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mi_curve_test.py
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mi_curve_test.py
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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import bgl
import blf
import string
import bmesh
from bpy.props import *
from bpy.types import Operator, AddonPreferences
from bpy_extras import view3d_utils
import math
import mathutils as mathu
import random
from mathutils import Vector
from . import mi_curve_main as cur_main
from . import mi_utils_base as ut_base
from . import mi_color_manager as col_man
from . import mi_inputs
class MI_OT_CurveTest(bpy.types.Operator):
"""Draw a line with the mouse"""
bl_idname = "mira.curve_test"
bl_label = "StartDraw"
bl_description = "Draw Test"
bl_options = {'REGISTER', 'UNDO'}
# curve tool mode
curve_tool_modes = ('IDLE', 'MOVE_POINT', 'SELECT_POINT')
curve_tool_mode = 'IDLE'
all_curves = None
active_curve = None
deform_mouse_pos = None
picked_meshes = None
def invoke(self, context, event):
reset_params(self)
if context.area.type == 'VIEW_3D':
# the arguments we pass the the callbackection
args = (self, context)
curve_settings = context.scene.mi_settings
active_obj = context.active_object
bm = bmesh.from_edit_mesh(active_obj.data)
# get meshes for snapping
if curve_settings.surface_snap is True:
meshes_array = ut_base.get_obj_dup_meshes(curve_settings.snap_objects, curve_settings.convert_instances, context)
if meshes_array:
self.picked_meshes = meshes_array
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self.mi_curve_test_3d = bpy.types.SpaceView3D.draw_handler_add(mi_curve_draw_3d, args, 'WINDOW', 'POST_VIEW')
self.mi_curve_test_2d = bpy.types.SpaceView3D.draw_handler_add(mi_curve_draw_2d, args, 'WINDOW', 'POST_PIXEL')
# test test test
if context.active_object:
cur = cur_main.MI_CurveObject(self.all_curves)
cur.closed = True
self.all_curves.append(cur)
#self.active_curve = cur # set active curve
for i in range(8):
point = cur_main.MI_CurvePoint(cur.curve_points)
vec = Vector((-10.0, 0.0, 0.0))
beta = math.radians((360.0 /8.0)*i )
eul = mathu.Euler((0.0, 0.0, beta), 'XYZ')
vec.rotate(eul)
point.position = Vector((vec.x, vec.y, vec.z))
#if i == 4:
#point.position = Vector((vec.x+15.0, vec.y, vec.z))
cur.curve_points.append(point)
cur_main.generate_bezier_points(cur, cur.display_bezier, curve_settings.curve_resolution)
# new curve
cur = cur_main.MI_CurveObject(self.all_curves)
self.all_curves.append(cur)
self.active_curve = cur # set active curve
# points
point = cur_main.MI_CurvePoint(cur.curve_points)
cur.curve_points.append(point)
point.position = Vector((-1.0, 0.0, 0.0))
point = cur_main.MI_CurvePoint(cur.curve_points)
cur.curve_points.append(point)
point.position = Vector((0.0, 1.0, 0.0))
# add to display
cur_main.generate_bezier_points(cur, cur.display_bezier, curve_settings.curve_resolution)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
def modal(self, context, event):
#print(context.active_operator)
context.area.tag_redraw()
context.area.header_text_set("NewPoint: Ctrl+Click, SelectAdditive: Shift+Click, DeletePoint: Del, SurfaceSnap: Shift+Tab, SelectLinked: L/Shift+L")
preferences = context.preferences
addon_prefs = preferences.addons[__package__].preferences
curve_settings = context.scene.mi_settings
m_coords = event.mouse_region_x, event.mouse_region_y
active_obj = context.active_object
bm = bmesh.from_edit_mesh(active_obj.data)
region = context.region
rv3d = context.region_data
keys_pass = mi_inputs.get_input_pass(mi_inputs.pass_keys, addon_prefs.key_inputs, event)
# make picking
if self.curve_tool_mode == 'IDLE' and event.value == 'PRESS' and keys_pass is False:
if event.type in {'LEFTMOUSE', 'SELECTMOUSE'}:
# pick point test
picked_point, picked_length, picked_curve = cur_main.pick_all_curves_point(self.all_curves, context, m_coords)
if picked_point:
self.deform_mouse_pos = m_coords
self.active_curve = picked_curve
self.active_curve.active_point = picked_point.point_id
additive_sel = event.shift
if additive_sel is False:
for curve in self.all_curves:
if curve is not self.active_curve and picked_point.select is False:
cur_main.select_all_points(curve.curve_points, False) # deselect points
curve.active_point = None
cur_main.select_point(self.active_curve, picked_point, additive_sel)
self.curve_tool_mode = 'SELECT_POINT'
else:
# add point
if event.ctrl and self.active_curve and self.active_curve.active_point:
act_point = cur_main.get_point_by_id(self.active_curve.curve_points, self.active_curve.active_point)
new_point_pos = ut_base.get_mouse_on_plane(context, act_point.position, None, m_coords)
if new_point_pos:
for curve in self.all_curves:
if curve is not self.active_curve:
cur_main.select_all_points(curve.curve_points, False) # deselect points
curve.active_point = None
new_point = cur_main.add_point(new_point_pos, self.active_curve)
self.active_curve.active_point = new_point.point_id
self.curve_tool_mode = 'MOVE_POINT'
# add to display
cur_main.curve_point_changed(self.active_curve, self.active_curve.curve_points.index(new_point), curve_settings.curve_resolution, self.active_curve.display_bezier)
#return {'RUNNING_MODAL'}
elif event.type in {'DEL'} and event.value == 'PRESS':
for curve in self.all_curves:
sel_points = cur_main.get_selected_points(curve.curve_points)
if sel_points:
for point in sel_points:
#the_act_point = cur_main.get_point_by_id(curve.curve_points, curve.active_point)
#the_act_point_index = curve.curve_points.index(point)
cur_main.delete_point(point, curve, curve.display_bezier, curve_settings.curve_resolution)
curve.display_bezier.clear()
cur_main.generate_bezier_points(curve, curve.display_bezier, curve_settings.curve_resolution)
curve.active_point = None
elif event.type in {'TAB'} and event.shift:
if curve_settings.surface_snap is True:
curve_settings.surface_snap = False
else:
curve_settings.surface_snap = True
if not self.picked_meshes:
# get meshes for snapping
meshes_array = ut_base.get_obj_dup_meshes(curve_settings.snap_objects, curve_settings.convert_instances, context)
if meshes_array:
self.picked_meshes = meshes_array
# Select Linked
elif event.type == 'L':
picked_point, picked_length, picked_curve = cur_main.pick_all_curves_point(self.all_curves, context, m_coords)
if picked_point:
if not event.shift:
for curve in self.all_curves:
if curve is not picked_curve:
cur_main.select_all_points(curve.curve_points, False)
curve.active_point = None
cur_main.select_all_points(picked_curve.curve_points, True)
picked_curve.active_point = picked_point.point_id
self.active_curve = picked_curve
# TOOL WORK
if self.curve_tool_mode == 'SELECT_POINT':
if event.type in {'LEFTMOUSE', 'SELECTMOUSE'} and event.value == 'RELEASE':
self.curve_tool_mode = 'IDLE'
return {'RUNNING_MODAL'}
else:
# set to move point
if ( Vector((m_coords[0], m_coords[1])) - Vector((self.deform_mouse_pos[0], self.deform_mouse_pos[1])) ).length > 4.0:
self.curve_tool_mode = 'MOVE_POINT'
return {'RUNNING_MODAL'}
elif self.curve_tool_mode == 'MOVE_POINT':
if event.type in {'LEFTMOUSE', 'SELECTMOUSE'} and event.value == 'RELEASE':
self.curve_tool_mode = 'IDLE'
return {'RUNNING_MODAL'}
else:
# move points
act_point = cur_main.get_point_by_id(self.active_curve.curve_points, self.active_curve.active_point)
new_point_pos = ut_base.get_mouse_on_plane(context, act_point.position, None, m_coords)
if new_point_pos:
move_offset = new_point_pos - act_point.position
for curve in self.all_curves:
selected_points = cur_main.get_selected_points(curve.curve_points)
if selected_points:
# Snap to Surface
if curve_settings.surface_snap is True:
if self.picked_meshes:
for point in selected_points:
# get the ray from the viewport and mouse
point_pos_2d = view3d_utils.location_3d_to_region_2d(region, rv3d, point.position + move_offset)
if point_pos_2d:
best_obj, hit_normal, hit_position = ut_base.get_mouse_raycast(context, self.picked_meshes, point_pos_2d, 10000.0)
#best_obj, hit_normal, hit_position = ut_base.get_3dpoint_raycast(context, self.picked_meshes, point.position + move_offset, camera_dir, 10000.0)
if hit_position:
point.position = hit_position
# Move Points without Snapping
else:
for point in selected_points:
point.position += move_offset
if len(selected_points) == 1:
cur_main.curve_point_changed(curve, curve.curve_points.index(selected_points[0]), curve_settings.curve_resolution, curve.display_bezier)
else:
cur_main.generate_bezier_points(curve, curve.display_bezier, curve_settings.curve_resolution)
return {'RUNNING_MODAL'}
#elif self.curve_tool_mode == 'ADD_POINT':
#self.curve_tool_mode = 'MOVE_POINT'
#return {'RUNNING_MODAL'}
else:
if event.value == 'RELEASE' and event.type in {'LEFTMOUSE', 'SELECTMOUSE'}:
self.curve_tool_mode = 'IDLE'
return {'RUNNING_MODAL'}
# get keys
if keys_pass is True:
# allow navigation
return {'PASS_THROUGH'}
if event.type in {'RIGHTMOUSE', 'ESC'}:
bpy.types.SpaceView3D.draw_handler_remove(self.mi_curve_test_3d, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self.mi_curve_test_2d, 'WINDOW')
context.area.header_text_set(None)
return {'FINISHED'}
return {'RUNNING_MODAL'}
def reset_params(self):
# reset base curve_settings
self.curve_tool_mode = 'IDLE'
self.all_curves = []
self.active_curve = None
self.deform_mouse_pos = None
self.picked_meshes = None
def mi_curve_draw_2d(self, context):
active_obj = context.active_object
if self.all_curves:
draw_curve_2d(self.all_curves, context)
def mi_curve_draw_3d(self, context):
active_obj = context.active_object
if self.all_curves:
# test1
region = context.region
rv3d = context.region_data
for curve in self.all_curves:
for cur_point in curve.curve_points:
if cur_point.point_id in curve.display_bezier:
mi_curve_draw_3d_polyline(curve.display_bezier[cur_point.point_id], 2, col_man.cur_line_base, True)
# TODO MOVE TO UTILITIES
def mi_draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
bgl.glEnable(bgl.GL_BLEND)
#bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
#bgl.glLineWidth(2)
bgl.glPointSize(p_size)
# bgl.glBegin(bgl.GL_LINE_LOOP)
bgl.glBegin(bgl.GL_POINTS)
# bgl.glBegin(bgl.GL_POLYGON)
bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
bgl.glVertex2f(point_x, point_y)
bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
# TODO MOVE TO UTILITIES
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
bgl.glEnable(bgl.GL_BLEND)
bgl.glLineWidth(1)
if x_ray is True:
bgl.glDisable(bgl.GL_DEPTH_TEST)
bgl.glPointSize(p_size)
# bgl.glBegin(bgl.GL_LINE_LOOP)
bgl.glBegin(bgl.GL_LINE_STRIP)
bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
# bgl.glBegin(bgl.GL_POLYGON)
for point in points:
bgl.glVertex3f(point[0], point[1], point[2])
if x_ray is True:
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
def draw_curve_2d(curves, context):
region = context.region
rv3d = context.region_data
curve_settings = context.scene.mi_settings
# coord = event.mouse_region_x, event.mouse_region_y
for curve in curves:
for cu_point in curve.curve_points:
point_pos_2d = view3d_utils.location_3d_to_region_2d(region, rv3d, cu_point.position)
if point_pos_2d:
p_col = col_man.cur_point_base
if curve.closed is True:
if curve.curve_points.index(cu_point) == 0:
p_col = col_man.cur_point_closed_start
elif curve.curve_points.index(cu_point) == len(curve.curve_points) - 1:
p_col = col_man.cur_point_closed_end
if cu_point.select:
p_col = col_man.cur_point_selected
if cu_point.point_id == curve.active_point:
p_col = col_man.cur_point_active
mi_draw_2d_point(point_pos_2d.x, point_pos_2d.y, 6, p_col)
# Handlers
if curve_settings.draw_handlers:
#if curve.curve_points.index(cu_point) < len(curve.curve_points)-1:
if cu_point.handle1:
handle_1_pos_2d = view3d_utils.location_3d_to_region_2d(region, rv3d, cu_point.handle1)
if handle_1_pos_2d:
mi_draw_2d_point(handle_1_pos_2d.x, handle_1_pos_2d.y, 3, col_man.cur_handle_1_base)
#if curve.curve_points.index(cu_point) > 0:
if cu_point.handle2:
handle_2_pos_2d = view3d_utils.location_3d_to_region_2d(region, rv3d, cu_point.handle2)
if handle_2_pos_2d:
mi_draw_2d_point(handle_2_pos_2d.x, handle_2_pos_2d.y, 3, col_man.cur_handle_2_base)
# --------------------------------------- OLD STUFF
def draw_callback_px_3d(self, context):
# 50% alpha, 2 pixel width line
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
bgl.glLineWidth(2)
# bgl.glBegin(bgl.GL_LINE_STRIP)
# bgl.glVertex3f(*ob.matrix_world.translation)
# bgl.glVertex3f(*context.scene.cursor_location)
# bgl.glEnd()
bgl.glBegin(bgl.GL_POLYGON)
#bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
bgl.glVertex3f(0.0, 0.0, 0.0)
bgl.glVertex3f(0.0, 1.0, 0.0)
bgl.glVertex3f(1.0, 1.0, 0.0)
bgl.glVertex3f(1.0, 0.0, 0.0)
bgl.glEnd()
##bgl.glEnable(bgl.GL_BLEND)
##bgl.glLineWidth(1.5)
#bgl.glPointSize(4)
## bgl.glBegin(bgl.GL_LINE_LOOP)
#bgl.glBegin(bgl.GL_POINTS)
## bgl.glBegin(bgl.GL_POLYGON)
#bgl.glColor4f(0.5,1.1,1.0,0.5)
#bgl.glVertex2f(10, 20)
#bgl.glVertex2f(50,60)
#bgl.glVertex2f(700,80)
#bgl.glVertex2f(2,180)
#bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
def draw_callback_px_2d(self, context):
# 50% alpha, 2 pixel width line
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
bgl.glLineWidth(2)
# bgl.glBegin(bgl.GL_LINE_STRIP)
# bgl.glVertex3f(*ob.matrix_world.translation)
# bgl.glVertex3f(*context.scene.cursor_location)
# bgl.glEnd()
#bgl.glBegin(bgl.GL_POLYGON)
##bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
#bgl.glVertex3f(0.0, 0.0, 0.0)
#bgl.glVertex3f(0.0, 1.0, 0.0)
#bgl.glVertex3f(1.0, 1.0, 0.0)
#bgl.glVertex3f(1.0, 0.0, 0.0)
#bgl.glEnd()
#bgl.glEnable(bgl.GL_BLEND)
#bgl.glLineWidth(1.5)
bgl.glPointSize(4)
# bgl.glBegin(bgl.GL_LINE_LOOP)
bgl.glBegin(bgl.GL_POINTS)
# bgl.glBegin(bgl.GL_POLYGON)
bgl.glColor4f(0.5,1.1,1.0,0.5)
bgl.glVertex2f(10, 20)
bgl.glVertex2f(50,60)
bgl.glVertex2f(700,80)
bgl.glVertex2f(2,180)
bgl.glEnd()
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)