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node_colours.py
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node_colours.py
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#
# Copyright (c) 2014 Shane Ambler
#
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
bl_info = {
"name": "Node Colours",
"author": "sambler",
"version": (1, 1),
"blender": (2, 80, 0),
"location": "SpaceBar Search -> Turn on/off all node colours",
"description": "Turn on/off all custom node colours. Currently only for custom node trees.",
"warning": "",
"wiki_url": "https://github.com/sambler/addonsByMe/blob/master/node_colours.py",
"tracker_url": "https://github.com/sambler/addonsByMe/issues",
"category": "Node"}
import bpy
from bpy.props import BoolProperty
class NodeColourPreferences(bpy.types.AddonPreferences):
bl_idname = __name__
set_custom_nodes : BoolProperty(name="Set custom nodes",
description="Include custom nodes",
default=True)
set_compositing_nodes : BoolProperty(name="Set compositing nodes",
description="Include compositing nodes",
default=True)
set_material_nodes : BoolProperty(name="Set material nodes",
description="Include material nodes",
default=True)
set_texture_nodes : BoolProperty(name="Set texture nodes",
description="Include texture nodes",
default=True)
def draw(self, context):
layout = self.layout
col = layout.column()
row = col.row()
row.prop(self, "set_custom_nodes")
row = col.row()
row.prop(self, "set_compositing_nodes")
row = col.row()
row.prop(self, "set_material_nodes")
row = col.row()
row.prop(self, "set_texture_nodes")
def setNodeColourOption(setOption):
"""Enable/Disable the custom node colour for all nodes"""
prefs = bpy.context.preferences.addons[__name__].preferences
if prefs.set_compositing_nodes:
for n in bpy.context.scene.node_tree.nodes:
n.use_custom_color = setOption
if prefs.set_custom_nodes:
for ng in bpy.data.node_groups:
for n in ng.nodes:
n.use_custom_color = setOption
if prefs.set_material_nodes:
for mat in bpy.data.materials:
if mat.node_tree and mat.node_tree.nodes:
for n in mat.node_tree.nodes:
n.use_custom_color = setOption
if prefs.set_texture_nodes:
for tex in bpy.data.textures:
if tex.node_tree and tex.node_tree.nodes:
for n in tex.node_tree.nodes:
n.use_custom_color = setOption
class NodeColourOn(bpy.types.Operator):
"""Turn on custom node colour for all nodes"""
bl_idname = "node.node_colour_on"
bl_label = "Turn on all node colours"
@classmethod
def poll(cls, context):
return context.area.type == 'NODE_EDITOR'
def execute(self, context):
setNodeColourOption(True)
return {'FINISHED'}
class NodeColourOff(bpy.types.Operator):
"""Turn off custom node colour for all nodes"""
bl_idname = "node.node_colour_off"
bl_label = "Turn off all node colours"
@classmethod
def poll(cls, context):
return context.area.type == 'NODE_EDITOR'
def execute(self, context):
setNodeColourOption(False)
return {'FINISHED'}
class NodeColourPanel(bpy.types.Panel):
bl_idname = "node_colour_panel"
bl_label = "Node Colours"
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
use_pin = True
@classmethod
def poll(cls, context):
return context.area.type == 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
col = layout.column()
row = col.row()
row.operator(NodeColourOn.bl_idname)
row.operator(NodeColourOff.bl_idname)
def register():
bpy.utils.register_class(NodeColourPreferences)
bpy.utils.register_class(NodeColourOn)
bpy.utils.register_class(NodeColourOff)
bpy.utils.register_class(NodeColourPanel)
def unregister():
bpy.utils.unregister_class(NodeColourPreferences)
bpy.utils.unregister_class(NodeColourOn)
bpy.utils.unregister_class(NodeColourOff)
bpy.utils.unregister_class(NodeColourPanel)
if __name__ == "__main__":
register()