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Merge pull request #31 from jonathanKingston/patch-1
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_posts/2018-10-24-multithreading-rust-and-wasm.md

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@@ -42,7 +42,7 @@ While one might naively expect that the idea of "WebAssembly threads" is
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something like "add pthreads" or "add `std::thread`" to wasm, the current
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proposal for threads in WebAssembly is actually quite different! Instead of
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providing a full library experience the threads proposal is instead specifying
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the fundamental building blocks upon wich you can build a threading library.
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the fundamental building blocks upon which you can build a threading library.
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#### Atomic Instructions
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Instead we'll need to arrange for memory to be imported not exported. That can
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be a bit of a pain to set up and work with, though, so `wasm-bindgen` can
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continue to take care of instantation in the JS bindings so users don't have to
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continue to take care of instantiation in the JS bindings so users don't have to
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worry about it.
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Note that for now LLVM/LLD also don't currently implement a memory object that's
@@ -452,7 +452,7 @@ is* on the web.
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> no time at all to find a raytracer, integrate it, compile it to wasm, and
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> run in a browser.
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With raytracing (or at least how this raytracer worked) it's an embarassingly
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With raytracing (or at least how this raytracer worked) it's an embarrassingly
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parallel task as all pixels of an image are rendered entirely independently of
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all others. This meant we could rig up a way to [fan out work for pixels amongst
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worker threads][worker-threads] pretty easily.

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