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pacman.star
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pacman.star
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#pac man clock animation
#by Kay Savetz, Dec 8 2021
load("render.star", "render")
load("time.star", "time")
def main(config):
timezone = config.get("timezone") or "America/Los_Angeles"
now = time.now().in_location(timezone)
bgColor = "#003"
#Sprites
#sprites from https://www.spriters-resource.com/arcade/pacman/
# #XXX is a "see through" pixel
#
sprite=[]
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite0 = makeSprite(sprite,1)
sprite=[]
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite1 = makeSprite(sprite,1)
sprite=[]
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX"])
sprite.append(["#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#FF0","#FF0","#FF0","#FF0","#FF0","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite2 = makeSprite(sprite,1)
sprite=[]
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#DDF","#DDF","#DDF","#DDF","#F00","#F00","#DDF","#DDF","#DDF","#DDF","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#F00","#DDF","#DDF","#22F","#22F","#XXX","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#XXX","#F00","#F00","#F00","#XXX","#XXX","#F00","#F00","#F00","#XXX","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#XXX","#XXX","#XXX","#F00","#F00","#XXX","#XXX","#F00","#F00","#XXX","#XXX","#XXX","#F00","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
ghost0 = makeSprite(sprite,1)
sprite=[]
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#DDF","#DDF","#DDF","#DDF","#F00","#F00","#DDF","#DDF","#DDF","#DDF","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#F00","#DDF","#DDF","#22F","#22F","#XXX","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#F00","#DDF","#DDF","#22F","#22F","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#F00","#F00","#DDF","#DDF","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#F00","#F00","#F00","#F00","#XXX","#F00","#F00","#F00","#F00","#XXX","#F00","#F00","#F00","#F00","#XXX"])
sprite.append(["#XXX","#XXX","#F00","#F00","#XXX","#XXX","#XXX","#F00","#F00","#XXX","#XXX","#XXX","#F00","#F00","#XXX","#XXX"])
sprite.append(["#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX","#XXX"])
ghost1 = makeSprite(sprite,1)
###create frames to animate the sprite
frames=[]
animCounter=0
for i in range(-8,110,1):
if animCounter == 0:
animSprite = sprite0
ghostSprite = ghost0
elif animCounter == 1:
animSprite = sprite1
ghostSprite = ghost1
elif animCounter == 2:
animSprite = sprite2
ghostSprite = ghost0
if animCounter == 3:
animSprite = sprite0
ghostSprite = ghost1
elif animCounter == 4:
animSprite = sprite1
ghostSprite = ghost0
elif animCounter == 5:
animSprite = sprite2
ghostSprite = ghost1
animCounter += 1
if animCounter==6:
animCounter=0
frames.append (
render.Stack(
children=[
render.Box(render.Box(color=bgColor)),
render.Padding( #clock
pad=(17,12,0,0),
child=render.Column(
children=[
render.Text(
content = now.format("3:04 PM"),
),
],
),
),
render.Padding( #mask
pad=(i-63,11,0,0),
child=render.Column(
children=[
render.Box(width=65, height=10, color=bgColor),
],
),
),
render.Padding( #pacman
pad=(i,9,0,0),
child=render.Column(
children=animSprite,
),
),
render.Padding( #ghost
pad=(i-20,9,0,0),
child=render.Column(
children=ghostSprite,
),
),
]
)
)
print(str(len(frames)) + " frames")
return render.Root(
delay = 5,
child = render.Animation(
children=frames,
)
)
def makeSprite(sprite,size):
###turn sprite pixel colors into a widget pile
spriterow=[]
for i in range(len(sprite)): #change sprite pixels to Box widgets, per horiz line
skipPixels=0
spriterow.append([])
for j in range(len(sprite[i])):
if (sprite[i][j] != "#XXX"):
spriterow[i].append (
render.Padding(
pad=(skipPixels,0,0,0),
child=render.Box(
color=sprite[i][j],
width=size,
height=size,
),
),
)
skipPixels=0
else: #See-thru pixel #XXX
skipPixels+=1
if skipPixels == len(sprite[i]): #if this was a whole row of see-thru pixels, force skip a line
spriterow[i].append (
render.Box( #invisible box (no color)
width=1,
height=1,
),
)
spritecol=[]
for i in range(len(spriterow)): #combine lines of Box widgets (the lines of the sprite) into columns of Row widgets
spritecol.append(
render.Row(
children=spriterow[i],
),
)
###that's it: we have our sprite in a widget pile in spritecol
return spritecol