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Pong.py
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Pong.py
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import simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
HALF_PAD_HEIGHT = 40
ball_pos = [WIDTH / 2, HEIGHT / 2]
ball_vel = [0, 0]
paddle1_pos = float(HEIGHT / 2)
paddle2_pos = float(HEIGHT / 2)
paddle1_vel = 0.0
paddle2_vel = 0.0
score1 = 0
score2 = 0
# helper function that spawns a ball by updating the
# ball's position vector and velocity vector
# if right is True, the ball's velocity is upper right, else upper left
def ball_init(right):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [WIDTH / 2, HEIGHT / 2]
# start ball on the left side or on the right side
if right:
ball_vel = [random.randrange (120, 240) // 60, -random.randrange (60, 180) // 60]
else:
ball_vel = [-random.randrange (120, 240) // 60, -random.randrange (60, 180) // 60]
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are floats
global score1, score2 # these are ints
score1 = 0
score2 = 0
paddle1_pos = float(HEIGHT / 2)
paddle2_pos = float(HEIGHT / 2)
paddle1_vel = 0.0
paddle2_vel = 0.0
if not random.randint(0, 1):
start_side = False
else:
start_side = True
ball_init(start_side)
# define event handlers
def draw(c):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel
# update paddle's vertical position, keep paddle on the screen
paddle1_pos += paddle1_vel
if paddle1_pos - HALF_PAD_HEIGHT < 0:
paddle1_pos = HALF_PAD_HEIGHT
if paddle1_pos + HALF_PAD_HEIGHT > (HEIGHT - 1):
paddle1_pos = (HEIGHT - 1) - HALF_PAD_HEIGHT
paddle2_pos += paddle2_vel
if paddle2_pos - HALF_PAD_HEIGHT < 0:
paddle2_pos = HALF_PAD_HEIGHT
if paddle2_pos + HALF_PAD_HEIGHT > (HEIGHT - 1):
paddle2_pos = (HEIGHT - 1) - HALF_PAD_HEIGHT
# draw mid line and gutters
c.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
c.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
c.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# draw paddles
c.draw_polygon([(0, paddle1_pos - HALF_PAD_HEIGHT), (PAD_WIDTH, paddle1_pos - HALF_PAD_HEIGHT),
(PAD_WIDTH, paddle1_pos + HALF_PAD_HEIGHT), (0, paddle1_pos + HALF_PAD_HEIGHT)],
1, "White", "White")
c.draw_polygon([(WIDTH - PAD_WIDTH, paddle2_pos - HALF_PAD_HEIGHT), (WIDTH, paddle2_pos - HALF_PAD_HEIGHT),
(WIDTH, paddle2_pos + HALF_PAD_HEIGHT), (WIDTH - PAD_WIDTH, paddle2_pos + HALF_PAD_HEIGHT)],
1, "White", "White")
# update ball position
if ball_pos[1] <= BALL_RADIUS or ball_pos[1] >= (HEIGHT - 1) - BALL_RADIUS:
ball_vel[1] *= -1
if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH:
if ball_pos[1] > paddle1_pos - HALF_PAD_HEIGHT and ball_pos[1] < paddle1_pos + HALF_PAD_HEIGHT:
ball_vel[0] *= -1.1
ball_vel[1] *= 1.1
else:
score2 += 1
ball_init(True)
if ball_pos[0] >= (WIDTH - 1) - PAD_WIDTH - BALL_RADIUS:
if ball_pos[1] > paddle2_pos - HALF_PAD_HEIGHT and ball_pos[1] < paddle2_pos + HALF_PAD_HEIGHT:
ball_vel[0] *= -1.1
ball_vel[1] *= 1.1
else:
score1 += 1
ball_init(False)
ball_pos[0] += ball_vel[0]
ball_pos[1] += ball_vel[1]
# draw ball and scores
c.draw_circle(ball_pos, BALL_RADIUS, 1, "White", "White")
c.draw_text(str(score1), (WIDTH / 4 - 10, 50), 40, "White")
c.draw_text(str(score2), (WIDTH / 4 * 3 - 10, 50), 40, "White")
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP['w']:
paddle1_vel = -12
if key == simplegui.KEY_MAP['s']:
paddle1_vel = 12
if key == simplegui.KEY_MAP['up']:
paddle2_vel = -12
if key == simplegui.KEY_MAP['down']:
paddle2_vel = 12
def keyup(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP['w'] or key == simplegui.KEY_MAP['s']:
paddle1_vel = 0
if key == simplegui.KEY_MAP['up'] or key == simplegui.KEY_MAP['down']:
paddle2_vel = 0
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart game", new_game, 200)
# start frame
frame.start()
new_game()