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SDK.hpp
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SDK.hpp
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#pragma once
// Satisfactory SDK
#include "SDK/FG_Basic.hpp"
#include "SDK/FG_CoreUObject_classes.hpp"
#include "SDK/FG_Engine_classes.hpp"
#include "SDK/FG_ReplicationGraph_classes.hpp"
#include "SDK/FG_AkAudio_classes.hpp"
#include "SDK/FG_UMG_classes.hpp"
#include "SDK/FG_MovieScene_classes.hpp"
#include "SDK/FG_UEOS_classes.hpp"
#include "SDK/FG_ApexDestruction_classes.hpp"
#include "SDK/FG_OnlineSubsystemUtils_classes.hpp"
#include "SDK/FG_Qos_classes.hpp"
#include "SDK/FG_Party_classes.hpp"
#include "SDK/FG_Lobby_classes.hpp"
#include "SDK/FG_Hotfix_classes.hpp"
#include "SDK/FG_Rejoin_classes.hpp"
#include "SDK/FG_OnlineSubsystem_classes.hpp"
#include "SDK/FG_AudioMixer_classes.hpp"
#include "SDK/FG_Composure_classes.hpp"
#include "SDK/FG_MovieSceneTracks_classes.hpp"
#include "SDK/FG_LensDistortion_classes.hpp"
#include "SDK/FG_RawInput_classes.hpp"
#include "SDK/FG_SocketSubsystemEpic_classes.hpp"
#include "SDK/FG_SignificanceManager_classes.hpp"
#include "SDK/FG_Paper2D_classes.hpp"
#include "SDK/FG_LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/FG_FacialAnimation_classes.hpp"
#include "SDK/FG_EditableMesh_classes.hpp"
#include "SDK/FG_DatasmithContent_classes.hpp"
#include "SDK/FG_VariantManagerContent_classes.hpp"
#include "SDK/FG_GeometryCache_classes.hpp"
#include "SDK/FG_GeometryCacheTracks_classes.hpp"
#include "SDK/FG_AppleImageUtils_classes.hpp"
#include "SDK/FG_AppleVision_classes.hpp"
#include "SDK/FG_MediaAssets_classes.hpp"
#include "SDK/FG_ImgMedia_classes.hpp"
#include "SDK/FG_ImgMediaFactory_classes.hpp"
#include "SDK/FG_LinearTimecode_classes.hpp"
#include "SDK/FG_MediaCompositing_classes.hpp"
#include "SDK/FG_WmfMediaFactory_classes.hpp"
#include "SDK/FG_TcpMessaging_classes.hpp"
#include "SDK/FG_UdpMessaging_classes.hpp"
#include "SDK/FG_ActorSequence_classes.hpp"
#include "SDK/FG_AudioCapture_classes.hpp"
#include "SDK/FG_CableComponent_classes.hpp"
#include "SDK/FG_CustomMeshComponent_classes.hpp"
#include "SDK/FG_PhysXVehicles_classes.hpp"
#include "SDK/FG_ProceduralMeshComponent_classes.hpp"
#include "SDK/FG_FactoryGame_classes.hpp"
#include "SDK/FG_AIModule_classes.hpp"
#include "SDK/FG_GameplayTasks_classes.hpp"
#include "SDK/FG_NavigationSystem_classes.hpp"
#include "SDK/FG_GameAnalyticsModule_classes.hpp"
#include "SDK/FG_InputCore_classes.hpp"
#include "SDK/FG_SlateCore_classes.hpp"
#include "SDK/FG_Slate_classes.hpp"
#include "SDK/FG_ImageWriteQueue_classes.hpp"
#include "SDK/FG_MaterialShaderQualitySettings_classes.hpp"
#include "SDK/FG_EngineSettings_classes.hpp"
#include "SDK/FG_HeadMountedDisplay_classes.hpp"
#include "SDK/FG_BuildPatchServices_classes.hpp"
#include "SDK/FG_Foliage_classes.hpp"
#include "SDK/FG_Landscape_classes.hpp"
#include "SDK/FG_TimeManagement_classes.hpp"
#include "SDK/FG_AnimGraphRuntime_classes.hpp"
#include "SDK/FG_CinematicCamera_classes.hpp"
#include "SDK/FG_AssetRegistry_classes.hpp"
#include "SDK/FG_GameplayTags_classes.hpp"
#include "SDK/FG_PacketHandler_classes.hpp"
#include "SDK/FG_MeshDescription_classes.hpp"
#include "SDK/FG_ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/FG_EyeTracker_classes.hpp"
#include "SDK/FG_JsonUtilities_classes.hpp"
#include "SDK/FG_LevelSequence_classes.hpp"
#include "SDK/FG_MovieSceneCapture_classes.hpp"
#include "SDK/FG_MRMesh_classes.hpp"
#include "SDK/FG_MoviePlayer_classes.hpp"
#include "SDK/FG_Overlay_classes.hpp"
#include "SDK/FG_ClothingSystemRuntime_classes.hpp"
#include "SDK/FG_InstancedSplines_classes.hpp"
#include "SDK/FG_AnimationCore_classes.hpp"
#include "SDK/FG_AudioPlatformConfiguration_classes.hpp"
#include "SDK/FG_Renderer_classes.hpp"
#include "SDK/FG_PropertyPath_classes.hpp"
#include "SDK/FG_EngineMessages_classes.hpp"
#include "SDK/FG_Serialization_classes.hpp"
#include "SDK/FG_MediaUtils_classes.hpp"
#include "SDK/FG_SessionMessages_classes.hpp"
#include "SDK/FG_WebBrowser_classes.hpp"
#include "SDK/FG_DmgTypeBP_Environmental_classes.hpp"
#include "SDK/FG_BP_DamageType_classes.hpp"
#include "SDK/FG_DamageType_Radiation_classes.hpp"
#include "SDK/FG_BP_BuildableSubsystem_classes.hpp"
#include "SDK/FG_BP_RailroadVehicleSoundComponent_classes.hpp"
#include "SDK/FG_Build_RailroadSwitchControl_classes.hpp"
#include "SDK/FG_Sender_Checkit_classes.hpp"
#include "SDK/FG_Tutorial_SpaceElevator_Mail_classes.hpp"
#include "SDK/FG_Tutorial_ResourceSCanner_Mail_classes.hpp"
#include "SDK/FG_Tutorial_ResourceExtractors_Mail_classes.hpp"
#include "SDK/FG_Tutorial_RadarTower_Mail_classes.hpp"
#include "SDK/FG_Tutorial_ProductionBuildings_Mail_classes.hpp"
#include "SDK/FG_Tutorial_PowerSystem_Mail_classes.hpp"
#include "SDK/FG_Tutorial_Equipment_Mail_classes.hpp"
#include "SDK/FG_Tutorial_ConveyorBelts_Mail_classes.hpp"
#include "SDK/FG_BP_MusicManager_classes.hpp"
#include "SDK/FG_Anim_DropPod_classes.hpp"
#include "SDK/FG_SC_Smelters_classes.hpp"
#include "SDK/FG_Desc_SmelterMk1_classes.hpp"
#include "SDK/FG_Build_WorkBench_classes.hpp"
#include "SDK/FG_Desc_WorkBench_classes.hpp"
#include "SDK/FG_Build_Workshop_classes.hpp"
#include "SDK/FG_Desc_Workshop_classes.hpp"
#include "SDK/FG_Desc_CopperIngot_classes.hpp"
#include "SDK/FG_Recipe_IngotCopper_classes.hpp"
#include "SDK/FG_Recipe_XenoZapper_classes.hpp"
#include "SDK/FG_Recipe_PortableMiner_classes.hpp"
#include "SDK/FG_Recipe_Wire_classes.hpp"
#include "SDK/FG_Recipe_Cable_classes.hpp"
#include "SDK/FG_Recipe_Workshop_classes.hpp"
#include "SDK/FG_Recipe_WorkBench_classes.hpp"
#include "SDK/FG_Recipe_SmelterBasicMk1_classes.hpp"
#include "SDK/FG_Desc_Leaves_classes.hpp"
#include "SDK/FG_Recipe_Screw_classes.hpp"
#include "SDK/FG_Recipe_Concrete_classes.hpp"
#include "SDK/FG_Recipe_Biomass_Leaves_classes.hpp"
#include "SDK/FG_Recipe_ConstructorMk1_classes.hpp"
#include "SDK/FG_Recipe_IronPlateReinforced_classes.hpp"
#include "SDK/FG_Widget_Turbine_classes.hpp"
#include "SDK/FG_ParticleMap_classes.hpp"
#include "SDK/FG_Anim_MinerMk1_classes.hpp"
#include "SDK/FG_Build_Foundation_8x2_01_classes.hpp"
#include "SDK/FG_Desc_Foundation_8x2_01_classes.hpp"
#include "SDK/FG_Build_Ramp_8x4_01_classes.hpp"
#include "SDK/FG_SC_Ramps_classes.hpp"
#include "SDK/FG_Build_Ramp_8x2_01_classes.hpp"
#include "SDK/FG_SC_Floors_classes.hpp"
#include "SDK/FG_Build_Foundation_8x4_01_classes.hpp"
#include "SDK/FG_BC_Foundations_classes.hpp"
#include "SDK/FG_Desc_Foundation_8x4_01_classes.hpp"
#include "SDK/FG_Desc_Ramp_8x2_01_classes.hpp"
#include "SDK/FG_Desc_Ramp_8x4_01_classes.hpp"
#include "SDK/FG_Build_Wall_8x4_02_classes.hpp"
#include "SDK/FG_SC_Walls_classes.hpp"
#include "SDK/FG_Build_Wall_8x4_01_classes.hpp"
#include "SDK/FG_BC_Walls_classes.hpp"
#include "SDK/FG_Desc_Wall_8x4_01_classes.hpp"
#include "SDK/FG_Desc_Wall_8x4_02_classes.hpp"
#include "SDK/FG_Desc_Wood_classes.hpp"
#include "SDK/FG_Recipe_Biomass_Wood_classes.hpp"
#include "SDK/FG_Recipe_Wall_8x4_02_classes.hpp"
#include "SDK/FG_Recipe_Wall_8x4_01_classes.hpp"
#include "SDK/FG_Recipe_Ramp_8x4_01_classes.hpp"
#include "SDK/FG_Recipe_Ramp_8x2_01_classes.hpp"
#include "SDK/FG_Recipe_Foundation_8x4_01_classes.hpp"
#include "SDK/FG_Recipe_Foundation_8x2_01_classes.hpp"
#include "SDK/FG_SC_Miners_classes.hpp"
#include "SDK/FG_Build_MinerMk1_classes.hpp"
#include "SDK/FG_Build_StorageContainerMk1_classes.hpp"
#include "SDK/FG_Desc_MinerMk1_classes.hpp"
#include "SDK/FG_Desc_StorageContainerMk1_classes.hpp"
#include "SDK/FG_Recipe_StorageContainerMk1_classes.hpp"
#include "SDK/FG_Recipe_MinerMk1_classes.hpp"
#include "SDK/FG_Desc_WAT1_classes.hpp"
#include "SDK/FG_Desc_WAT2_classes.hpp"
#include "SDK/FG_Desc_Crystal_classes.hpp"
#include "SDK/FG_Desc_GenericBiomass_classes.hpp"
#include "SDK/FG_BerryAlternatives_classes.hpp"
#include "SDK/FG_BP_ConsumeableEquipmentAttachment_classes.hpp"
#include "SDK/FG_BP_ConsumeableEquipment_classes.hpp"
#include "SDK/FG_BP_HealthGainDescriptor_classes.hpp"
#include "SDK/FG_Desc_Berry_classes.hpp"
#include "SDK/FG_Desc_Shroom_classes.hpp"
#include "SDK/FG_Desc_Nut_classes.hpp"
#include "SDK/FG_BP_Pickup_classes.hpp"
#include "SDK/FG_BP_Edible_classes.hpp"
#include "SDK/FG_Widget_ObjectScannerMenuItem_classes.hpp"
#include "SDK/FG_Widget_ObjectScannerDescription_classes.hpp"
#include "SDK/FG_Widget_ObjectScannerMenu_classes.hpp"
#include "SDK/FG_BP_NutBush_classes.hpp"
#include "SDK/FG_BP_Shroom_01_classes.hpp"
#include "SDK/FG_BP_BerryBush_classes.hpp"
#include "SDK/FG_BP_Crystal_classes.hpp"
#include "SDK/FG_BP_WAT1_classes.hpp"
#include "SDK/FG_BP_WAT2_classes.hpp"
#include "SDK/FG_Attach_ObjectScanner_classes.hpp"
#include "SDK/FG_Anim_ObjectScanner_classes.hpp"
#include "SDK/FG_Equip_ObjectScanner_classes.hpp"
#include "SDK/FG_Anim_GeneratorBiomass_classes.hpp"
#include "SDK/FG_Build_GeneratorBiomass_classes.hpp"
#include "SDK/FG_Desc_GeneratorBiomass_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorObjectScanner_classes.hpp"
#include "SDK/FG_Recipe_ObjectScanner_classes.hpp"
#include "SDK/FG_Recipe_Beacon_classes.hpp"
#include "SDK/FG_Recipe_GeneratorBiomass_classes.hpp"
#include "SDK/FG_Schematic_Tutorial5_classes.hpp"
#include "SDK/FG_Schematic_Tutorial4_classes.hpp"
#include "SDK/FG_Schematic_Tutorial3_classes.hpp"
#include "SDK/FG_Schematic_Tutorial2_classes.hpp"
#include "SDK/FG_Schematic_Tutorial1_classes.hpp"
#include "SDK/FG_BP_StartingPod_classes.hpp"
#include "SDK/FG_Cat_Communications_classes.hpp"
#include "SDK/FG_Desc_Rotor_classes.hpp"
#include "SDK/FG_Desc_ModularFrameHeavy_classes.hpp"
#include "SDK/FG_Desc_ModularFrame_classes.hpp"
#include "SDK/FG_Desc_IronPlateReinforced_classes.hpp"
#include "SDK/FG_Desc_Computer_classes.hpp"
#include "SDK/FG_Desc_CrudeOil_classes.hpp"
#include "SDK/FG_Recipe_IngotIron_classes.hpp"
#include "SDK/FG_Recipe_Sulfur_classes.hpp"
#include "SDK/FG_Recipe_RawQuartz_classes.hpp"
#include "SDK/FG_Recipe_OreUranium_classes.hpp"
#include "SDK/FG_Recipe_OreIron_classes.hpp"
#include "SDK/FG_Recipe_OreCopper_classes.hpp"
#include "SDK/FG_Recipe_OreCaterium_classes.hpp"
#include "SDK/FG_Recipe_OreBauxite_classes.hpp"
#include "SDK/FG_Recipe_Limestone_classes.hpp"
#include "SDK/FG_Recipe_CrudeOil_classes.hpp"
#include "SDK/FG_Recipe_Coal_classes.hpp"
#include "SDK/FG_Recipe_IronRod_classes.hpp"
#include "SDK/FG_Recipe_IronPlate_classes.hpp"
#include "SDK/FG_Sender_ADA_classes.hpp"
#include "SDK/FG_Schematic_StartingRecipes_classes.hpp"
#include "SDK/FG_BP_SchematicManager_classes.hpp"
#include "SDK/FG_BP_GamePhaseManager_classes.hpp"
#include "SDK/FG_BP_ResearchManager_classes.hpp"
#include "SDK/FG_BP_TutorialIntroManager_classes.hpp"
#include "SDK/FG_BP_TimeOfDaySubsystem_classes.hpp"
#include "SDK/FG_BP_StorySubsystem_classes.hpp"
#include "SDK/FG_BP_RailroadSubsystem_classes.hpp"
#include "SDK/FG_BP_RadioactiveSubsystem_classes.hpp"
#include "SDK/FG_BP_CircuitSubsystem_classes.hpp"
#include "SDK/FG_BP_ChatManager_classes.hpp"
#include "SDK/FG_Cat_Ingots_classes.hpp"
#include "SDK/FG_Cat_IndustrialParts_classes.hpp"
#include "SDK/FG_Desc_Motor_classes.hpp"
#include "SDK/FG_Desc_IronScrew_classes.hpp"
#include "SDK/FG_Desc_IronIngot_classes.hpp"
#include "SDK/FG_Desc_AluminumPlate_classes.hpp"
#include "SDK/FG_BP_CostEffectActor_classes.hpp"
#include "SDK/FG_Widget_Build_IngredientInfo_classes.hpp"
#include "SDK/FG_Widget_BuildMode_classes.hpp"
#include "SDK/FG_Widget_DismantleMode_classes.hpp"
#include "SDK/FG_Widget_BuildGunDelay_classes.hpp"
#include "SDK/FG_BP_BuildGunStateDismantle_classes.hpp"
#include "SDK/FG_BP_BuildGunStateBuild_classes.hpp"
#include "SDK/FG_Attach_BuildGun_classes.hpp"
#include "SDK/FG_BP_ResourceDeposit_classes.hpp"
#include "SDK/FG_Attach_ResourceMiner_classes.hpp"
#include "SDK/FG_Anim_ResourceMiner_classes.hpp"
#include "SDK/FG_BP_FootPrint_classes.hpp"
#include "SDK/FG_Anim_3pChainsaw_classes.hpp"
#include "SDK/FG_EChainsawUseState_classes.hpp"
#include "SDK/FG_Attach_Chainsaw_classes.hpp"
#include "SDK/FG_Anim_Chainsaw_classes.hpp"
#include "SDK/FG_Equip_Chainsaw_classes.hpp"
#include "SDK/FG_Widget_WorldInteractable_classes.hpp"
#include "SDK/FG_Attach_JumpingStilts_R_classes.hpp"
#include "SDK/FG_Attach_JumpingStilts_L_classes.hpp"
#include "SDK/FG_Cat_Body_classes.hpp"
#include "SDK/FG_Equip_JumpingStilts_classes.hpp"
#include "SDK/FG_DamageType_Rifle_classes.hpp"
#include "SDK/FG_Attach_Rifle_classes.hpp"
#include "SDK/FG_Anim_Rifle_classes.hpp"
#include "SDK/FG_Anim_3pRebargun_classes.hpp"
#include "SDK/FG_DamageType_RebarGunProjectile_classes.hpp"
#include "SDK/FG_BP_RebarProjectile_classes.hpp"
#include "SDK/FG_Attach_RebarGunProjectile_classes.hpp"
#include "SDK/FG_Anim_Rebargun_classes.hpp"
#include "SDK/FG_Equip_RebarGun_Projectile_classes.hpp"
#include "SDK/FG_Equip_Rifle_classes.hpp"
#include "SDK/FG_DamageType_XenoZapper_classes.hpp"
#include "SDK/FG_Attach_ShockShank_classes.hpp"
#include "SDK/FG_Anim_ShockShank_classes.hpp"
#include "SDK/FG_Equip_ShockShank_classes.hpp"
#include "SDK/FG_DamageType_StunSpear_classes.hpp"
#include "SDK/FG_Attach_StunSpear_classes.hpp"
#include "SDK/FG_Anim_StunSpear_classes.hpp"
#include "SDK/FG_Equip_StunSpear_classes.hpp"
#include "SDK/FG_Cat_Biomass_classes.hpp"
#include "SDK/FG_Attach_GasMask_classes.hpp"
#include "SDK/FG_Attach_HazmatSuit_classes.hpp"
#include "SDK/FG_Cat_Equipment_classes.hpp"
#include "SDK/FG_Desc_HazmatFilter_classes.hpp"
#include "SDK/FG_Desc_Filter_classes.hpp"
#include "SDK/FG_Equip_HazmatSuit_classes.hpp"
#include "SDK/FG_Equip_GasMask_classes.hpp"
#include "SDK/FG_SpelevatorImpact_04_classes.hpp"
#include "SDK/FG_SpelevatorImpact_03_classes.hpp"
#include "SDK/FG_SpelevatorImpact_02_classes.hpp"
#include "SDK/FG_SpelevatorImpact_01_classes.hpp"
#include "SDK/FG_Build_SpaceElevator_classes.hpp"
#include "SDK/FG_SC_Special_classes.hpp"
#include "SDK/FG_Desc_TradingPost_classes.hpp"
#include "SDK/FG_Desc_SpaceElevator_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_PowerProduction_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_CategoryButton_classes.hpp"
#include "SDK/FG_Widget_MouseMoveChecker_classes.hpp"
#include "SDK/FG_Widget_ShoppingListButton_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_SubCategoryButtons_Container_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_SubCategoryButton_classes.hpp"
#include "SDK/FG_Widget_BuildMenuRecipeButton_classes.hpp"
#include "SDK/FG_Recipe_SpaceElevator_classes.hpp"
#include "SDK/FG_Recipe_TradingPost_classes.hpp"
#include "SDK/FG_BP_BuildGunStateMenu_classes.hpp"
#include "SDK/FG_BC_TradingPost_classes.hpp"
#include "SDK/FG_Widget_HUDBox_Equipment_Parent_classes.hpp"
#include "SDK/FG_Widget_HUDBox_Weapon_classes.hpp"
#include "SDK/FG_Widget_HUDBox_ObjectScanner_classes.hpp"
#include "SDK/FG_Widget_HUDBOX_Jetpack_classes.hpp"
#include "SDK/FG_Widget_HUDBox_GasMask_classes.hpp"
#include "SDK/FG_Widget_HUDBox_Fuel_classes.hpp"
#include "SDK/FG_Widget_HUDBox_Consumable_classes.hpp"
#include "SDK/FG_Widget_HUDBox_ColorGun_classes.hpp"
#include "SDK/FG_Widget_ItemNotification_classes.hpp"
#include "SDK/FG_InventoryAddTimes_classes.hpp"
#include "SDK/FG_Widget_ActiveSchematicCost_classes.hpp"
#include "SDK/FG_Widget_WaterNotifier_classes.hpp"
#include "SDK/FG_Widget_ActiveSchematicContainer_classes.hpp"
#include "SDK/FG_Widget_InventoryAddNotification_classes.hpp"
#include "SDK/FG_Widget_HUDBox_Equipment_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_classes.hpp"
#include "SDK/FG_Widget_EquipmentSlotDot_classes.hpp"
#include "SDK/FG_Widget_InventoryAddNotificationIcon_classes.hpp"
#include "SDK/FG_Widget_KeyShortcuts_classes.hpp"
#include "SDK/FG_Anim_ConstructorMk1_classes.hpp"
#include "SDK/FG_SC_Manufacturers_classes.hpp"
#include "SDK/FG_Build_ConstructorMk1_classes.hpp"
#include "SDK/FG_Desc_ConstructorMk1_classes.hpp"
#include "SDK/FG_Widget_Subtitle_classes.hpp"
#include "SDK/FG_Sender_CEO_classes.hpp"
#include "SDK/FG_Widget_AudioMessage_classes.hpp"
#include "SDK/FG_SchematicSULFUR3_ADA_classes.hpp"
#include "SDK/FG_SchematicSULFUR2_ADA_classes.hpp"
#include "SDK/FG_SchematicSULFUR1_ADA_classes.hpp"
#include "SDK/FG_SchematicQUARTZ2_ADA_classes.hpp"
#include "SDK/FG_SchematicQUARTZ1_ADA_classes.hpp"
#include "SDK/FG_SchematicCAT3_ADA-S19Message_classes.hpp"
#include "SDK/FG_SchematicCAT2_ADA-S18Message_classes.hpp"
#include "SDK/FG_SchematicCAT1_ADA-S17Message_classes.hpp"
#include "SDK/FG_Schematic7-2_ADA_classes.hpp"
#include "SDK/FG_Schematic7-1_ADA_classes.hpp"
#include "SDK/FG_Schematic6-4_ADA-S16Message_classes.hpp"
#include "SDK/FG_Schematic6-3_ADA-S15Message1_classes.hpp"
#include "SDK/FG_Schematic6-2_ADA-S14Message_classes.hpp"
#include "SDK/FG_Schematic6-1_ADA-S13Message_classes.hpp"
#include "SDK/FG_Schematic5-3_ADA-S12Message_classes.hpp"
#include "SDK/FG_Schematic5-2_ADA-S11Message_classes.hpp"
#include "SDK/FG_Schematic5-1_ADA-S10Message_classes.hpp"
#include "SDK/FG_Schematic4-2_ADA-S09Message_classes.hpp"
#include "SDK/FG_Schematic4-1_ADA-S08Message_classes.hpp"
#include "SDK/FG_Schematic3-2_ADA-S06Message_classes.hpp"
#include "SDK/FG_Schematic3-1_ADA-S06Message_classes.hpp"
#include "SDK/FG_Schematic2-4_ADA-S05Message_classes.hpp"
#include "SDK/FG_Schematic2-3_ADA-S05Message_classes.hpp"
#include "SDK/FG_Schematic2-2_ADA-S04Message_classes.hpp"
#include "SDK/FG_Schematic2-1_ADA-S03Message_classes.hpp"
#include "SDK/FG_Schematic1-5_ADA-S02Message_classes.hpp"
#include "SDK/FG_Schematic1-4_ADA-S02Message_classes.hpp"
#include "SDK/FG_Schematic1-3_ADA-S02Message_classes.hpp"
#include "SDK/FG_Schematic1-2_ADA-S02Message_classes.hpp"
#include "SDK/FG_Schematic1-1_ADA-S01Message_classes.hpp"
#include "SDK/FG_Exploration_Research_Complete_classes.hpp"
#include "SDK/FG_Exploration-WAT2_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-WAT2_ADA_classes.hpp"
#include "SDK/FG_Exploration-WAT1_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-WAT1_ADA_classes.hpp"
#include "SDK/FG_Exploration-SULF_Analyzed_ADA_4_classes.hpp"
#include "SDK/FG_Exploration-SULF_Analyzed_ADA_3_classes.hpp"
#include "SDK/FG_Exploration-SULF_Analyzed_ADA_2_classes.hpp"
#include "SDK/FG_Exploration-SULF_ADA_classes.hpp"
#include "SDK/FG_Exploration-QUAR_Analyzed_ADA_3_classes.hpp"
#include "SDK/FG_Exploration-QUAR_Analyzed_ADA_2_classes.hpp"
#include "SDK/FG_Exploration-QUAR_ADA_classes.hpp"
#include "SDK/FG_Exploration-Petals_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Petals_ADA_classes.hpp"
#include "SDK/FG_Exploration-Nuts_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Nuts_ADA_classes.hpp"
#include "SDK/FG_Exploration-Mycelia_Analyzed_ADA_2_classes.hpp"
#include "SDK/FG_Exploration-Mycelia_Analyzed_ADA_1_classes.hpp"
#include "SDK/FG_Exploration-Mycelia_ADA_classes.hpp"
#include "SDK/FG_Exploration-Mushroom_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Mushroom_ADA_classes.hpp"
#include "SDK/FG_Exploration-HogParts_Analyzed_ADA_2_classes.hpp"
#include "SDK/FG_Exploration-HogParts_Analyzed_ADA_1_classes.hpp"
#include "SDK/FG_Exploration-HogParts_ADA_classes.hpp"
#include "SDK/FG_Exploration-Hdrive_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Fabric_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Fabric_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal3_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal3_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal2_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal2_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal1_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Crystal1_ADA_classes.hpp"
#include "SDK/FG_Exploration-Cat3_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Cat2_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Cat1_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Berry_Analyzed_ADA_classes.hpp"
#include "SDK/FG_Exploration-Berry_ADA_classes.hpp"
#include "SDK/FG_IntroTutorialHubLvl5_classes.hpp"
#include "SDK/FG_IntroTutorialHubLvl4_classes.hpp"
#include "SDK/FG_IntroTutorialHubLvl3_classes.hpp"
#include "SDK/FG_IntroTutorialHubLvl2_classes.hpp"
#include "SDK/FG_IntroTutorialHubLvl1_classes.hpp"
#include "SDK/FG_IntroTutorialHub_classes.hpp"
#include "SDK/FG_IntroTutorial_StunSpear_classes.hpp"
#include "SDK/FG_IntroTutorial_IronOre_classes.hpp"
#include "SDK/FG_IntroTutorial_Greeting_classes.hpp"
#include "SDK/FG_IntroTutorial_DismantleDropPod_classes.hpp"
#include "SDK/FG_IntroTutorial_Complete_classes.hpp"
#include "SDK/FG_Widget_Retention_classes.hpp"
#include "SDK/FG_Widget_Expansion_classes.hpp"
#include "SDK/FG_Widget_Establishing_classes.hpp"
#include "SDK/FG_Widget_Development_classes.hpp"
#include "SDK/FG_Widget_ShipReturnMessage_classes.hpp"
#include "SDK/FG_Widget_Codex_Mail_classes.hpp"
#include "SDK/FG_Widget_CodexStatItem_classes.hpp"
#include "SDK/FG_Widget_CodexContent_classes.hpp"
#include "SDK/FG_Widget_CodexEntryParent_classes.hpp"
#include "SDK/FG_Widget_CodexEntry_Buildings_classes.hpp"
#include "SDK/FG_Widget_CodexStats_classes.hpp"
#include "SDK/FG_Widget_CodexEntry_classes.hpp"
#include "SDK/FG_Widget_Codex_MessageNotification_classes.hpp"
#include "SDK/FG_Widget_Codex_Message_classes.hpp"
#include "SDK/FG_Widget_CodexButton_classes.hpp"
#include "SDK/FG_Codex_Constructor_classes.hpp"
#include "SDK/FG_Widget_Codex_MessageButton_classes.hpp"
#include "SDK/FG_Widget_Codex_Container_classes.hpp"
#include "SDK/FG_Widget_PlayerHUD_classes.hpp"
#include "SDK/FG_Widget_EmoteMenu_classes.hpp"
#include "SDK/FG_DamageType_DrownDamage_classes.hpp"
#include "SDK/FG_BP_FoilagePickup_classes.hpp"
#include "SDK/FG_Desc_SpikedRebar_classes.hpp"
#include "SDK/FG_Desc_CartridgeStandard_classes.hpp"
#include "SDK/FG_Desc_Biofuel_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorStunSpear_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorShockShank_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorRifle_classes.hpp"
#include "SDK/FG_Desc_RebarGunProjectile_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorJumpingStilts_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorJetPack_classes.hpp"
#include "SDK/FG_BP_InteractablesMarker_classes.hpp"
#include "SDK/FG_Desc_Chainsaw_classes.hpp"
#include "SDK/FG_CM_RestrictedLook_classes.hpp"
#include "SDK/FG_WalkShake_classes.hpp"
#include "SDK/FG_RunShake_classes.hpp"
#include "SDK/FG_BP_DeathMarker_classes.hpp"
#include "SDK/FG_Anim_1p_classes.hpp"
#include "SDK/FG_BP_RearWheelExplorer_classes.hpp"
#include "SDK/FG_BP_FrontWheelExplorer_classes.hpp"
#include "SDK/FG_Widget_PassengerSeat_classes.hpp"
#include "SDK/FG_BP_FrontWheelTractor_classes.hpp"
#include "SDK/FG_BP_BackWheelTractor_classes.hpp"
#include "SDK/FG_Anim_VehicleWorkbench_classes.hpp"
#include "SDK/FG_CharacterParticleLandimpactStruct_classes.hpp"
#include "SDK/FG_CharacterParticleFootstepStruct_classes.hpp"
#include "SDK/FG_LandSoundMapStruct_classes.hpp"
#include "SDK/FG_FootstepSoundMapStruct_classes.hpp"
#include "SDK/FG_EVehicleAnimations_classes.hpp"
#include "SDK/FG_BP_PassengerSeat_classes.hpp"
#include "SDK/FG_BP_ExplorerAnim_classes.hpp"
#include "SDK/FG_Anim_Tractor_classes.hpp"
#include "SDK/FG_Anim_3p_classes.hpp"
#include "SDK/FG_Widget_SaveListRow_classes.hpp"
#include "SDK/FG_Widget_FilterButton_Row_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_Container_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_Parent_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_TrainStation_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_SpaceElevator_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_RadarTower_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_Hub_classes.hpp"
#include "SDK/FG_Widget_ActorDetails_DockingStation_classes.hpp"
#include "SDK/FG_Widget_MapObject_classes.hpp"
#include "SDK/FG_Widget_Map_Filters_Container_classes.hpp"
#include "SDK/FG_Widget_FilterButton_classes.hpp"
#include "SDK/FG_Widget_BeaconViewdistanceSlider_classes.hpp"
#include "SDK/FG_Widget_Map_classes.hpp"
#include "SDK/FG_MapFilterStruct_classes.hpp"
#include "SDK/FG_Widget_SaveInputBox_classes.hpp"
#include "SDK/FG_Widget_GiveFeedback_classes.hpp"
#include "SDK/FG_Widget_SequenceHelper_classes.hpp"
#include "SDK/FG_Widget_PhotoMode_classes.hpp"
#include "SDK/FG_Widget_MapContainer_classes.hpp"
#include "SDK/FG_BP_PlayerCameraManager_classes.hpp"
#include "SDK/FG_BP_CheatManager_classes.hpp"
#include "SDK/FG_BP_AttentionPingActor_classes.hpp"
#include "SDK/FG_ECreditType_classes.hpp"
#include "SDK/FG_Widget_KeyBindFocus_classes.hpp"
#include "SDK/FG_Widget_KeybindButton_classes.hpp"
#include "SDK/FG_KeyBindData_classes.hpp"
#include "SDK/FG_Widget_PopupContentResolutionTimer_classes.hpp"
#include "SDK/FG_Widget_SessionSaveRow_classes.hpp"
#include "SDK/FG_Widget_SessionRow_classes.hpp"
#include "SDK/FG_StartingLocations_classes.hpp"
#include "SDK/FG_ECantInviteResult_classes.hpp"
#include "SDK/FG_ECanJoinInviteResult_classes.hpp"
#include "SDK/FG_FCompactPresence_classes.hpp"
#include "SDK/FG_BP_OnlineHelpers_classes.hpp"
#include "SDK/FG_SocialMediaEnum_classes.hpp"
#include "SDK/FG_Widget_SocialMediaButton_classes.hpp"
#include "SDK/FG_Widget_OptionsRow_classes.hpp"
#include "SDK/FG_Widget_NewsFeed_classes.hpp"
#include "SDK/FG_Widget_NatInformation_classes.hpp"
#include "SDK/FG_Widget_Multiplayer_ListButton_classes.hpp"
#include "SDK/FG_Widget_AreaSelection_Button_classes.hpp"
#include "SDK/FG_Widget_KeyBind_classes.hpp"
#include "SDK/FG_Widget_LoggingIn_classes.hpp"
#include "SDK/FG_Widget_ErrorMessage_classes.hpp"
#include "SDK/FG_Widget_CoffeeSplash_classes.hpp"
#include "SDK/FG_Widget_CloudSaves_Warning_classes.hpp"
#include "SDK/FG_Widget_Credit_Trademark_classes.hpp"
#include "SDK/FG_Widget_NetworkErrorPopup_classes.hpp"
#include "SDK/FG_Widget_AlphaInfoScreen_classes.hpp"
#include "SDK/FG_BTT_SetBoolKey_classes.hpp"
#include "SDK/FG_BTT_Wait_classes.hpp"
#include "SDK/FG_BTT_UpdateTarget_classes.hpp"
#include "SDK/FG_BTT_StopVehicle_classes.hpp"
#include "SDK/FG_BTT_ReverseToFreedom_classes.hpp"
#include "SDK/FG_BTT_MoveToTargetPoint_classes.hpp"
#include "SDK/FG_BTS_IsVehicleStuck_classes.hpp"
#include "SDK/FG_BTD_CanMove_classes.hpp"
#include "SDK/FG_Widget_PlayerHealthBar_classes.hpp"
#include "SDK/FG_Widget_HUDBox_classes.hpp"
#include "SDK/FG_Widget_RecordMenu_classes.hpp"
#include "SDK/FG_Widget_Vehicle_classes.hpp"
#include "SDK/FG_DamageType_GasCloud_classes.hpp"
#include "SDK/FG_BP_VehicleTargetPoint_classes.hpp"
#include "SDK/FG_BP_SelfDrivingController_classes.hpp"
#include "SDK/FG_Widget_RadarTower_ScanLine_classes.hpp"
#include "SDK/FG_Widget_Respawn_classes.hpp"
#include "SDK/FG_BP_BuildingPreview_classes.hpp"
#include "SDK/FG_Anim_FoundryMk1_classes.hpp"
#include "SDK/FG_Widget_RewardInventoryItems_classes.hpp"
#include "SDK/FG_Widget_TooltipInventorySlots_classes.hpp"
#include "SDK/FG_Build_FoundryMk1_classes.hpp"
#include "SDK/FG_Widget_PopupToggleSelect_classes.hpp"
#include "SDK/FG_Widget_PopupContentImageButton_classes.hpp"
#include "SDK/FG_Widget_MAM_classes.hpp"
#include "SDK/FG_Anim_Mam_classes.hpp"
#include "SDK/FG_Build_MamIntegrated_classes.hpp"
#include "SDK/FG_Widget_AnalougeMeter_classes.hpp"
#include "SDK/FG_Widget_GeneratorFuelInventorySlot_classes.hpp"
#include "SDK/FG_Anim_GeneratorIntegratedBiomass_classes.hpp"
#include "SDK/FG_UseState_TradingPostTerminal_classes.hpp"
#include "SDK/FG_Build_HubTerminal_classes.hpp"
#include "SDK/FG_SC_Generators_classes.hpp"
#include "SDK/FG_Build_GeneratorIntegratedBiomass_classes.hpp"
#include "SDK/FG_Desc_GeneratorIntegratedBiomass_classes.hpp"
#include "SDK/FG_Desc_HubTerminal_classes.hpp"
#include "SDK/FG_Desc_MamIntegrated_classes.hpp"
#include "SDK/FG_SC_Storage_classes.hpp"
#include "SDK/FG_Build_StorageIntegrated_classes.hpp"
#include "SDK/FG_BC_Organization_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_RightClickMenu_classes.hpp"
#include "SDK/FG_Widget_ListButton_classes.hpp"
#include "SDK/FG_Widget_SmallCostslot_classes.hpp"
#include "SDK/FG_Widget_CostSlot_classes.hpp"
#include "SDK/FG_Widget_RecipeButton_classes.hpp"
#include "SDK/FG_Widget_CraftBench_Category_classes.hpp"
#include "SDK/FG_Cat_Other_classes.hpp"
#include "SDK/FG_BP_ManualManufacturingComponent_classes.hpp"
#include "SDK/FG_BP_WorkshopComponent_classes.hpp"
#include "SDK/FG_BP_ManualManufacturingRecipeComponent_classes.hpp"
#include "SDK/FG_BP_CrystalTradingComponent_classes.hpp"
#include "SDK/FG_BP_CrystalFurnitureTradingComponent_classes.hpp"
#include "SDK/FG_BP_CrystalBuildingTradingComponent_classes.hpp"
#include "SDK/FG_ItemCategoryRecipeStruct_classes.hpp"
#include "SDK/FG_Widget_OptionValueController_classes.hpp"
#include "SDK/FG_Widget_OptionSelection_classes.hpp"
#include "SDK/FG_Widget_Options_DropdownBox_classes.hpp"
#include "SDK/FG_Widget_OptionsSlider_classes.hpp"
#include "SDK/FG_Widget_InputBox_classes.hpp"
#include "SDK/FG_Widget_OptionsCheckbox_classes.hpp"
#include "SDK/FG_Widget_SmallManufacturingScreen_classes.hpp"
#include "SDK/FG_Widget_ManualManufacturing_classes.hpp"
#include "SDK/FG_UseState_WorkBench_classes.hpp"
#include "SDK/FG_BP_WorkBenchComponent_classes.hpp"
#include "SDK/FG_SC_Workstations_classes.hpp"
#include "SDK/FG_Build_WorkBenchIntegrated_classes.hpp"
#include "SDK/FG_BC_Production_classes.hpp"
#include "SDK/FG_Desc_StorageIntegrated_classes.hpp"
#include "SDK/FG_Desc_WorkBenchIntegrated_classes.hpp"
#include "SDK/FG_Recipe_WorkBenchIntegrated_classes.hpp"
#include "SDK/FG_Recipe_StorageIntegrated_classes.hpp"
#include "SDK/FG_Recipe_MamIntegrated_classes.hpp"
#include "SDK/FG_Recipe_HubTerminal_classes.hpp"
#include "SDK/FG_Recipe_GeneratorIntegratedBiomass_classes.hpp"
#include "SDK/FG_Anim_Tradingpost_classes.hpp"
#include "SDK/FG_Widget_SpeedSign_classes.hpp"
#include "SDK/FG_Enum_ColorPickerSliderType_classes.hpp"
#include "SDK/FG_Widget_ColorPicker_SLider_classes.hpp"
#include "SDK/FG_Widget_ColorPicker_Module_classes.hpp"
#include "SDK/FG_Attach_PortableMinerDispenser_classes.hpp"
#include "SDK/FG_Anim_1PportableMiner_classes.hpp"
#include "SDK/FG_Equip_PortableMinerDispenser_classes.hpp"
#include "SDK/FG_BP_ItemDescriptorPortableMiner_classes.hpp"
#include "SDK/FG_Widget_ColorPicker_SingleColor_classes.hpp"
#include "SDK/FG_Widget_Beacon_classes.hpp"
#include "SDK/FG_Anim_PortableMiner_classes.hpp"
#include "SDK/FG_Widget_GenericParticle_classes.hpp"
#include "SDK/FG_Widget_GenericParticleSpawner_classes.hpp"
#include "SDK/FG_Cat_Nuclear_classes.hpp"
#include "SDK/FG_Widget_StackSplitSlider_classes.hpp"
#include "SDK/FG_EDragNDropHoverState_classes.hpp"
#include "SDK/FG_Desc_NuclearWaste_classes.hpp"
#include "SDK/FG_Widget_TitleButton_DarkMode_classes.hpp"
#include "SDK/FG_ImageAndText_classes.hpp"
#include "SDK/FG_CursorParticleStruct_classes.hpp"
#include "SDK/FG_Widget_InventoryDragNDropRep_classes.hpp"
#include "SDK/FG_DamageType_WalkerHit_classes.hpp"
#include "SDK/FG_NavQuery_WalkingAI_classes.hpp"
#include "SDK/FG_BP_Spline_classes.hpp"
#include "SDK/FG_BTT_RotateToTarget_classes.hpp"
#include "SDK/FG_BTT_SetVectorKey_classes.hpp"
#include "SDK/FG_BTT_SetSpeed_classes.hpp"
#include "SDK/FG_BTT_RandomLocation_classes.hpp"
#include "SDK/FG_BTT_MoveToActor_classes.hpp"
#include "SDK/FG_BTT_FindNextSplinePoint_classes.hpp"
#include "SDK/FG_BTT_EnemyAttack_classes.hpp"
#include "SDK/FG_BTT_ClearFocus_classes.hpp"
#include "SDK/FG_BTT_AssignSplineKey_classes.hpp"
#include "SDK/FG_BTS_IsEnemyInRange_classes.hpp"
#include "SDK/FG_BTS_FindTarget_classes.hpp"
#include "SDK/FG_BTS_DistanceBetweenKeys_classes.hpp"
#include "SDK/FG_Attack_Walker_classes.hpp"
#include "SDK/FG_Widget_MenuSwitcherContainer_classes.hpp"
#include "SDK/FG_Widget_AggroText_classes.hpp"
#include "SDK/FG_Widget_FrontEnd_Button_classes.hpp"
#include "SDK/FG_Widget_SubMenuBackground_classes.hpp"
#include "SDK/FG_Widget_AggroEntry_classes.hpp"
#include "SDK/FG_BP_EnemyController_classes.hpp"
#include "SDK/FG_BP_InventorySlotInterface_classes.hpp"
#include "SDK/FG_Anim_Jetpack_classes.hpp"
#include "SDK/FG_Cat_Oil_classes.hpp"
#include "SDK/FG_Desc_Fuel_classes.hpp"
#include "SDK/FG_Attach_JetPack_classes.hpp"
#include "SDK/FG_Cat_PowerShards_classes.hpp"
#include "SDK/FG_Desc_CrystalShard_classes.hpp"
#include "SDK/FG_Widget_Knob_classes.hpp"
#include "SDK/FG_Widget_StandbyButton_classes.hpp"
#include "SDK/FG_Widget_BuildMenu_InfoBox_classes.hpp"
#include "SDK/FG_Widget_Overclock_classes.hpp"
#include "SDK/FG_Widget_Output_Slot_classes.hpp"
#include "SDK/FG_Widget_ManufacturingIOSlot_classes.hpp"
#include "SDK/FG_Widget_ManufacturingButton_classes.hpp"
#include "SDK/FG_Widget_ManufacturingStat_classes.hpp"
#include "SDK/FG_BP_ProductionIndicatorInstanced_classes.hpp"
#include "SDK/FG_BP_BuildingSpotLight_classes.hpp"
#include "SDK/FG_BP_LadderComponent_classes.hpp"
#include "SDK/FG_Anim_SmelterMk1_classes.hpp"
#include "SDK/FG_Build_SmelterMk1_classes.hpp"
#include "SDK/FG_Desc_SpaceElevatorBlocker_classes.hpp"
#include "SDK/FG_Widget_SparkBounce_classes.hpp"
#include "SDK/FG_Widget_Sparks_classes.hpp"
#include "SDK/FG_Widget_SparkParticles_classes.hpp"
#include "SDK/FG_Widget_SpaceElevatorPayOffSlot_classes.hpp"
#include "SDK/FG_Widget_SpaceElevator_TierInfo_classes.hpp"
#include "SDK/FG_Widget_Manufacturing_Warning_classes.hpp"
#include "SDK/FG_Widget_Lever_classes.hpp"
#include "SDK/FG_Widget_TooltipRecipe_classes.hpp"
#include "SDK/FG_Widget_TextMessage_classes.hpp"
#include "SDK/FG_Tutorial_Map_classes.hpp"
#include "SDK/FG_PowerCircuitFuseTriggered_classes.hpp"
#include "SDK/FG_Desc_HUBParts_classes.hpp"
#include "SDK/FG_Widget_SchematicButton_classes.hpp"
#include "SDK/FG_Widget_HandSlamCursorHard_classes.hpp"
#include "SDK/FG_Widget_DefaultCursor_classes.hpp"
#include "SDK/FG_Widget_GlowingFactoryButton_classes.hpp"
#include "SDK/FG_Widget_SwitchingImage_classes.hpp"
#include "SDK/FG_Widget_PulsingNamedSlot_classes.hpp"
#include "SDK/FG_Widget_TradingPostSchematicCostInfo_classes.hpp"
#include "SDK/FG_Widget_TradingPost_TierButton_classes.hpp"
#include "SDK/FG_Widget_SchematicRewardItem_classes.hpp"
#include "SDK/FG_Widget_RewardMap_classes.hpp"
#include "SDK/FG_Widget_RewardInventorySlot_classes.hpp"
#include "SDK/FG_Widget_RewardBuildingProductivity_classes.hpp"
#include "SDK/FG_Widget_RewardBuildingOverclock_classes.hpp"
#include "SDK/FG_Widget_RewardArmEquipmentSlot_classes.hpp"
#include "SDK/FG_Widget_RewardProduct_classes.hpp"
#include "SDK/FG_Widget_ImageTabButton_classes.hpp"
#include "SDK/FG_Widget_TradingPost_ShipAwayFeedback_classes.hpp"
#include "SDK/FG_Widget_TradingPost_RecipePreview_classes.hpp"
#include "SDK/FG_Widget_TradingPost_RecipeInfoBox_classes.hpp"
#include "SDK/FG_Widget_TradingPost_LaunchButton_classes.hpp"
#include "SDK/FG_Widget_TradingPost_LanuchButtonPlatform_classes.hpp"
#include "SDK/FG_Widget_TradingPost_ActivateSchematicButton_classes.hpp"
#include "SDK/FG_Widget_SlidingTabs_classes.hpp"
#include "SDK/FG_Widget_SchematicList_classes.hpp"
#include "SDK/FG_BP_GameState_classes.hpp"
#include "SDK/FG_Widget_Tooltip_classes.hpp"
#include "SDK/FG_Widget_TradingPostPayOffSlot_classes.hpp"
#include "SDK/FG_Inventory_DropArea_States_classes.hpp"
#include "SDK/FG_Widget_TradingPost_PayOffGrid_classes.hpp"
#include "SDK/FG_Widget_MAMResearchSlot_classes.hpp"
#include "SDK/FG_Widget_InventorySlot_DropArea_classes.hpp"
#include "SDK/FG_Widget_Inventory_classes.hpp"
#include "SDK/FG_Widget_Hint_classes.hpp"
#include "SDK/FG_Widget_EquipmentDivider_classes.hpp"
#include "SDK/FG_Widget_PlayerEquipmentInventory_classes.hpp"
#include "SDK/FG_Equip_JetPack_classes.hpp"
#include "SDK/FG_Widget_MapCompass_Icon_classes.hpp"
#include "SDK/FG_Widget_CompassObjectResource_classes.hpp"
#include "SDK/FG_Widget_CompassObjectPing_classes.hpp"
#include "SDK/FG_Widget_CompassObjectCardinalDirection_classes.hpp"
#include "SDK/FG_Widget_CompassObjectBuildable_classes.hpp"
#include "SDK/FG_Widget_ChatMessageRow_classes.hpp"
#include "SDK/FG_Widget_HotbarNotification_classes.hpp"
#include "SDK/FG_Widget_HotbarEntry_classes.hpp"
#include "SDK/FG_Widget_StingerSmallIcon_classes.hpp"
#include "SDK/FG_Holo_ConveyorBelt_classes.hpp"
#include "SDK/FG_SC_ConveyorBelts_classes.hpp"
#include "SDK/FG_Build_ConveyorBeltMk1_classes.hpp"
#include "SDK/FG_Widget_TakeDamageIndicator_classes.hpp"
#include "SDK/FG_DamageType_FallDamage_classes.hpp"
#include "SDK/FG_Desc_ConveyorBeltMk1_classes.hpp"
#include "SDK/FG_SC_ConverPole_classes.hpp"
#include "SDK/FG_Build_ConveyorPole_classes.hpp"
#include "SDK/FG_BC_Logistics_classes.hpp"
#include "SDK/FG_Desc_IronPlate_classes.hpp"
#include "SDK/FG_Desc_ConveyorPole_classes.hpp"
#include "SDK/FG_Holo_PowerLine_classes.hpp"
#include "SDK/FG_Build_PowerLine_classes.hpp"
#include "SDK/FG_Desc_Cable_classes.hpp"
#include "SDK/FG_Desc_PowerLine_classes.hpp"
#include "SDK/FG_Widget_PoleConnections_Dot_classes.hpp"
#include "SDK/FG_BP_CursorParticle_classes.hpp"
#include "SDK/FG_CursorParticle_Radiation_classes.hpp"
#include "SDK/FG_GraphCurve_classes.hpp"
#include "SDK/FG_Widget_Label_classes.hpp"
#include "SDK/FG_Widget_PowerCircuitStatus_classes.hpp"
#include "SDK/FG_Widget_PowerCircuitGraph_classes.hpp"
#include "SDK/FG_Widget_Graph_classes.hpp"
#include "SDK/FG_Widget_Fusebox_classes.hpp"
#include "SDK/FG_CursorParticle_Monitor_classes.hpp"
#include "SDK/FG_Widget_PoleConnections_classes.hpp"
#include "SDK/FG_SC_PowerPoles_classes.hpp"
#include "SDK/FG_Build_PowerPoleMk1_classes.hpp"
#include "SDK/FG_BC_Power_classes.hpp"
#include "SDK/FG_Cat_Minerals_classes.hpp"
#include "SDK/FG_Cat_StandardParts_classes.hpp"
#include "SDK/FG_Cat_Electronics_classes.hpp"
#include "SDK/FG_Desc_Wire_classes.hpp"
#include "SDK/FG_Desc_IronRod_classes.hpp"
#include "SDK/FG_Desc_Cement_classes.hpp"
#include "SDK/FG_Desc_PowerPoleMk1_classes.hpp"
#include "SDK/FG_Recipe_PowerPoleMk1_classes.hpp"
#include "SDK/FG_Recipe_PowerLine_classes.hpp"
#include "SDK/FG_Recipe_ConveyorPole_classes.hpp"
#include "SDK/FG_Recipe_ConveyorBeltMk1_classes.hpp"
#include "SDK/FG_BP_TutorialSubsystem_classes.hpp"
#include "SDK/FG_Widget_ShoppingListRecipeRow_classes.hpp"
#include "SDK/FG_Widget_ShoppingList_IngredientRow_classes.hpp"
#include "SDK/FG_RecipeAmountStruct_classes.hpp"
#include "SDK/FG_BP_PlayerState_classes.hpp"
#include "SDK/FG_Widget_PopupDefaultText_classes.hpp"
#include "SDK/FG_Widget_TutorialHint_classes.hpp"
#include "SDK/FG_Widget_InviteNotification_classes.hpp"
#include "SDK/FG_Widget_Window_AlternateContentBackground_DarkMode_classes.hpp"
#include "SDK/FG_Widget_TutorialInfo_classes.hpp"
#include "SDK/FG_Widget_Popup_classes.hpp"
#include "SDK/FG_Widget_PlayerInteraction_classes.hpp"
#include "SDK/FG_Widget_MessageNotifier_classes.hpp"
#include "SDK/FG_Widget_FocusGrab_classes.hpp"
#include "SDK/FG_Widget_ShoppingList_classes.hpp"
#include "SDK/FG_Widget_TakeDamage_classes.hpp"
#include "SDK/FG_Widget_Stinger_classes.hpp"
#include "SDK/FG_Widget_HotbarContainer_classes.hpp"
#include "SDK/FG_Widget_ChatWindow_classes.hpp"
#include "SDK/FG_Widget_ChatInputNew_classes.hpp"
#include "SDK/FG_Widget_Scrollbox_classes.hpp"
#include "SDK/FG_Widget_ProgressBar_classes.hpp"
#include "SDK/FG_Widget_HUDCameraShake_classes.hpp"
#include "SDK/FG_Widget_Compass_new_classes.hpp"
#include "SDK/FG_Widget_JetPack_classes.hpp"
#include "SDK/FG_Widget_PlayerInventory_classes.hpp"
#include "SDK/FG_Widget_SchematicPopUp_classes.hpp"
#include "SDK/FG_InteractionDirection_classes.hpp"
#include "SDK/FG_Widget_FicsitLogoSplash_classes.hpp"
#include "SDK/FG_Widget_PlayerInventoryAddon_classes.hpp"
#include "SDK/FG_Debug_Aggro_classes.hpp"
#include "SDK/FG_BP_MenuBase_classes.hpp"
#include "SDK/FG_Widget_SaveList_classes.hpp"
#include "SDK/FG_Widget_ManageSession_classes.hpp"
#include "SDK/FG_BP_PauseWidget_classes.hpp"
#include "SDK/FG_Widget_PlayMenu_JoinGame_classes.hpp"
#include "SDK/FG_Widget_PlayMenu_Alpha_classes.hpp"
#include "SDK/FG_Widget_ManageInvites_classes.hpp"
#include "SDK/FG_Widget_LoadSession_classes.hpp"
#include "SDK/FG_Widget_Options_classes.hpp"
#include "SDK/FG_Widget_Credits_classes.hpp"
#include "SDK/FG_BP_MainMenuWidget_classes.hpp"
#include "SDK/FG_BP_DebugCameraController_classes.hpp"
#include "SDK/FG_BP_DragNDropInventory_classes.hpp"
#include "SDK/FG_Widget_TitleLabel_classes.hpp"
#include "SDK/FG_Widget_TitleButton_classes.hpp"
#include "SDK/FG_BP_GameUI_classes.hpp"
#include "SDK/FG_Widget_Window_classes.hpp"
#include "SDK/FG_Widget_NavigationArea_classes.hpp"
#include "SDK/FG_Widget_Window_ContentBackground_DarkMode_classes.hpp"
#include "SDK/FG_Widget_UseableBase_classes.hpp"
#include "SDK/FG_Widget_ResourceExtractorUI_classes.hpp"
#include "SDK/FG_Widget_Crate_classes.hpp"
#include "SDK/FG_Widget_VehicleTargetPoint_classes.hpp"
#include "SDK/FG_Widget_VehicleTrunk_classes.hpp"
#include "SDK/FG_Widget_RadarTower_classes.hpp"
#include "SDK/FG_Widget_CrystalStationContainer_classes.hpp"
#include "SDK/FG_Widget_Generator_classes.hpp"
#include "SDK/FG_Widget_Storage_classes.hpp"
#include "SDK/FG_Widget_ManualManufacturing_Container_classes.hpp"
#include "SDK/FG_Widget_PortableMiner_classes.hpp"
#include "SDK/FG_Widget_Manufacturing_classes.hpp"
#include "SDK/FG_Widget_TradingPost_classes.hpp"
#include "SDK/FG_Widget_SpaceElevator_classes.hpp"
#include "SDK/FG_Widget_PowerPole_classes.hpp"
#include "SDK/FG_Widget_TitleLabel_DarkMode_classes.hpp"
#include "SDK/FG_Widget_Button_classes.hpp"
#include "SDK/FG_Widget_SequenceButton_classes.hpp"
#include "SDK/FG_Widget_TabButton_classes.hpp"
#include "SDK/FG_Widget_WindowPan_classes.hpp"
#include "SDK/FG_Widget_UI_ParticleManager_classes.hpp"
#include "SDK/FG_Widget_TabsContainer_classes.hpp"
#include "SDK/FG_Widget_Smoke_classes.hpp"
#include "SDK/FG_Widget_SlidingTabs_Button_classes.hpp"
#include "SDK/FG_Widget_ButtonSpotLight_classes.hpp"
#include "SDK/FG_Widget_ButtonShine_classes.hpp"
#include "SDK/FG_Widget_AutoScrollingContainer_classes.hpp"
#include "SDK/FG_Widget_Anim_Up_Slide_classes.hpp"
#include "SDK/FG_Widget_Window_DarkMode_classes.hpp"
#include "SDK/FG_Widget_InventorySlot_classes.hpp"
#include "SDK/FG_Widget_StandardButton_classes.hpp"
#include "SDK/FG_CursorParticle_Plastic_classes.hpp"
#include "SDK/FG_CursorParticle_Metal_classes.hpp"
#include "SDK/FG_CursorParticle_Glass_classes.hpp"
#include "SDK/FG_Widget_DropPod_Door_classes.hpp"
#include "SDK/FG_Widget_CostSlotWrapper_classes.hpp"
#include "SDK/FG_Attach_Beacon_classes.hpp"
#include "SDK/FG_Anim_Beacon_classes.hpp"
#include "SDK/FG_Cat_Hands_classes.hpp"
#include "SDK/FG_Equip_Beacon_classes.hpp"
#include "SDK/FG_Widget_DropPod_Repair_classes.hpp"
#include "SDK/FG_BP_DropPod_classes.hpp"
#include "SDK/FG_BP_EquipmentDescriptorBeacon_classes.hpp"
#include "SDK/FG_BP_PortableMiner_classes.hpp"
#include "SDK/FG_BP_Beacon_classes.hpp"
#include "SDK/FG_Build_SpeedRoadSign_classes.hpp"
#include "SDK/FG_Build_TradingPost_classes.hpp"
#include "SDK/FG_Build_RadarTower_classes.hpp"
#include "SDK/FG_BP_HUD_classes.hpp"
#include "SDK/FG_BP_WheeledVehicle_classes.hpp"
#include "SDK/FG_BP_WheeledVehicle4W_classes.hpp"
#include "SDK/FG_BP_Tractor_classes.hpp"
#include "SDK/FG_BP_Explorer_classes.hpp"
#include "SDK/FG_BP_FrontEnd_classes.hpp"
#include "SDK/FG_BP_MenuHUD_classes.hpp"
#include "SDK/FG_BP_GameModeBase_classes.hpp"
#include "SDK/FG_BP_RemoteCallObject_classes.hpp"
#include "SDK/FG_BP_GameModeMenu_classes.hpp"
#include "SDK/FG_Widget_RadialMenuButton_classes.hpp"
#include "SDK/FG_HUDHelpers_classes.hpp"
#include "SDK/FG_BP_PlayerController_classes.hpp"
#include "SDK/FG_Widget_LetterSpacedLetter_classes.hpp"
#include "SDK/FG_Widget_LetterSpacedText_classes.hpp"
#include "SDK/FG_Widget_RadialMenu_classes.hpp"
#include "SDK/FG_Widget_ResourceScanner_classes.hpp"
#include "SDK/FG_BPHUDHelpers_classes.hpp"
#include "SDK/FG_Attach_ResourceScanner_classes.hpp"
#include "SDK/FG_Anim_BuildGun_classes.hpp"
#include "SDK/FG_Char_Player_classes.hpp"
#include "SDK/FG_BP_ResourceScanner_classes.hpp"
#include "SDK/FG_Equip_ResourceMiner_classes.hpp"
#include "SDK/FG_BP_BuildGun_classes.hpp"
#include "SDK/FG_BP_MaterialEffect_Dismantle_classes.hpp"
#include "SDK/FG_BP_MaterialEffect_Build_classes.hpp"
#include "SDK/FG_BP_Crate_classes.hpp"
#include "SDK/FG_Cat_RawMaterials_classes.hpp"
#include "SDK/FG_Desc_Sulfur_classes.hpp"
#include "SDK/FG_Desc_Stone_classes.hpp"
#include "SDK/FG_Desc_SAM_classes.hpp"
#include "SDK/FG_Desc_RawQuartz_classes.hpp"
#include "SDK/FG_Desc_OreUranium_classes.hpp"
#include "SDK/FG_Desc_OreIron_classes.hpp"
#include "SDK/FG_Desc_OreGold_classes.hpp"
#include "SDK/FG_Desc_OreCopper_classes.hpp"
#include "SDK/FG_Desc_OreBauxite_classes.hpp"
#include "SDK/FG_Desc_Coal_classes.hpp"
#include "SDK/FG_BP_ItemPickup_Spawnable_classes.hpp"
#include "SDK/FG_Desc_ServerRack_classes.hpp"
#include "SDK/FG_Desc_HardDrive_classes.hpp"
#include "SDK/FG_BP_HardDriveSettings_classes.hpp"
#include "SDK/FG_BP_DropPodSettings_classes.hpp"
#include "SDK/FG_BP_ResourceSettings_classes.hpp"
#include "SDK/FG_BP_SignSettings_classes.hpp"
#include "SDK/FG_BP_FactorySettings_classes.hpp"
#include "SDK/FG_BP_EnvironmentSettings_classes.hpp"
#include "SDK/FG_BP_SubsystemClasses_classes.hpp"
#include "SDK/FG_BP_GlobalSettings_classes.hpp"
#include "SDK/FG_BP_SignificanceManager_classes.hpp"
#include "SDK/FG_Attack_BigSpitter_Alternative_classes.hpp"
#include "SDK/FG_Attack_MeleeSpitterAlt_classes.hpp"
#include "SDK/FG_Attack_SpitterSingle_Big_classes.hpp"
#include "SDK/FG_BP_SpitterProjectileSingle_Big_classes.hpp"
#include "SDK/FG_BP_SpitterMeleeAlt_classes.hpp"
#include "SDK/FG_BP_SpitterProjectileBig_Alternative_classes.hpp"
#include "SDK/FG_BP_SpitterProjectileSplitAlt_classes.hpp"
#include "SDK/FG_BTS_TargetLedgeCheck_classes.hpp"
#include "SDK/FG_BTT_AttractOtherAI_classes.hpp"
#include "SDK/FG_BTT_CheckValidPath_classes.hpp"
#include "SDK/FG_BTT_GroupPanic_classes.hpp"
#include "SDK/FG_BTD_CloseEnoughToCharge_classes.hpp"
#include "SDK/FG_BTS_CheckNearbyThreats_classes.hpp"
#include "SDK/FG_BTS_IsInFront_classes.hpp"
#include "SDK/FG_BTT_ChargeMove_classes.hpp"
#include "SDK/FG_BP_AlphaHogParts_classes.hpp"
#include "SDK/FG_Controller_CrabHatcher_classes.hpp"
#include "SDK/FG_Char_BabyCrab_classes.hpp"
#include "SDK/FG_Controller_BabyCrab_classes.hpp"
#include "SDK/FG_Attack_HogRoar_classes.hpp"
#include "SDK/FG_Persistent_Level_classes.hpp"
#include "SDK/FG_BP_GameMode_classes.hpp"
#include "SDK/FG_BP_AISystem_classes.hpp"
#include "SDK/FG_BP_Sprout_classes.hpp"
#include "SDK/FG_BP_PartyProfiler_classes.hpp"
#include "SDK/FG_BP_ProfileSpline_classes.hpp"
#include "SDK/FG_Ambient_Setting_Zone_DuneDesert_Crawlers_classes.hpp"
#include "SDK/FG_Ambient_Setting_Zone_DuneDesert_Main_classes.hpp"
#include "SDK/FG_Ambient_Setting_Zone_DuneDesert_Wildlife_classes.hpp"
#include "SDK/FG_Ambient_Settings_Crater_DayNight_Wildlife_classes.hpp"
#include "SDK/FG_Ambient_Settings_Crater_Lake_Atmos_classes.hpp"
#include "SDK/FG_AmbientSetting_MazeCanyons_Atmos_Main_classes.hpp"
#include "SDK/FG_AmbientSetting_MazeCanyons_Wildlife_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_DuneDesert_AnimatedWinds_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_DuneForest_DayNight_Atmos_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_DuneForest_NightQuad_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_DuneForest_Wildlife_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_LakeForest_DayNight_Atmos_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_LakeForest_DayNight_Wildlife_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_NorthernForest_DayNight_Atmos_classes.hpp"
#include "SDK/FG_AmbientSetting_Zone_NorthernForest_Main_classes.hpp"
#include "SDK/FG_AmbientSettings_Caves_Large_31_classes.hpp"
#include "SDK/FG_AmbientSettings_Crater_DayNight_Atmos_classes.hpp"
#include "SDK/FG_AmbientSettings_Swamp_DayNight_classes.hpp"
#include "SDK/FG_AS_Beach_DistantCrashingWaves_classes.hpp"
#include "SDK/FG_AS_Beach_DistantWaves_classes.hpp"
#include "SDK/FG_AS_TitanForest_DayNight_Atmos_classes.hpp"
#include "SDK/FG_AS_TitanForest_Default_classes.hpp"
#include "SDK/FG_AS_TitanForest_Wildlife_classes.hpp"
#include "SDK/FG_AS_World_SeaAtmos_classes.hpp"
#include "SDK/FG_AS_WorldReverb10_classes.hpp"
#include "SDK/FG_BP_MinimapCaptureActor_classes.hpp"
#include "SDK/FG_BP_ResourceNodeGeyser_classes.hpp"
#include "SDK/FG_BP_ResourceNode_classes.hpp"
#include "SDK/FG_BP_ProfileSplineAbstract_classes.hpp"
#include "SDK/FG_BP_GasPostProcess_Fields_classes.hpp"
#include "SDK/FG_Rivers_Thick_Calm_classes.hpp"
#include "SDK/FG_Shared_ChirpBirds_classes.hpp"
#include "SDK/FG_Shared_ModulatedWilderness_classes.hpp"
#include "SDK/FG_Shared_NightWilderness_02_classes.hpp"
#include "SDK/FG_Shared_NightWilderness_03_classes.hpp"
#include "SDK/FG_Zone_WesternDuneForest_MildBirds_classes.hpp"
#include "SDK/FG_World_GeneralWinds_Field_Calm_classes.hpp"
#include "SDK/FG_World_GeneralWinds_Forest_Calm_classes.hpp"
#include "SDK/FG_World_GeneralWinds_General_Day_classes.hpp"
#include "SDK/FG_Zone_RockyDesert_GustWind_classes.hpp"
#include "SDK/FG_Zone_CraterLakes_DayNight_Atmos_classes.hpp"
#include "SDK/FG_World_DesertCanyons_DayNight_classes.hpp"
#include "SDK/FG_World_DesertCanyons_Wildlife_classes.hpp"
#include "SDK/FG_World_GrassFields_DayNight_Atmos_classes.hpp"
#include "SDK/FG_World_Islands_DayNight_Atmos_classes.hpp"
#include "SDK/FG_World_Islands_DayNight_Wildlife_classes.hpp"
#include "SDK/FG_Zone_RockyDesert_ArcWind_classes.hpp"
#include "SDK/FG_Zone_RockyDesert_DayNight_Atmos_classes.hpp"
#include "SDK/FG_Zone_Savanna_Daynight_Atmos_classes.hpp"
#include "SDK/FG_Zone_WesternDuneForest_DayNight_Atmos_classes.hpp"
#include "SDK/FG_BP_Sky_Sphere_classes.hpp"
#include "SDK/FG_BP_Planet_classes.hpp"
#include "SDK/FG_BP_VolumeFog_classes.hpp"
#include "SDK/FG_BP_Ocean_classes.hpp"
#include "SDK/FG_BP_DoTGasCloud_classes.hpp"
#include "SDK/FG_BP_DoTWorldBottom_classes.hpp"
#include "SDK/FG_Desc_Mycelia_classes.hpp"
#include "SDK/FG_Desc_FlowerPetals_classes.hpp"
#include "SDK/FG_Desc_Silica_classes.hpp"
#include "SDK/FG_BP_NFBHideableFoliage_classes.hpp"
#include "SDK/FG_Area_AbyssCliffs_2_classes.hpp"
#include "SDK/FG_Area_crater_2_classes.hpp"
#include "SDK/FG_Area_crater_3_classes.hpp"
#include "SDK/FG_Area_DesertCanyons_2_classes.hpp"
#include "SDK/FG_Area_DuneDesert_2_classes.hpp"
#include "SDK/FG_Area_DuneDesert_3_classes.hpp"
#include "SDK/FG_Area_GrassFields_2_classes.hpp"
#include "SDK/FG_Area_GrassFields_3_classes.hpp"
#include "SDK/FG_Area_GrassFields_4_classes.hpp"
#include "SDK/FG_Area_LakeForest_2_classes.hpp"
#include "SDK/FG_Area_LakeForest_3_classes.hpp"
#include "SDK/FG_Area_MazeCanyons_2_classes.hpp"