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Apparently macOS (and iOS, #43) has a framework called IOSurface for exchanging framebuffers and textures between processes, which sounds similar to the idea behind dmabufs on Linux. I think we should be use IOSurfaces for a front and back buffer, and use IOSurfaceGetBaseAddress to get a pointer to write into for no-copy presentation (#65)? Assuming it can work with the right pixel format.