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_posts/2018-10-24-multithreading-rust-and-wasm.md

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@@ -449,8 +449,8 @@ inconsequential modifications][ray-patches] I was able to use the project *as
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is* on the web.
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> As a side note, this is one of the awesome aspects of Rust and Cargo. It took
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> no time at all to find a raytracer, integrate it, and compile it to wasm and
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> running in a browser.
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> no time at all to find a raytracer, integrate it, compile it to wasm, and
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> run in a browser.
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With raytracing (or at least how this raytracer worked) it's an embarassingly
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parallel task as all pixels of an image are rendered entirely independently of

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