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func save(_ value: UIImage, to directory: Directory, as path: String, jpegQuality: CGFloat = 1.0)
This option would be better actually, because you may save two images at the same time and need different jpeg quality for each of them. I have such use case in my project
It would be good to have an ability to pass quality parameter when saving jpeg images.
Or probably global variable like:
Disk.jpegCompressionQuality = 0.95
This would save half of disk space
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