in-between</li>
<li>+ <strong class="raretext">Tons of vanity items</strong>, stat enhancing rare items and unique recipes you can't obtain through standard crafting</li>
<li>+ Tiered <strong class="raretext">Ore Detectors</strong></li>
<li>+ Chainsaws to speed up wood production</li>
<li>+ Fishing Rod upgrades</li>
<li>+ Hoe upgrades (not that kind of Ho)</li>
<li>+ High-tier pickaxes</li>
</ul>
</div>
<p class="type warning">Combat</p>
<div class="info">
<ul class="features">
<li>+ Every play style has access to their favored weapon type within the first tier of play. Paired with FrackinRaces, this can lead to some really unique gameplay variations</li>
<li>+ <strong class="raretext">Deadly NPCs</strong> handle guns much better, allowing brutal sustained fire.</li>
<li>+ <strong class="raretext">Monsters</strong> have more health and elemental resistances.</li>
<li>+ <strong class="raretext">New weapon types</strong>: Katanas, Longswords, Rapiers, Scythes, Quarterstaves, Great Axes, Sawed Off Shotguns, High-Calibre Pistols, Line Rifles and many more!</li>
<li>+ <strong class="raretext">new physics types</strong> for weapon projectiles</li>
<li>+ <strong class="raretext">Elemental Resistances</strong>: Your weapons element type matters a great deal. Many monsters are immune to certain damage types, but weak to others. Be prepared.</li>
<li>+ <strong class="raretext">Weapon Specials</strong>: Certain weapon types gain bonus effects when scoring a critical hit. Paralyzing strikes, stunning blows, bleeding strikes and defense debuffs are all possible.</li>
<li>+ <strong class="raretext">Reworked armor tables</strong>. No more 100% immunity to attacks with a 100 protection rating!</li>
<li>+ <strong class="raretext">Set Bonuses for Armor</strong>: All FU armor sets have useful Set Bonuses allowing users to customize their character and playstyle based on their specific needs.</li>
<li>+ <strong class="raretext">Every backpack now has Augment slots</strong>. This is due to changes to the EPP system (read below)</li>
<li>+ Vanilla armors remain in their original form, acting as a "balanced" armor type without built-in bonuses.</li>
<li>+ FU armors are divided into different types to suit different playstyles: Power Tank, Tank, Power Melee, Melee, Power Ranged, Ranged, Explorer and Balanced, respectively.</li>
<li>+ Not only can they get set bonuses, but <strong class="raretext">most FU armor sets also provide other passive abilities</strong>. Walk on water, become immune to lava, levitate, swim faster and so much more!</li>
<li>+ <strong class="raretext">Shield Bonuses</strong>: Every craftable shield provides different abilities or buffs on the wearer</li>
<li>+ <strong class="raretext">Shield Bash</strong>: Ramming foes with your shield can bash them, causing damage and potentially stunning them! Careful when you have low energy, though, as it could cause you to get stunned instead!</li>
<li>+ <strong class="raretext">A Critical Hit system</strong>: All weapons (except for staves and wands) can now cause Critical Hits, with different types hitting more frequently than others</li>
<li>+ <strong class="raretext">New weapon types</strong> such as the Quarterstaff, Lance, Scythe, Longsword, Rapier, Katana and Shortspear</li>
<li>+ <strong class="raretext">Fist Weapons</strong>: Are less crappy, and have a chance to stun opponents in combat</li>
<li>+ <strong class="raretext">Over 100 new weapons and tools</strong> to decimate your opponents with</li>
<li>+ <strong class="raretext">Over 100 new armors</strong> and backpacks</li>
<li>+ Many <strong class="raretext">new sound effects</strong> to spice things up</li>
<li>+ Hundreds of <strong class="raretext">new projectile types</strong></li>
</ul>
</div>
<p class="type legendary">Races</p>
<div class="info">
<ul class="features">
<li>When paired with <a href="races.html">FrackinRaces</a>, every game race has unique abilities. Most modded races are also included!</li>
</ul>
</div>
<p class="type legendary">Music</p>
<div class="info">
<ul class="features">
<li>When combined with FrackinMusic, you'll have over 200 additional high-quality free-use tunes to enjoy while exploring!</li>
</ul>
</div>
</div>
</div>
<!--<li class="list-itemmed">
<div class="list-content">
<h1 class="positive large">Included Mods (do not download separately)</h1>
<img src="images/biome.png" />
<div class="textbox">
<blockquote>* fixed critter spawns so that they appear where they should, rather than wherever they feel like it. No more subterranean ducks, horses, etc!<br/><br/>
* did the same to various monster spawns that acted the same way. Raptors are the most notable among them.<br/><br/>
* added some FU goods to vanilla merchant lists, as well as canned food<br/><br/>
* Terraforming preparation: added biomePlaced tag to most FU biome objects so that they can spawn with terraformers when FU biomes are implemented into that system<br/><br/>
* Napalm Launcher recipe corrected to use tier 4/5 materials<br/><br/>
* Wild Mooshi, Fluffalo, etc can all be captured now. When released, however, they will be babies of the non-wild variety.<br/><br/>
* Wild Mooshis, Fluffalos, Hens and Robot Hens have heavily reduced HP. There was no need for the wild variants to have 250 health.<br/><br/>
* replaced the Trianglium Ore patch file with a straight override, since as far as I know nothing else uses Trianglium in the mod community, and it remains unused in vanilla. This is done in preparation for a removal of this ore, since CF seems to be on a roll removing long-unused assets. I will re-patch it if this seems to no longer be a worry.<br/><br/>
* as above, but with Lead and Sulphur<br/><br/>
* You can now craft your own robotic guardians! start by finding some parts from a dead Servitor bot to unlock their recipe. The other recipes must be found. You can craft the bots themselves at your Nanofabricator for the time being (in the same tab the mining guns are under, with the little microchip icon)<br/><br/>
* Battery recipe swapped to use Lead instead of Wire (MA version, not vanilla battery)<br/><br/>
* Microformers for FU subbiomes added, and appended to the loot-list which generates these objects. So, you should be finding them along with the vanilla ones from the new dungeon monsters<br/><br/>
* Refinery values of many resources increased. Thanks to UltraHex for this contribution.<br/><br/>
* adjusted several armor suit appearances (thanks to the illustrious DarkPursuer)</blockquote>
</div>
</div>
</li>
<li class="list-item">
<div class="list-content">
<h1 class="warning large">Got a bug?</h1>
<div class="textbox">
<p>Report all bugs using your starbound.log file. It can be found in Starbound/storage/ under the filename starbound.log</p>
<p>Paste the contents within a page at <a href="#">Pastebin.com</a> and send it along.</p> <br/>
<p class="warningtext" >If you do not attach an error report, your bug will be ignored.</p>
</div>
</div>
</li>-->
</li>
</ul>
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