Demonstrates how to use the speech_recognition plugin.
//..
_speech = new SpeechRecognition();
// The flutter app not only call methods on the host platform,
// it also needs to receive method calls from host.
_speech.setAvailabilityHandler((bool result)
=> setState(() => _speechRecognitionAvailable = result));
// handle device current locale detection
_speech.setCurrentLocaleHandler((String locale) =>
setState(() => _currentLocale = locale));
_speech.setRecognitionStartedHandler(()
=> setState(() => _isListening = true));
// this handler will be called during recognition.
// iOs allow to send the intermediate results,
// On my Android device, only the final transcription is received
_speech.setRecognitionResultHandler((String text)
=> setState(() => transcription = text));
_speech.setRecognitionCompleteHandler(()
=> setState(() => _isListening = false));
// 1st launch : speech recognition permission / initialization
_speech
.activate()
.then((res) => setState(() => _speechRecognitionAvailable = res));
//..
speech.listen(locale:_currentLocale).then((result)=> print('result : $result'));
// ...
speech.cancel();
// ||
speech.stop();
infos.plist, add :
- Privacy - Microphone Usage Description
- Privacy - Speech Recognition Usage Description
<key>NSMicrophoneUsageDescription</key>
<string>This application needs to access your microphone</string>
<key>NSSpeechRecognitionUsageDescription</key>
<string>This application needs the speech recognition permission</string>
This plugin is written in swift, so to use with in a Flutter/ObjC project, you need to convert the project to "Current swift syntax" ( Edit/Convert/current swift syntax)
<uses-permission android:name="android.permission.RECORD_AUDIO" />
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