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GGJ13.project.gmx
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GGJ13.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets hash="90D728905538675FC9CA238987E9BA81">
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\bgm</sound>
<sound>sound\explosionSound</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\door_spr</sprite>
<sprite>sprites\exit_sign</sprite>
<sprite>sprites\vase_spr</sprite>
<sprite>sprites\explosion_spr</sprite>
<sprite>sprites\reset_spr</sprite>
<sprite>sprites\wall_spr</sprite>
<sprite>sprites\panic</sprite>
<sprites name="furniture">
<sprite>sprites\chair_and_desk_spr</sprite>
<sprite>sprites\spr_destruct_desk</sprite>
<sprite>sprites\fireplace_spr</sprite>
<sprite>sprites\cabinet_spr</sprite>
<sprite>sprites\just_a_chair_spr</sprite>
<sprite>sprites\bookcase1</sprite>
<sprite>sprites\bookcase2</sprite>
<sprite>sprites\bookcase3</sprite>
<sprite>sprites\plant2</sprite>
<sprite>sprites\plant3</sprite>
<sprite>sprites\plant1</sprite>
<sprite>sprites\plant4</sprite>
<sprite>sprites\plant5</sprite>
<sprite>sprites\microwave_spr</sprite>
<sprite>sprites\microwaveFire_spr</sprite>
</sprites>
<sprites name="people">
<sprite>sprites\fatWalk</sprite>
<sprite>sprites\fatIdle</sprite>
<sprite>sprites\mrtWalk</sprite>
<sprite>sprites\mrtIdle</sprite>
<sprite>sprites\mrtDance</sprite>
<sprite>sprites\swagDance</sprite>
<sprite>sprites\swagIdle</sprite>
<sprite>sprites\normalIdle</sprite>
<sprite>sprites\normalPanic</sprite>
<sprite>sprites\plumberIdle</sprite>
<sprite>sprites\plumberWalk</sprite>
<sprite>sprites\plumberDance</sprite>
<sprite>sprites\kimIdle</sprite>
<sprite>sprites\kimWalk</sprite>
<sprite>sprites\screamIdle</sprite>
<sprite>sprites\screamWalk</sprite>
</sprites>
<sprites name="menu">
<sprite>sprites\menuDesk</sprite>
<sprite>sprites\menuPerson</sprite>
<sprite>sprites\start</sprite>
<sprite>sprites\quit</sprite>
<sprite>sprites\menuSpr</sprite>
<sprite>sprites\s1</sprite>
<sprite>sprites\s2</sprite>
<sprite>sprites\s3</sprite>
<sprite>sprites\s4</sprite>
<sprite>sprites\s5</sprite>
<sprite>sprites\s6</sprite>
<sprite>sprites\s7</sprite>
<sprite>sprites\s8</sprite>
<sprite>sprites\s9</sprite>
<sprite>sprites\back</sprite>
<sprite>sprites\scoreSpr</sprite>
<sprite>sprites\reset</sprite>
<sprite>sprites\quit2Button</sprite>
</sprites>
<sprite>sprites\table_spr</sprite>
<sprite>sprites\window2spr</sprite>
<sprite>sprites\window1spr</sprite>
<sprite>sprites\garbagecanspr</sprite>
<sprite>sprites\spr_howToPlay</sprite>
<sprite>sprites\tile_spr</sprite>
<sprite>sprites\water_spr</sprite>
<sprite>sprites\toilet_tmp</sprite>
<sprite>sprites\sprite25</sprite>
</sprites>
<backgrounds name="background">
<background>background\background1</background>
<background>background\menuBackground</background>
</backgrounds>
<paths name="paths">
<path>paths\fatPath</path>
<path>paths\dancePath</path>
<path>paths\panicPath</path>
<path>paths\menuPath</path>
</paths>
<fonts name="fonts">
<font>fonts\Code</font>
<font>fonts\AdvoCut</font>
</fonts>
<objects name="objects">
<objects name="gui">
<object>objects\b1</object>
<object>objects\b2</object>
<object>objects\b3</object>
<object>objects\b4</object>
<object>objects\b5</object>
<object>objects\b6</object>
<object>objects\b7</object>
<object>objects\b8</object>
<object>objects\b9</object>
<object>objects\obj_reset_button</object>
<object>objects\musicInvisible</object>
<object>objects\menuGuy</object>
<object>objects\startButton</object>
<object>objects\backButton</object>
<object>objects\quitButton</object>
<object>objects\menuDeskObject</object>
<object>objects\resetButton</object>
<object>objects\scoreBar</object>
<object>objects\mainMenuButton</object>
<object>objects\menuBarQuitButton</object>
</objects>
<objects name="characters">
<object>objects\obj_fatLady</object>
<object>objects\obj_mrt</object>
<object>objects\obj_swag</object>
<object>objects\obj_normal</object>
<object>objects\obj_plumber</object>
<object>objects\obj_kim</object>
<object>objects\obj_screamer</object>
<object>objects\obj_character</object>
</objects>
<objects name="destructable objects">
<object>objects\obj_bookcase</object>
<object>objects\obj_vase</object>
<object>objects\obj_destruct</object>
<object>objects\obj_destruct_desk</object>
<object>objects\microwave_obj</object>
<object>objects\obj_garbage</object>
</objects>
<objects name="non-destructable objects">
<object>objects\cabinet</object>
<object>objects\obj_chair_and_desk</object>
<object>objects\obj_wall</object>
<object>objects\obj_bookcase_after</object>
<object>objects\obj_nonDestruct</object>
<object>objects\obj_plant1</object>
<object>objects\obj_plant2</object>
<object>objects\obj_plant3</object>
<object>objects\obj_plant4</object>
<object>objects\obj_plant5</object>
<object>objects\table_obj</object>
</objects>
<object>objects\obj_exit_door</object>
<object>objects\door_obj</object>
<object>objects\obj_explosion</object>
<object>objects\obj_panic_bubble</object>
<object>objects\object27</object>
<object>objects\obj_howtoplay</object>
<object>objects\tile</object>
<object>objects\water_exp</object>
<object>objects\toilet</object>
</objects>
<rooms name="rooms">
<room>rooms\room1</room>
<room>rooms\mainMenu</room>
<room>rooms\LevelSelect</room>
<room>rooms\level1</room>
<room>rooms\level2</room>
<room>rooms\level3</room>
<room>rooms\level4</room>
<room>rooms\level5</room>
<room>rooms\level6</room>
<room>rooms\level7</room>
<room>rooms\level8</room>
<room>rooms\level9</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName>C:\Users\ryanabooth\AppData\Roaming\GameMaker-Studio\Tutorials\YoYo Games 0007 - Physics Tutorial</TutorialName>
<TutorialPage>4</TutorialPage>
</TutorialState>
</assets>