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Program.cs

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using System;
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namespace UseArm
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{
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class MainClass
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{
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public static void Main(string[] args)
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{
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}
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}
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}

Properties/AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("UseArm")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("${AuthorCopyright}")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]

UseArm.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>UseArm</RootNamespace>
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<AssemblyName>UseArm</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ExternalConsole>true</ExternalConsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ExternalConsole>true</ExternalConsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>

UseArm.csproj.user

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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' ">
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<StartAction>Project</StartAction>
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</PropertyGroup>
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</Project>

UseArm.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UseArm", "UseArm.csproj", "{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}.Debug|x86.ActiveCfg = Debug|x86
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{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}.Debug|x86.Build.0 = Debug|x86
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{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}.Release|x86.ActiveCfg = Release|x86
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{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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EndGlobal

UseArm.userprefs

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<Properties StartupConfiguration="{507BB2C3-C701-4F4B-8A89-6241FA6F8E98}|Default">
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<MonoDevelop.Ide.Workbench ActiveDocument="Program.cs">
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<Files>
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<File FileName="Program.cs" Line="9" Column="47" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.ItemProperties.UseArm PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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<MultiItemStartupConfigurations />
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</Properties>

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