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mi_primitives.py
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mi_primitives.py
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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import bgl
import blf
import gpu
#from gpu_extras import presets
from gpu_extras.batch import batch_for_shader
from bpy_extras import view3d_utils
import math
import mathutils as mathu
import random
from mathutils import Vector, Matrix
from bpy.props import EnumProperty, BoolProperty, IntProperty, CollectionProperty, BoolVectorProperty, PointerProperty
from . import mi_utils_base as ut_base
#from . import mi_color_manager as col_man
from . import mi_inputs
from . import add_mesh_capsule
class MI_MakePrimitive(bpy.types.Operator):
"""Modal object selection with a ray cast"""
bl_idname = "mi_prims.mifth_make_prim"
bl_label = "Make Primitive"
bl_options = {'REGISTER', 'UNDO'}
prim_type: EnumProperty(
items=(('Plane', 'Plane', ''),
('Cube', 'Cube', ''),
('Circle', 'Circle', ''),
('Sphere', 'Sphere', ''),
('Cylinder', 'Cylinder', ''),
('Cone', 'Cone', ''),
('Capsule', 'Capsule', ''),
('Clone', 'Clone', '')
),
default = 'Cylinder'
)
obj_matrices = None
new_prim = None
hit_pos = None
hit_dir = None
prim_side_vec = None
prim_front_vec = None
edit_obj = None
objects_to_clone = []
history_objects = []
deform_mouse_pos = None # rotate first position when rotation is enabled
orient_on_surface: BoolProperty(default=False)
center_is_cursor: BoolProperty(default=False)
median_center: BoolProperty(default=False)
circle_segments = [16]
sphere_segments = [16, 8]
capsule_segments = [16, 4]
tool_mode = 'IDLE' # IDLE, IDLE_2, DRAW_1, DRAW_2, ROTATE, SCALE
tool_mode_before_deform = None # this is for ROTATE mode only
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
clean(context, self) # clean old stuff
if self.prim_type == 'Clone':
if not context.selected_objects:
self.report({'WARNING'}, "No Selected Objects to Clone!")
return {'CANCELLED'}
else:
self.objects_to_clone = context.selected_objects.copy()
# the arguments we pass the the callback
args = (self, context)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
mi_settings = context.scene.mi_settings
# Check if it's EDIT MODE
if context.mode == 'EDIT_MESH':
self.edit_obj = context.active_object
# get all matrices of visible objects
self.obj_matrices = ut_base.get_obj_dup_meshes(mi_settings.snap_objects, True, context, add_active_obj=True)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Active space must be a View3d")
return {'CANCELLED'}
def modal(self, context, event):
context.area.tag_redraw()
# Tooltip
tooltip_text = "Shift: Scale Constraint; Ctrl+MouseWheel, Ctrl+Shift+MouseWheel, +-, Ctrl++, ctrl+-: Change Segments; Shift+LeftClick: Uniform Scale; C: CenterCursor; O: Orient on Surface; R: Rotate, S: Scale"
context.area.header_text_set(tooltip_text)
m_coords = event.mouse_region_x, event.mouse_region_y
rv3d = context.region_data
if event.type in {'MIDDLEMOUSE'}:
# allow navigation
return {'PASS_THROUGH'}
elif event.type == 'O' and event.value == 'PRESS':
if self.orient_on_surface:
self.orient_on_surface = False
else:
self.orient_on_surface = True
return {'RUNNING_MODAL'}
elif event.type == 'C' and event.value == 'PRESS':
if self.center_is_cursor:
self.center_is_cursor = False
else:
self.center_is_cursor = True
return {'RUNNING_MODAL'}
elif event.type == 'M' and event.value == 'PRESS':
if self.median_center:
self.median_center = False
else:
self.median_center = True
return {'RUNNING_MODAL'}
elif event.type == 'R' and event.value == 'PRESS':
if self.new_prim:
if self.tool_mode == 'ROTATE':
self.tool_mode = self.tool_mode_before_deform
self.tool_mode_before_deform = None
return {'RUNNING_MODAL'}
else:
self.deform_mouse_pos = m_coords
self.tool_mode_before_deform = self.tool_mode
self.tool_mode = 'ROTATE'
else:
return {'RUNNING_MODAL'}
return {'RUNNING_MODAL'}
elif event.type == 'S' and event.value == 'PRESS':
if self.new_prim:
if self.tool_mode == 'SCALE':
self.tool_mode = self.tool_mode_before_deform
self.tool_mode_before_deform = None
return {'RUNNING_MODAL'}
else:
self.deform_mouse_pos = m_coords
self.tool_mode_before_deform = self.tool_mode
self.tool_mode = 'SCALE'
else:
return {'RUNNING_MODAL'}
return {'RUNNING_MODAL'}
elif event.type == 'Z' and event.value == 'PRESS' and event.ctrl:
# delete object with Ctrl+Z
if self.history_objects:
del_obj = self.history_objects[-1][0]
del self.history_objects[-1]
# remove old primitive
objs = bpy.data.objects
objs.remove(objs[del_obj.name], do_unlink=True)
self.new_prim = None
self.hit_pos = None
self.hit_dir = None
self.prim_side_vec = None
self.prim_front_vec = None
self.tool_mode = 'IDLE'
#context.scene.update()
dg = context.evaluated_depsgraph_get()
dg.update()
#context.view_layer.update()
context.area.tag_redraw()
return {'RUNNING_MODAL'}
elif event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE', 'NUMPAD_MINUS', 'MINUS', 'NUMPAD_PLUS', 'EQUAL'}:
# just pass it if cloning
if self.prim_type == 'Clone':
if event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
# allow navigation
return {'PASS_THROUGH'}
else:
return {'RUNNING_MODAL'}
# CHANGE SEGMENTS HERE
if self.new_prim:
if event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
if event.ctrl:
# Meka less/more segments
if event.type == 'WHEELUPMOUSE':
if self.prim_type == 'Sphere':
if event.shift:
self.sphere_segments[1] = self.sphere_segments[1] + 1
else:
self.sphere_segments[0] = self.sphere_segments[0] + 1
elif self.prim_type == 'Capsule':
if event.shift:
self.capsule_segments[1] = self.capsule_segments[1] + 1
else:
self.capsule_segments[0] = self.capsule_segments[0] + 1
else:
self.circle_segments[0] += 1
else:
if self.prim_type == 'Sphere':
if event.shift:
self.sphere_segments[1] = self.sphere_segments[1] - 1
self.sphere_segments[1] = max(self.sphere_segments[1], 3)
else:
self.sphere_segments[0] = self.sphere_segments[0] - 1
self.sphere_segments[0] = max(self.sphere_segments[0], 3)
elif self.prim_type == 'Capsule':
if event.shift:
self.capsule_segments[1] = self.capsule_segments[1] - 1
self.capsule_segments[1] = max(self.capsule_segments[1], 1)
else:
self.capsule_segments[0] = self.capsule_segments[0] - 1
self.capsule_segments[0] = max(self.capsule_segments[0], 3)
else:
self.circle_segments[0] -= 1
self.circle_segments[0] = max(self.circle_segments[0], 3)
else:
# allow navigation
return {'PASS_THROUGH'}
elif event.type in {'NUMPAD_PLUS', 'EQUAL'} and event.value == 'PRESS':
if self.prim_type == 'Sphere':
if event.ctrl:
self.sphere_segments[1] = self.sphere_segments[1] + 1
else:
self.sphere_segments[0] = self.sphere_segments[0] + 1
elif self.prim_type == 'Capsule':
if event.ctrl:
self.capsule_segments[1] = self.capsule_segments[1] + 1
else:
self.capsule_segments[0] = self.capsule_segments[0] + 1
else:
self.circle_segments[0] += 1
elif event.type in {'NUMPAD_MINUS', 'MINUS'} and event.value == 'PRESS':
if self.prim_type == 'Sphere':
if event.ctrl:
self.sphere_segments[1] = self.sphere_segments[1] - 1
self.sphere_segments[1] = max(self.sphere_segments[1], 3)
else:
self.sphere_segments[0] = self.sphere_segments[0] - 1
self.sphere_segments[0] = max(self.sphere_segments[0], 3)
elif self.prim_type == 'Capsule':
if event.ctrl:
self.capsule_segments[1] = self.capsule_segments[1] - 1
self.capsule_segments[1] = max(self.capsule_segments[1], 1)
else:
self.capsule_segments[0] = self.capsule_segments[0] - 1
self.capsule_segments[0] = max(self.capsule_segments[0], 3)
else:
self.circle_segments[0] -= 1
self.circle_segments[0] = max(self.circle_segments[0], 3)
if self.prim_type in {'Sphere','Capsule'}:
del self.history_objects[-1]
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
segments = self.sphere_segments
if self.prim_type == 'Capsule':
segments = self.capsule_segments
# Replace Object Primitive
if self.tool_mode == 'IDLE':
self.new_prim = replace_prim(self.new_prim, segments, self.prim_type, context)
else:
self.new_prim = replace_prim(self.new_prim, segments, 'Circle', context)
self.history_objects.append([self.new_prim, self.hit_pos])
# If Edit Mode
if self.edit_obj:
bpy.ops.object.select_all(action='DESELECT')
self.new_prim.show_wire = True
self.new_prim.show_all_edges = True
self.edit_obj.select_set(True)
context.view_layer.objects.active = self.edit_obj
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
else:
del self.history_objects[-1]
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# Replace Object Primitive
if self.tool_mode == 'IDLE':
self.new_prim = replace_prim(self.new_prim, self.circle_segments, self.prim_type, context)
else:
if self.prim_type == 'Cube' or self.prim_type == 'Plane':
self.new_prim = replace_prim(self.new_prim, self.circle_segments, 'Plane', context)
else:
self.new_prim = replace_prim(self.new_prim, self.circle_segments, 'Circle', context)
self.history_objects.append([self.new_prim, self.hit_pos])
# If Edit Mode
if self.edit_obj:
bpy.ops.object.select_all(action='DESELECT')
self.new_prim.show_wire = True
self.new_prim.show_all_edges = True
self.edit_obj.select_set(True)
context.view_layer.objects.active = self.edit_obj
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
else:
# allow navigation
return {'PASS_THROUGH'}
# FINISH THE TOOL!
elif event.type in {'RIGHTMOUSE', 'ESC'}:
# If Edit Mode. Join Primitives
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
bpy.ops.object.select_all(action='DESELECT')
for his_obj in self.history_objects:
his_obj[0].select_set(True)
self.edit_obj.select_set(True)
context.view_layer.objects.active = self.edit_obj
bpy.ops.object.join()
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
# For non Edit Mode
else:
#bpy.ops.object.select_all(action='DESELECT')
cursor_origin = bpy.context.scene.cursor.location.copy()
for his_obj in self.history_objects:
bpy.ops.object.select_all(action='DESELECT')
his_obj[0].select_set(True)
# apply scale
if self.prim_type != 'Clone':
context.view_layer.objects.active = his_obj[0]
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# set object position to hit
if his_obj[0].location != his_obj[1]:
bpy.context.scene.cursor.location = his_obj[1].copy()
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
# apply/fix rotation
if round(math.degrees(his_obj[0].rotation_euler.x)) in {-0.0, 0.0, 90.0, 180.0, -180.0, -90.0}:
if round(math.degrees(his_obj[0].rotation_euler.y)) in {-0.0, 0.0, 90.0, 180.0, -180.0, -90.0}:
if round(math.degrees(his_obj[0].rotation_euler.z)) in {-0.0, 0.0, 90.0, 180.0, -180.0, -90.0}:
bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
bpy.context.scene.cursor.location = cursor_origin
bpy.ops.object.select_all(action='DESELECT')
# clean
clean(context, self)
context.area.header_text_set(None)
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
self.tool_mode == 'IDLE'
return {'FINISHED'}
# LEFTMOUSE CLICK
if event.type == 'LEFTMOUSE':
if self.tool_mode in {'ROTATE', 'SCALE'}:
return {'RUNNING_MODAL'}
if self.tool_mode == 'IDLE' and event.value == 'PRESS':
do_create_prim = False # check if we found hit
is_autoaxis = False
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# make raycast only one time!
ray_result = ut_base.get_mouse_raycast(context, self.obj_matrices, m_coords)
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
if ray_result[0] and self.orient_on_surface and not self.center_is_cursor:
self.hit_pos = ray_result[2].copy()
self.hit_dir = ray_result[1].copy().normalized()
do_create_prim = True
else:
# make auto pick according to 3d cursor
if ray_result[0] and not self.orient_on_surface and not self.center_is_cursor:
ray_result_auto = auto_pick(context, ray_result[2], event)
else:
ray_result_auto = auto_pick(context, None, event)
if self.center_is_cursor:
self.hit_pos = bpy.context.scene.cursor.location
else:
self.hit_pos = ray_result_auto[0].copy()
self.hit_dir = ray_result_auto[1].copy().normalized()
do_create_prim = True
is_autoaxis = True
# CREATE PRIMITIVE!
if do_create_prim:
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# Do Create Primitive
if self.prim_type == 'Sphere':
new_prim = create_prim(context, event, self.hit_pos, self.hit_dir, self.sphere_segments, is_autoaxis, 'Circle', self)
elif self.prim_type == 'Capsule':
new_prim = create_prim(context, event, self.hit_pos, self.hit_dir, self.capsule_segments, is_autoaxis, 'Circle', self)
elif self.prim_type in {'Cube','Plane'}:
new_prim = create_prim(context, event, self.hit_pos, self.hit_dir, None, is_autoaxis, 'Plane', self)
elif self.prim_type == 'Clone':
new_prim = create_prim(context, event, self.hit_pos, self.hit_dir, None, is_autoaxis, 'Clone', self)
else:
new_prim = create_prim(context, event, self.hit_pos, self.hit_dir, self.circle_segments, is_autoaxis, 'Circle', self)
self.new_prim = new_prim[0]
self.history_objects.append([self.new_prim, self.hit_pos])
self.prim_side_vec = new_prim[1].copy()
self.prim_front_vec = new_prim[2].copy()
self.tool_mode = 'DRAW_1'
# If Edit Mode
if self.edit_obj:
bpy.ops.object.select_all(action='DESELECT')
self.new_prim.show_wire = True
self.new_prim.show_all_edges = True
self.edit_obj.select_set(True)
context.view_layer.objects.active = self.edit_obj
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
# Change tool state to Draw_2. Create depth
elif self.tool_mode == 'IDLE_2' and event.value == 'PRESS':
# If Edit Mode
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# Replace Plane and Circle
del self.history_objects[-1]
if self.prim_type == 'Sphere':
self.new_prim = replace_prim(self.new_prim, self.sphere_segments, self.prim_type, context)
elif self.prim_type == 'Capsule':
self.new_prim = replace_prim(self.new_prim, self.capsule_segments, self.prim_type, context)
else:
self.new_prim = replace_prim(self.new_prim, self.circle_segments, self.prim_type, context)
self.history_objects.append([self.new_prim, self.hit_pos])
# If Edit Mode
if self.edit_obj:
bpy.ops.object.select_all(action='DESELECT')
self.new_prim.show_wire = True
self.new_prim.show_all_edges = True
self.edit_obj.select_set(True)
context.view_layer.objects.active = self.edit_obj
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
self.tool_mode = 'DRAW_2'
if event.value == 'RELEASE':
# change tool state. Wait for Draw_2 state
if self.tool_mode == 'DRAW_1':
# set to IDLE if this is Plane Primitive
if self.prim_type in {'Plane', 'Circle', 'Clone'}:
self.tool_mode = 'IDLE'
return {'RUNNING_MODAL'}
if self.new_prim.scale[0] == 0 or self.new_prim.scale[1] == 0:
# remove primitive with 0,0,0 scale
objs = bpy.data.objects
del self.history_objects[-1]
objs.remove(objs[self.new_prim.name], do_unlink=True)
self.new_prim = None
self.prim_side_vec = None
self.prim_front_vec = None
self.tool_mode = 'IDLE'
else:
self.tool_mode = 'IDLE_2'
else:
# go to standard state
self.tool_mode = 'IDLE'
# TOOL WORK
# Draw Primitive X and Y
if self.tool_mode == 'DRAW_1':
plane_pos = ut_base.get_mouse_on_plane(context, self.hit_pos, self.hit_dir, m_coords)
if plane_pos:
if event.shift:
if self.prim_type == 'Clone':
self.new_prim.scale = self.objects_to_clone[0].scale.copy()
else:
# Make the same scale with Shift key
new_dist = (plane_pos - self.hit_pos).length
self.new_prim.scale[0] = new_dist
self.new_prim.scale[1] = new_dist
else:
if self.prim_type == 'Clone':
new_dist = (plane_pos - self.hit_pos).length
self.new_prim.scale[0] = self.objects_to_clone[0].scale[0] * new_dist
self.new_prim.scale[1] = self.objects_to_clone[0].scale[1] * new_dist
self.new_prim.scale[2] = self.objects_to_clone[0].scale[2] * new_dist
else:
dist_x = mathu.geometry.distance_point_to_plane(plane_pos, self.hit_pos, self.prim_side_vec)
dist_y = mathu.geometry.distance_point_to_plane(plane_pos, self.hit_pos, self.prim_front_vec)
self.new_prim.scale[0] = abs(dist_x)
self.new_prim.scale[1] = abs(dist_y)
# Draw Primitive Z Depth
elif self.tool_mode == 'DRAW_2':
if event.shift:
# Make the same scale with Shift key
new_dist = self.new_prim.scale[0]
if self.new_prim.scale[0] < self.new_prim.scale[1]:
new_dist = self.new_prim.scale[1]
if not self.median_center:
self.new_prim.scale[2] = new_dist
# set new location
mult_vec = self.hit_dir.copy()
mult_vec[0] *= (new_dist)
mult_vec[1] *= (new_dist)
mult_vec[2] *= (new_dist)
self.new_prim.location = self.hit_pos + mult_vec
else:
self.new_prim.scale[2] = new_dist
else:
view_front_vec = rv3d.view_rotation @ Vector((0.0, 0.0, -1.0)).normalized()
plane_pos = ut_base.get_mouse_on_plane(context, self.hit_pos, view_front_vec, m_coords)
new_dist = (plane_pos - self.hit_pos).length
if not self.median_center:
self.new_prim.scale[2] = abs(new_dist) / 2
# set new location
mult_vec = self.hit_dir.copy()
mult_vec[0] *= (new_dist / 2)
mult_vec[1] *= (new_dist / 2)
mult_vec[2] *= (new_dist / 2)
self.new_prim.location = self.hit_pos + mult_vec
else:
self.new_prim.scale[2] = (abs(new_dist) / 2) * 2
# Rotate Primitive
elif self.tool_mode == 'ROTATE':
obj_pos_2d = view3d_utils.location_3d_to_region_2d(context.region, rv3d, self.new_prim.location)
if obj_pos_2d:
new_prim_mat = self.new_prim.matrix_world
v1 = Vector(self.deform_mouse_pos) - obj_pos_2d
v1 = Vector((v1[0], v1[1], 0)).normalized()
v2 = Vector(m_coords) - obj_pos_2d
v2 = Vector((v2[0], v2[1], 0)).normalized()
rot_angle = v1.angle(v2)
if rot_angle != 0:
# check if negative angle
if v1.cross(v2)[2] < 0:
rot_angle = -rot_angle
#rot_axis = (new_prim_mat[0][2], new_prim_mat[1][2], new_prim_mat[2][2])
# if edit obj
if self.edit_obj:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
bpy.ops.object.select_all(action='DESELECT')
act_temp = context.view_layer.objects.active
#temp_sel = self.new_prim.select
self.new_prim.select_set(True)
context.view_layer.objects.active = self.new_prim
# do rotation
bpy.ops.transform.rotate(value=rot_angle, orient_axis='Z', orient_matrix=new_prim_mat.to_3x3())
self.deform_mouse_pos = m_coords
# if edit obj
if self.edit_obj:
self.new_prim.select_set(True)
context.view_layer.objects.active = act_temp
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
# Rotate Primitive
elif self.tool_mode == 'SCALE':
obj_pos_2d = view3d_utils.location_3d_to_region_2d(context.region, rv3d, self.new_prim.location)
if obj_pos_2d:
v1 = Vector(self.deform_mouse_pos) - obj_pos_2d
v2 = Vector(m_coords) - obj_pos_2d
# do scale
self.new_prim.scale *= (v2.length / v1.length)
self.deform_mouse_pos = m_coords
# fix position for non median primitives
if not self.median_center and self.tool_mode_before_deform == 'IDLE' and self.prim_type != 'Clone':
mult_vec = self.hit_dir.copy()
mult_vec[0] *= (self.new_prim.scale[2])
mult_vec[1] *= (self.new_prim.scale[2])
mult_vec[2] *= (self.new_prim.scale[2])
self.new_prim.location = self.hit_pos + mult_vec
return {'RUNNING_MODAL'}
def clean(context, self):
self.obj_matrices = None
self.new_prim = None
self.hit_pos = None
self.hit_dir = None
self.prim_side_vec = None
self.prim_front_vec = None
self.history_objects = []
self.edit_obj = None
self.objects_to_clone = None
self.deform_mouse_pos = None
self.tool_mode_before_deform = None
def create_prim(context, event, hit_world, normal, segments, is_autoaxis, prim_type, self):
rv3d = context.region_data
if prim_type == 'Plane':
bpy.ops.mesh.primitive_plane_add(size=2)
elif prim_type == 'Cube':
bpy.ops.mesh.primitive_cube_add(size=2)
elif prim_type == 'Circle':
bpy.ops.mesh.primitive_circle_add(radius=1, vertices=segments[0], fill_type='NGON')
elif prim_type == 'Sphere':
bpy.ops.mesh.primitive_uv_sphere_add(size=1, segments=segments[0], ring_count=segments[1])
elif prim_type == 'Cylinder':
bpy.ops.mesh.primitive_cylinder_add(radius=1, vertices=segments[0])
elif prim_type == 'Cone':
bpy.ops.mesh.primitive_cone_add(radius1=1, vertices=segments[0])
elif prim_type == 'Capsule':
add_mesh_capsule.add_capsule(1, 1, segments[1], segments[0], context)
elif prim_type == 'Clone':
orig_obj = self.objects_to_clone[-1]
bpy.ops.object.select_all(action='DESELECT')
orig_obj.select_set(True)
bpy.ops.object.duplicate(linked=True, mode='DUMMY')
new_clone = context.selected_objects[0]
context.view_layer.objects.active = new_clone
new_prim = bpy.context.object
# get rotation vectors
z_neg_vec = Vector((0.0, 0.0, -1.0))
z_world_angle = z_neg_vec.angle(normal)
if z_world_angle >= math.radians(180) or z_world_angle <= math.radians(0):
view_cam_upvec = (rv3d.view_rotation @ Vector((0.0, -1.0, 0.0))).normalized()
view_upvec = view_cam_upvec.copy()
view_upvec[2] = 0.0
#if view_upvec[0] == 0 and view_upvec[1] == 0:
#view_upvec = view_cam_upvec
if view_upvec[0] > view_upvec[1]:
view_upvec[0] = 1.0
view_upvec[1] = 0.0
else:
view_upvec[0] = 0.0
view_upvec[1] = 1.0
view_upvec = view_upvec.normalized()
else:
view_upvec = z_neg_vec
prim_side_vec = None
# side vector
if is_autoaxis is True:
if normal[0] == 1:
prim_side_vec = Vector((0, 1, 0))
elif normal[0] == -1:
prim_side_vec = Vector((0, -1, 0))
elif normal[1] == 1:
prim_side_vec = Vector((-1, 0, 0))
elif normal[1] == -1:
prim_side_vec = Vector((1, 0, 0))
elif normal[2] == 1:
prim_side_vec = Vector((1, 0, 0))
elif normal[2] == -1:
prim_side_vec = Vector((1, 0, 0))
else:
prim_side_vec = normal.cross(view_upvec).normalized()
prim_front_vec = normal.cross(prim_side_vec).normalized()
# ROTATE CUBE
final_mat = mathu.Matrix().to_3x3()
final_mat[0][0], final_mat[1][0], final_mat[2][0] = prim_side_vec[0], prim_side_vec[1], prim_side_vec[2]
final_mat[0][1], final_mat[1][1], final_mat[2][1] = prim_front_vec[0], prim_front_vec[1], prim_front_vec[2]
final_mat[0][2], final_mat[1][2], final_mat[2][2] = normal[0], normal[1], normal[2]
#final_mat = final_mat.normalized()
#new_prim.matrix_world = final_mat.to_4x4()
new_prim.rotation_euler = final_mat.to_euler()
new_prim.location = hit_world.copy()
return new_prim, prim_side_vec, prim_front_vec
def replace_prim(old_prim, segments, prim_type, context):
loc, rot, scale = old_prim.location.copy(), old_prim.rotation_euler.copy(), old_prim.scale.copy()
#old_matrix = old_prim.matrix_world.copy()
# remove old primitive
objs = bpy.data.objects
objs.remove(old_prim)
# new primitive
if prim_type == 'Plane':
bpy.ops.mesh.primitive_plane_add(size=2)
elif prim_type == 'Cube':
bpy.ops.mesh.primitive_cube_add(size=2)
elif prim_type == 'Circle':
bpy.ops.mesh.primitive_circle_add(radius=1, vertices=segments[0], fill_type='NGON')
elif prim_type == 'Sphere':
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, segments=segments[0], ring_count=segments[1])
elif prim_type == 'Cylinder':
bpy.ops.mesh.primitive_cylinder_add(radius=1, vertices=segments[0])
elif prim_type == 'Cone':
bpy.ops.mesh.primitive_cone_add(radius1=1, vertices=segments[0])
elif prim_type == 'Capsule':
add_mesh_capsule.add_capsule(1, 1, segments[1], segments[0], context)
new_prim = bpy.context.object
#new_prim.matrix_world = old_matrix
new_prim.location, new_prim.rotation_euler, new_prim.scale = loc, rot, scale
return new_prim
# auto pick position and axis
def auto_pick(context, center_pos, event):
region = context.region
rv3d = context.region_data
view_dir_negative = rv3d.view_rotation @ Vector((0.0, 0.0, 1.0))
mouse_coords = event.mouse_region_x, event.mouse_region_y
v_x = Vector((1, 0, 0))
v_x_neg = Vector((-1, 0, 0))
v_y = Vector((0, 1, 0))
v_y_neg = Vector((0, -1, 0))
v_z = Vector((0, 0, 1))
v_z_neg = Vector((0, 0, -1))
# GET BEST DIR
best_dir = v_x
best_angle = view_dir_negative.angle(v_x)
if best_angle > view_dir_negative.angle(v_x_neg):
best_dir = v_x_neg
best_angle = view_dir_negative.angle(v_x_neg)
if best_angle > view_dir_negative.angle(v_y):
best_dir = v_y
best_angle = view_dir_negative.angle(v_y)
if best_angle > view_dir_negative.angle(v_y_neg):
best_dir = v_y_neg
best_angle = view_dir_negative.angle(v_y_neg)
if best_angle > view_dir_negative.angle(v_z):
best_dir = v_z
best_angle = view_dir_negative.angle(v_z)
if best_angle > view_dir_negative.angle(v_z_neg):
best_dir = v_z_neg
best_angle = view_dir_negative.angle(v_z_neg)
if center_pos:
#hit_world = ut_base.get_mouse_on_plane(context, center_pos, best_dir, event)
return center_pos, best_dir
else:
new_center_pos = bpy.context.scene.cursor.location
hit_world = ut_base.get_mouse_on_plane(context, new_center_pos, best_dir, mouse_coords)
return hit_world, best_dir
def draw_callback_px(self, context):
rh = context.region.height
rw = context.region.width
font_id = 0
font_size = 20
# segments values
seg_1 = 0
seg_2 = 0
if self.prim_type == 'Sphere':
seg_1 = self.sphere_segments[0]
seg_2 = self.sphere_segments[1]
elif self.prim_type == 'Capsule':
seg_1 = self.capsule_segments[0]
seg_2 = self.capsule_segments[1]
else:
if self.prim_type not in {'Plane', 'Cube'}:
seg_1 = self.circle_segments[0]
#Set font color
bgl.glEnable(bgl.GL_BLEND)
#bgl.glColor(1, 0.75, 0.1, 1)
blf.color(0, 1, 0.75, 0.1, 1)
bgl.glLineWidth(2)
#Draw segments text
blf.position(font_id, rw - 400, 210 - font_size, 0)
blf.size(font_id, font_size, 72)
blf.draw(font_id, str(seg_1))
blf.position(font_id, rw - 400, 210 - (font_size * 2), 0)
blf.size(font_id, font_size, 72)
blf.draw(font_id, str(seg_2))
blf.position(font_id, rw - 400, 210 - (font_size * 3 + 10), 0)
blf.size(font_id, font_size, 72)
blf.draw(font_id, "Orient " + str(self.orient_on_surface))
blf.position(font_id, rw - 400, 210 - (font_size * 4 + 10), 0)
blf.size(font_id, font_size, 72)
blf.draw(font_id, "Median Center " + str(self.median_center))
blf.position(font_id, rw - 400, 210 - (font_size * 5 + 10), 0)
blf.size(font_id, font_size, 72)
blf.draw(font_id, "Center is 3D Cursor " + str(self.center_is_cursor))
# restore opengl defaults
bgl.glLineWidth(1)
blf.color(0, 0.0, 0.0, 0.0, 1.0)
bgl.glDisable(bgl.GL_BLEND)
#bgl.glColor(0, 0.0, 0.0, 0.0, 1.0)