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m_IndirectSpecularColor: {r: 0.44402242, g: 0.49316543, b: 0.5722324, a: 1} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -3409,6 +3409,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 177bddf229f8d8445a70c0652f03b7df, type: 3} m_Name: m_EditorClassIdentifier: + DisconnectAfterKeepAlive: 0 KeepAliveInBackground: 60000 ApplyDontDestroyOnLoad: 1 --- !u!4 &1452304941 From 488bc8d2be39a0219b1bb6e0b3432c15f700df39 Mon Sep 17 00:00:00 2001 From: Jona Steffen <69996027+jonast2@users.noreply.github.com> Date: Wed, 4 Jan 2023 23:18:50 +0100 Subject: [PATCH 3/6] Connected UndoRedoButton to UndoRedoMenu Upon pressing the UndoRedoButton the corresponding Menu appears. Added both the menu and button to the MainMenu Script --- .../VIAProMa/Assets/Scenes/MainScene.unity | 70 +++++++++++++++++++ .../Scripts/UI/Main Menu Cube/MainMenu.cs | 17 +++++ 2 files changed, 87 insertions(+) diff --git a/Frontend/VIAProMa/Assets/Scenes/MainScene.unity b/Frontend/VIAProMa/Assets/Scenes/MainScene.unity index 288eea6ba..888dc1007 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MainScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MainScene.unity @@ -2993,6 +2993,18 @@ GameObject: type: 3} m_PrefabInstance: {fileID: 1826346970} m_PrefabAsset: {fileID: 0} +--- !u!114 &656299787 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 6149896736291648801, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + m_PrefabInstance: {fileID: 6436379609130328663} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2077605939} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 150a868bdda813a4ba4539951bdc94eb, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &911172081 GameObject: m_ObjectHideFlags: 0 @@ -4426,6 +4438,11 @@ PrefabInstance: propertyPath: anchorPosition value: objectReference: {fileID: 1896800655} + - target: {fileID: 6149896736291648801, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: undoRedoButton + value: + objectReference: {fileID: 6436379609130328665} - target: {fileID: 6149896736291648801, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} propertyPath: anchorTransform @@ -4436,6 +4453,12 @@ PrefabInstance: propertyPath: anchoringManager value: objectReference: {fileID: 1310721815} + - target: {fileID: 6149896736291648801, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: undoRedoMenuPrefab + value: + objectReference: {fileID: 7372155236882747274, guid: 105b5bc1820dec448a917b7fc8205dc1, + type: 3} - target: {fileID: 6436379608399288069, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} propertyPath: profiles.Array.size @@ -4799,6 +4822,41 @@ PrefabInstance: propertyPath: m_isInputParsingRequired value: 1 objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.size + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target + value: + objectReference: {fileID: 656299787} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName + value: ShowUndoRedoMenu + objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName + value: i5.VIAProMa.UI.MainMenuCube.MainMenu, Assembly-CSharp + objectReference: {fileID: 0} + - target: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName + value: UnityEngine.Object, UnityEngine + objectReference: {fileID: 0} - target: {fileID: 8679160529903990039, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} propertyPath: m_Mesh @@ -4824,3 +4882,15 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 325b17018e9256a4fab4d429b4dcda87, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!114 &6436379609130328665 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 7893566428922470368, guid: 8c93205eb542a734dbe333bde16fe4ad, + type: 3} + m_PrefabInstance: {fileID: 6436379609130328663} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1410eac1ae94b4d4492a09cc368e152c, type: 3} + m_Name: + m_EditorClassIdentifier: diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs index 592fd8d41..8acbb9884 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs @@ -28,12 +28,14 @@ public class MainMenu : MonoBehaviourPunCallbacks [SerializeField] private TextMeshPro roomButtonText; [SerializeField] private Interactable chatButton; [SerializeField] private Interactable microphoneButton; + [SerializeField] private Interactable undoRedoButton; [Header("References")] [SerializeField] private GameObject issueShelfPrefab; [SerializeField] private GameObject visualizationShelfPrefab; [SerializeField] private GameObject loadShelfPrefab; [SerializeField] private GameObject avatarConfiguratorPrefab; + [SerializeField] private GameObject undoRedoMenuPrefab; private FoldController foldController; @@ -90,6 +92,10 @@ private void Awake() { SpecialDebugMessages.LogMissingReferenceError(this, nameof(microphoneButton)); } + if (undoRedoButton == null) + { + SpecialDebugMessages.LogMissingReferenceError(this, nameof(undoRedoButton)); + } if (issueShelfPrefab == null) { @@ -107,6 +113,10 @@ private void Awake() { SpecialDebugMessages.LogMissingReferenceError(this, nameof(avatarConfiguratorPrefab)); } + if (undoRedoMenuPrefab == null) + { + SpecialDebugMessages.LogMissingReferenceError(this, nameof(undoRedoMenuPrefab)); + } foldController = gameObject.GetComponent(); } @@ -145,6 +155,7 @@ private void CheckButtonStates() issueShelfButton.IsEnabled = PhotonNetwork.InRoom; visualizationShelfButton.IsEnabled = PhotonNetwork.InRoom; anchoringButton.IsEnabled = PhotonNetwork.InRoom; + // TODO: Photon Integration undoRedoButton = PhotonNetwork... } public override void OnPlayerEnteredRoom(Player newPlayer) @@ -244,6 +255,12 @@ public void ShowServerStatusMenu() foldController.InitalizeNewCloseTimer(); } + public void ShowUndoRedoMenu() + { + Vector3 targetPosition = transform.position + 1f * transform.right; + Instantiate(undoRedoMenuPrefab, targetPosition, Quaternion.identity); + } + public void RoomButtonClicked() { // if in lobby: show room menu From 7ff848cb1c837c2710bcefffe3ce4f50875b35ac Mon Sep 17 00:00:00 2001 From: Jona Steffen <69996027+jonast2@users.noreply.github.com> Date: Thu, 5 Jan 2023 20:42:04 +0100 Subject: [PATCH 4/6] Integrated UndoRedoMenu into WindowManager The UndoRedoMenu Prefab is integrated into WindowMangager.cs by creating a script UndoRedoMenu, which inherits from IWindow. Additionally, the close button now works by calling the Close() function defined by IWindow. --- .../Prefabs/UI/Menus/UndoRedoMenu.prefab | 21 ++++++++-- .../Scripts/UI/Main Menu Cube/MainMenu.cs | 4 +- .../Assets/Scripts/UI/UndoRedoMenu.meta | 8 ++++ .../Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs | 39 +++++++++++++++++++ .../UI/UndoRedoMenu/UndoRedoMenu.cs.meta | 11 ++++++ .../Assets/Scripts/UI/WindowManager.cs | 5 +++ 6 files changed, 82 insertions(+), 6 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs.meta diff --git a/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab b/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab index 062f9f6a2..13cb5716c 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab @@ -2728,7 +2728,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: Say "Close" + m_text: Say "Select" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 6a84f857bec7e7345843ae29404c57ce, type: 2} m_sharedMaterial: {fileID: 21202819797275496, guid: 6a84f857bec7e7345843ae29404c57ce, @@ -3018,9 +3018,9 @@ MonoBehaviour: OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: - m_MethodName: Increment + - m_Target: {fileID: -1392551736516312847} + m_TargetAssemblyTypeName: i5.VIAProMa.UI.Chat.UndoRedoMenu, Assembly-CSharp + m_MethodName: Close m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -6250,6 +6250,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7372155236882747275} + - component: {fileID: -1392551736516312847} m_Layer: 0 m_Name: UndoRedoMenu m_TagString: Untagged @@ -6273,6 +6274,18 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &-1392551736516312847 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7372155236882747274} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4fb1233d60754654b8d51bac1c919fb0, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &7372155236943476745 GameObject: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs index 8acbb9884..d900652a2 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs @@ -257,8 +257,8 @@ public void ShowServerStatusMenu() public void ShowUndoRedoMenu() { - Vector3 targetPosition = transform.position + 1f * transform.right; - Instantiate(undoRedoMenuPrefab, targetPosition, Quaternion.identity); + WindowManager.Instance.UndoRedoMenu.Open(undoRedoButton.transform.position - 0.5f * transform.right - AnchorManager.Instance.AnchorParent.transform.position, transform.localEulerAngles); + foldController.InitalizeNewCloseTimer(); } public void RoomButtonClicked() diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu.meta b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu.meta new file mode 100644 index 000000000..77454bf27 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5b62c9dd97ef81944afbb5420fa95944 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs new file mode 100644 index 000000000..6be423aec --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs @@ -0,0 +1,39 @@ +using i5.VIAProMa.Multiplayer.Chat; +using i5.VIAProMa.UI.InputFields; +using i5.VIAProMa.Utilities; +using Microsoft.MixedReality.Toolkit.UI; +using System; +using TMPro; +using UnityEngine; + +namespace i5.VIAProMa.UI.Chat +{ + public class UndoRedoMenu : MonoBehaviour, IWindow + { + public bool WindowEnabled { get; set; } + + public bool WindowOpen { get; private set; } + + public event EventHandler WindowClosed; + + public void Close() + { + WindowOpen = false; + WindowClosed?.Invoke(this, EventArgs.Empty); + gameObject.SetActive(false); + } + + public void Open() + { + gameObject.SetActive(true); + WindowOpen = true; + } + + public void Open(Vector3 position, Vector3 eulerAngles) + { + Open(); + transform.localPosition = position; + transform.localEulerAngles = eulerAngles; + } + } +} \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs.meta b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs.meta new file mode 100644 index 000000000..a1aa29b6f --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4fb1233d60754654b8d51bac1c919fb0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/WindowManager.cs b/Frontend/VIAProMa/Assets/Scripts/UI/WindowManager.cs index c4bc8e2fb..315030c6f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/WindowManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/WindowManager.cs @@ -14,6 +14,7 @@ public class WindowManager : Singleton [SerializeField] private GameObject saveProjectMenuPrefab; [SerializeField] private GameObject loginMenuPrefab; [SerializeField] private GameObject anchorMenuPrefab; + [SerializeField] private GameObject undoRedoMenuPrefab; private void Start() { @@ -23,6 +24,8 @@ private void Start() SaveProjectWindow = (SaveProjectWindow)InstantiateWindow(saveProjectMenuPrefab); LoginMenu = (LoginMenu)InstantiateWindow(loginMenuPrefab); AnchorMenu = (AnchoringMenu)InstantiateWindow(anchorMenuPrefab); + UndoRedoMenu = (UndoRedoMenu)InstantiateWindow(undoRedoMenuPrefab); + } private IWindow InstantiateWindow(GameObject prefab) @@ -50,5 +53,7 @@ private IWindow InstantiateWindow(GameObject prefab) public LoginMenu LoginMenu { get; private set; } public AnchoringMenu AnchorMenu { get; private set; } + + public UndoRedoMenu UndoRedoMenu { get; private set; } } } \ No newline at end of file From d02964e3ae53e9e6bb8e1e844be9c2dfcc3ec4da Mon Sep 17 00:00:00 2001 From: Jona Steffen <69996027+jonast2@users.noreply.github.com> Date: Fri, 6 Jan 2023 00:21:46 +0100 Subject: [PATCH 5/6] Added Constraints to UndoRedoMenu + FollowMe Button - Added Rotation Axis, Apparent Size and FollowMeToggle Constraints to the UndoRedoMenu - The FollowMe Button now activates/disables the FollowMeToggle Constraint, but starts disabled --- .../Prefabs/UI/Menus/UndoRedoMenu.prefab | 115 ++++++++++++++++-- .../Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs | 15 ++- 2 files changed, 112 insertions(+), 18 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab b/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab index 13cb5716c..860550be3 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/UI/Menus/UndoRedoMenu.prefab @@ -1062,7 +1062,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: Say "Undo" + m_text: Say "Select" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 6a84f857bec7e7345843ae29404c57ce, type: 2} m_sharedMaterial: {fileID: 21202819797275496, guid: 6a84f857bec7e7345843ae29404c57ce, @@ -1698,7 +1698,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: Say "Redo" + m_text: Say "Select" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 6a84f857bec7e7345843ae29404c57ce, type: 2} m_sharedMaterial: {fileID: 21202819797275496, guid: 6a84f857bec7e7345843ae29404c57ce, @@ -5619,9 +5619,9 @@ MonoBehaviour: OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: - m_MethodName: Increment + - m_Target: {fileID: -1392551736516312847} + m_TargetAssemblyTypeName: i5.VIAProMa.UI.Chat.UndoRedoMenu, Assembly-CSharp + m_MethodName: ToggleFollowMeComponent m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -6286,6 +6286,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4fb1233d60754654b8d51bac1c919fb0, type: 3} m_Name: m_EditorClassIdentifier: + Leiste: {fileID: 7372155237097694846} + LeisteFollowMeToggle: {fileID: 8671818701975417950} --- !u!1 &7372155236943476745 GameObject: m_ObjectHideFlags: 0 @@ -7237,8 +7239,12 @@ GameObject: - component: {fileID: 7372155237097694840} - component: {fileID: 7372155237097694843} - 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m_Enabled: 0 + m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5b3e6359c9750ad4fb8a05c9b8704d7b, type: 3} m_Name: @@ -7476,7 +7496,7 @@ MonoBehaviour: proximityType: 3 constraintOnRotation: 5 useLocalSpaceForConstraint: 0 ---- !u!114 &7372155237097694844 +--- !u!114 &5596427244317610076 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -7485,11 +7505,80 @@ MonoBehaviour: m_GameObject: {fileID: 7372155237097694846} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: a98de877dee5fc341b4eb59dfdab266c, type: 3} + m_Script: {fileID: 11500000, guid: a8de8ea738e499b4881e32114f0eeb25, type: 3} m_Name: m_EditorClassIdentifier: - autoConstraintSelection: 1 - selectedConstraints: [] + handType: 3 + proximityType: 3 +--- !u!114 &5767831623627357211 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7372155237097694846} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b55691ad5b034fe6966763a6e23818d2, type: 3} + m_Name: + m_EditorClassIdentifier: + trackedTargetType: 0 + trackedHandness: 3 + trackedHandJoint: 2 + transformOverride: {fileID: 0} + additionalOffset: {x: 0, y: 0, z: 0} + additionalRotation: {x: 0, y: 0, z: 0} + updateSolvers: 1 +--- !u!114 &8297587974824711684 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7372155237097694846} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4684083f6dff4a1d8a790bccc354fcf4, type: 3} + m_Name: + m_EditorClassIdentifier: + updateLinkedTransform: 0 + moveLerpTime: 0.1 + rotateLerpTime: 0.1 + scaleLerpTime: 0 + maintainScaleOnInitialization: 1 + smoothing: 1 + lifetime: 0 + referenceDirection: 1 + minDistance: 1 + maxDistance: 1 + minViewDegrees: 0 + maxViewDegrees: 30 + aspectV: 1 + ignoreAngleClamp: 0 + ignoreDistanceClamp: 0 + useFixedVerticalPosition: 0 + fixedVerticalPosition: -0.4 + orientToReferenceDirection: 0 +--- !u!114 &8671818701975417950 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7372155237097694846} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2d1fea68463e4e84b86c395b654f950d, type: 3} + m_Name: + m_EditorClassIdentifier: + visualizationObject: {fileID: 0} + interactableObject: {fileID: 0} + autoFollowAtDistance: 0 + autoFollowDistance: 2 + autoFollowTransformTarget: {fileID: 0} + autoFollowTriggered: + m_PersistentCalls: + m_Calls: [] --- !u!1 &7372155237116209757 GameObject: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs index 6be423aec..50a66bb2f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs +++ b/Frontend/VIAProMa/Assets/Scripts/UI/UndoRedoMenu/UndoRedoMenu.cs @@ -1,15 +1,15 @@ -using i5.VIAProMa.Multiplayer.Chat; -using i5.VIAProMa.UI.InputFields; -using i5.VIAProMa.Utilities; -using Microsoft.MixedReality.Toolkit.UI; +using Microsoft.MixedReality.Toolkit.UI; using System; -using TMPro; +using System.Collections.Generic; using UnityEngine; namespace i5.VIAProMa.UI.Chat { public class UndoRedoMenu : MonoBehaviour, IWindow { + [SerializeField] private GameObject Leiste; + [SerializeField] private FollowMeToggle LeisteFollowMeToggle; + public bool WindowEnabled { get; set; } public bool WindowOpen { get; private set; } @@ -27,6 +27,7 @@ public void Open() { gameObject.SetActive(true); WindowOpen = true; + LeisteFollowMeToggle.SetFollowMeBehavior(false); } public void Open(Vector3 position, Vector3 eulerAngles) @@ -35,5 +36,9 @@ public void Open(Vector3 position, Vector3 eulerAngles) transform.localPosition = position; transform.localEulerAngles = eulerAngles; } + public void ToggleFollowMeComponent() + { + LeisteFollowMeToggle.ToggleFollowMeBehavior(); + } } } \ No newline at end of file From 72eb18322ebc7cb1802453037ac6cc1e77590c00 Mon Sep 17 00:00:00 2001 From: Jona Steffen <69996027+jonast2@users.noreply.github.com> Date: Fri, 6 Jan 2023 15:46:37 +0100 Subject: [PATCH 6/6] Fixed missing reference to prefab menu The [SerializeField] reference to the UndoRedoMenu Prefab from the WindowManager got reset. This was fixed. --- Frontend/VIAProMa/Assets/Scenes/MainScene.unity | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Frontend/VIAProMa/Assets/Scenes/MainScene.unity b/Frontend/VIAProMa/Assets/Scenes/MainScene.unity index 888dc1007..4d4b4c3a0 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MainScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MainScene.unity @@ -3633,6 +3633,12 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 1896800655} m_Modifications: + - target: {fileID: 142782020403195696, guid: 6580c13df571c9242b86ffe5fe901102, + type: 3} + propertyPath: undoRedoMenuPrefab + value: + objectReference: {fileID: 7372155236882747274, guid: 105b5bc1820dec448a917b7fc8205dc1, + type: 3} - target: {fileID: 439484614112030367, guid: 6580c13df571c9242b86ffe5fe901102, type: 3} propertyPath: sceneViewId