Description
I am trying to use StdRng
in a no_std
context where the stack is rather small. I found that the stack is overflowed when the RNG is constructed.
Basically, rand_core::SeedableRng::seed_from_u64
calls <rand::rngs::std::StdRng as rand_core::SeedableRng>::from_seed
, which calls <rand_hc::hc128::Hc128Rng as rand_core::SeedableRng>::from_seed
, which calls BlockRng::<Hc128Core>::from_seed
... etc
And each of these allocates a huge amount of space on the stack for the return value, which leads to a stack overflow. I imagine it is also quite slow on a normal platform too, since a lot of values will be copied on the stack.
TBH, I'm not really sure what the solution is. It seems like allocating the RNG on the heap is the right way to avoid all of this copying on the stack. On the other, perhaps marking some of the constructors #[inline(always)]
would solve the problem?