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connection.h
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/*
* Copyright (c) 2011 and 2012, Dustin Lundquist <dustin@null-ptr.net>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CONNECTION_H
#define CONNECTION_H
#include <sys/socket.h>
#include <sys/queue.h>
#include <ev.h>
#include "listener.h"
#include "buffer.h"
struct Connection {
enum State {
NEW, /* Before successful accept */
ACCEPTED, /* Newly accepted client connection */
PARSED, /* Parsed initial request and extracted hostname */
RESOLVING, /* DNS query in progress */
RESOLVED, /* Server socket address resolved */
CONNECTED, /* Connected to server */
SERVER_CLOSED, /* Client closed socket */
CLIENT_CLOSED, /* Server closed socket */
CLOSED /* Both sockets closed */
} state;
struct {
struct sockaddr_storage addr, local_addr;
socklen_t addr_len, local_addr_len;
struct ev_io watcher;
struct Buffer *buffer;
} client, server;
struct Listener *listener;
const char *hostname; /* Requested hostname */
size_t hostname_len;
size_t header_len;
struct ResolvQuery *query_handle;
ev_tstamp established_timestamp;
int use_proxy_header;
TAILQ_ENTRY(Connection) entries;
};
void init_connections();
int accept_connection(struct Listener *, struct ev_loop *);
void free_connections(struct ev_loop *);
void print_connections();
#endif