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&& operator chains (and ||, possibly) generates unoptimizable LLVM IR #83623

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Description

tl;dr: Current IR generated by && chain too hard to optimize for LLVM and always compiles to chain of jumps.

I started of investigation of this from this Reddit thread about lack of using SIMD instructions in PartialEq implementations.

Current Rust PartialEq

I assumed that PartialEq implementation generates code like:

handwritten eq

pub struct Blueprint {
    pub fuel_tank_size: u32,
    pub payload: u32,
    pub wheel_diameter: u32,
    pub wheel_width: u32,
    pub storage: u32,
}

impl PartialEq for Blueprint{
    fn eq(&self, other: &Self)->bool{
       (self.fuel_tank_size == other.fuel_tank_size)
            && (self.payload == other.payload)
            && (self.wheel_diameter == other.wheel_diameter)
            && (self.wheel_width == other.wheel_width)
            && (self.storage == other.storage)
    }
}

and it produce such asm:

<example::Blueprint as core::cmp::PartialEq>::eq:
        mov     eax, dword ptr [rdi]
        cmp     eax, dword ptr [rsi]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 4]
        cmp     eax, dword ptr [rsi + 4]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 8]
        cmp     eax, dword ptr [rsi + 8]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 12]
        cmp     eax, dword ptr [rsi + 12]
        jne     .LBB0_1
        mov     ecx, dword ptr [rdi + 16]
        mov     al, 1
        cmp     ecx, dword ptr [rsi + 16]
        jne     .LBB0_1
        ret
.LBB0_1:
        xor     eax, eax
        ret

godbolt link for handwritten Eq

It is quite ineffective because have 5 branches which probably can be replaced by few SIMD instructions.

State on Clang land

So I decided to look how Clang compiles similar code (to know, if there some LLVM issue). So I written such code:

clang code and asm

#include <cstdint>

struct Blueprint{
    uint32_t fuel_tank_size;
    uint32_t payload;
    uint32_t wheel_diameter;
    uint32_t wheel_width;
    uint32_t storage;
};

bool operator==(const Blueprint& th, const Blueprint& arg)noexcept{
    return th.fuel_tank_size == arg.fuel_tank_size
            && th.payload == arg.payload
            && th.wheel_diameter  == arg.wheel_diameter
            && th.wheel_width == arg.wheel_width
            && th.storage == arg.storage;
}

And asm

operator==(Blueprint const&, Blueprint const&):                    # @operator==(Blueprint const&, Blueprint const&)
        movdqu  xmm0, xmmword ptr [rdi]
        movdqu  xmm1, xmmword ptr [rsi]
        pcmpeqb xmm1, xmm0
        movd    xmm0, dword ptr [rdi + 16]      # xmm0 = mem[0],zero,zero,zero
        movd    xmm2, dword ptr [rsi + 16]      # xmm2 = mem[0],zero,zero,zero
        pcmpeqb xmm2, xmm0
        pand    xmm2, xmm1
        pmovmskb        eax, xmm2
        cmp     eax, 65535
        sete    al
        ret

Also, godbolt with Clang code.

As you see, Clang successfully optimizes the code to use SIMD instructions and doesn't ever generates branches.

Rust variants of good asm generation

I checked other code variants in Rust.

Rust variants and ASM

pub struct Blueprint {
    pub fuel_tank_size: u32,
    pub payload: u32,
    pub wheel_diameter: u32,
    pub wheel_width: u32,
    pub storage: u32,
}

// Equivalent of #[derive(PartialEq)]
pub fn eq0(a: &Blueprint, b: &Blueprint)->bool{
    (a.fuel_tank_size == b.fuel_tank_size)
        && (a.payload == b.payload)
        && (a.wheel_diameter == b.wheel_diameter)
        && (a.wheel_width == b.wheel_width)
        && (a.storage == b.storage)
}

// Optimizes good but changes semantics
pub fn eq1(a: &Blueprint, b: &Blueprint)->bool{
    (a.fuel_tank_size == b.fuel_tank_size)
        & (a.payload == b.payload)
        & (a.wheel_diameter == b.wheel_diameter)
        & (a.wheel_width == b.wheel_width)
        & (a.storage == b.storage)
}

// Optimizes good and have same semantics as PartialEq
pub fn eq2(a: &Blueprint, b: &Blueprint)->bool{
    if a.fuel_tank_size != b.fuel_tank_size{
        return false;
    }
    if a.payload != b.payload{
        return false;
    }
    if a.wheel_diameter != b.wheel_diameter{
        return false;
    }
    if a.wheel_width != b.wheel_width{
        return false;
    }
    if a.storage != b.storage{
        return false;
    }
    true
}
example::eq0:
        mov     eax, dword ptr [rdi]
        cmp     eax, dword ptr [rsi]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 4]
        cmp     eax, dword ptr [rsi + 4]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 8]
        cmp     eax, dword ptr [rsi + 8]
        jne     .LBB0_1
        mov     eax, dword ptr [rdi + 12]
        cmp     eax, dword ptr [rsi + 12]
        jne     .LBB0_1
        mov     ecx, dword ptr [rdi + 16]
        mov     al, 1
        cmp     ecx, dword ptr [rsi + 16]
        jne     .LBB0_1
        ret
.LBB0_1:
        xor     eax, eax
        ret

example::eq1:
        mov     eax, dword ptr [rdi + 16]
        cmp     eax, dword ptr [rsi + 16]
        vmovdqu xmm0, xmmword ptr [rdi]
        sete    cl
        vpcmpeqd        xmm0, xmm0, xmmword ptr [rsi]
        vmovmskps       eax, xmm0
        cmp     al, 15
        sete    al
        and     al, cl
        ret

example::eq2:
        vmovdqu xmm0, xmmword ptr [rdi]
        vmovd   xmm1, dword ptr [rdi + 16]
        vmovd   xmm2, dword ptr [rsi + 16]
        vpxor   xmm1, xmm1, xmm2
        vpxor   xmm0, xmm0, xmmword ptr [rsi]
        vpor    xmm0, xmm0, xmm1
        vptest  xmm0, xmm0
        sete    al
        ret

And godbolt link with variants

Function eq0 uses &&, eq1 uses & so has different semantics, eq2 has similar semantics but optimized better.
eq1 is very simple case (we have one block generated by rustc which easily optimized) and has different semantics so we skip it.
We would use eq0 and eq2 further.

Investigation of LLVM IR

clang and eq2 cases successfully proved that LLVM capable to optimization of && so I started to investigate generated LLVM IR and optimized LLVM IR. I decided to check differences of IR for clang, eq0 and eq2.

I would put first generated LLVM IR, its diagram, and optimized LLVM IR for cases. Also, I used different code in files than godbolt so function names aren't match for case names.

Clang IR

I compiled code to LLVM IR using clang++ is_sorted.cpp -O0 -S -emit-llvm, removed optnone attribut manually, then looked optimizations using opt -O3 -print-before-all -print-after-all 2>passes.ll

Code and diagrams

real code

#include <cstdint>

struct Blueprint{
    uint32_t fuel_tank_size;
    uint32_t payload;
    uint32_t wheel_diameter;
    uint32_t wheel_width;
    uint32_t storage;
};

bool operator==(const Blueprint& th, const Blueprint& arg)noexcept{
    return th.fuel_tank_size == arg.fuel_tank_size
            && th.payload == arg.payload
            && th.wheel_diameter  == arg.wheel_diameter
            && th.wheel_width == arg.wheel_width
            && th.storage == arg.storage;
}

So first generated LLVM IR

%struct.Blueprint = type { i32, i32, i32, i32, i32 }

; Function Attrs: noinline nounwind optnone uwtable
define dso_local zeroext i1 @_ZeqRK9BlueprintS1_(%struct.Blueprint* nonnull align 4 dereferenceable(20) %0, %struct.Blueprint* nonnull align 4 dereferenceable(20) %1) #0 {
  %3 = alloca %struct.Blueprint*, align 8
  %4 = alloca %struct.Blueprint*, align 8
  store %struct.Blueprint* %0, %struct.Blueprint** %3, align 8
  store %struct.Blueprint* %1, %struct.Blueprint** %4, align 8
  %5 = load %struct.Blueprint*, %struct.Blueprint** %3, align 8
  %6 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %5, i32 0, i32 0
  %7 = load i32, i32* %6, align 4
  %8 = load %struct.Blueprint*, %struct.Blueprint** %4, align 8
  %9 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %8, i32 0, i32 0
  %10 = load i32, i32* %9, align 4
  %11 = icmp eq i32 %7, %10
  br i1 %11, label %12, label %44

12:                                               ; preds = %2
  %13 = load %struct.Blueprint*, %struct.Blueprint** %3, align 8
  %14 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %13, i32 0, i32 1
  %15 = load i32, i32* %14, align 4
  %16 = load %struct.Blueprint*, %struct.Blueprint** %4, align 8
  %17 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %16, i32 0, i32 1
  %18 = load i32, i32* %17, align 4
  %19 = icmp eq i32 %15, %18
  br i1 %19, label %20, label %44

20:                                               ; preds = %12
  %21 = load %struct.Blueprint*, %struct.Blueprint** %3, align 8
  %22 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %21, i32 0, i32 2
  %23 = load i32, i32* %22, align 4
  %24 = load %struct.Blueprint*, %struct.Blueprint** %4, align 8
  %25 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %24, i32 0, i32 2
  %26 = load i32, i32* %25, align 4
  %27 = icmp eq i32 %23, %26
  br i1 %27, label %28, label %44

28:                                               ; preds = %20
  %29 = load %struct.Blueprint*, %struct.Blueprint** %3, align 8
  %30 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %29, i32 0, i32 3
  %31 = load i32, i32* %30, align 4
  %32 = load %struct.Blueprint*, %struct.Blueprint** %4, align 8
  %33 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %32, i32 0, i32 3
  %34 = load i32, i32* %33, align 4
  %35 = icmp eq i32 %31, %34
  br i1 %35, label %36, label %44

36:                                               ; preds = %28
  %37 = load %struct.Blueprint*, %struct.Blueprint** %3, align 8
  %38 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %37, i32 0, i32 4
  %39 = load i32, i32* %38, align 4
  %40 = load %struct.Blueprint*, %struct.Blueprint** %4, align 8
  %41 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %40, i32 0, i32 4
  %42 = load i32, i32* %41, align 4
  %43 = icmp eq i32 %39, %42
  br label %44

44:                                               ; preds = %36, %28, %20, %12, %2
  %45 = phi i1 [ false, %28 ], [ false, %20 ], [ false, %12 ], [ false, %2 ], [ %43, %36 ]
  ret i1 %45
}

Picture of control flow
Clang control flow diagram

Optimized LLVM

; Function Attrs: noinline norecurse nounwind readonly uwtable
define dso_local zeroext i1 @_ZeqRK9BlueprintS1_(%struct.Blueprint* nocapture nonnull readonly align 4 dereferenceable(20) %0, %struct.Blueprint* nocapture nonnull readonly align 4 dereferenceable(20) %1) local_unnamed_addr #0 {
  %3 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %0, i64 0, i32 0
  %4 = load i32, i32* %3, align 4
  %5 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %1, i64 0, i32 0
  %6 = load i32, i32* %5, align 4
  %7 = icmp eq i32 %4, %6
  br i1 %7, label %8, label %32

8:                                                ; preds = %2
  %9 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %0, i64 0, i32 1
  %10 = load i32, i32* %9, align 4
  %11 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %1, i64 0, i32 1
  %12 = load i32, i32* %11, align 4
  %13 = icmp eq i32 %10, %12
  br i1 %13, label %14, label %32

14:                                               ; preds = %8
  %15 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %0, i64 0, i32 2
  %16 = load i32, i32* %15, align 4
  %17 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %1, i64 0, i32 2
  %18 = load i32, i32* %17, align 4
  %19 = icmp eq i32 %16, %18
  br i1 %19, label %20, label %32

20:                                               ; preds = %14
  %21 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %0, i64 0, i32 3
  %22 = load i32, i32* %21, align 4
  %23 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %1, i64 0, i32 3
  %24 = load i32, i32* %23, align 4
  %25 = icmp eq i32 %22, %24
  br i1 %25, label %26, label %32

26:                                               ; preds = %20
  %27 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %0, i64 0, i32 4
  %28 = load i32, i32* %27, align 4
  %29 = getelementptr inbounds %struct.Blueprint, %struct.Blueprint* %1, i64 0, i32 4
  %30 = load i32, i32* %29, align 4
  %31 = icmp eq i32 %28, %30
  br label %32

32:                                               ; preds = %26, %20, %14, %8, %2
  %33 = phi i1 [ false, %20 ], [ false, %14 ], [ false, %8 ], [ false, %2 ], [ %31, %26 ]
  ret i1 %33
}

As you see, Clang original code doesn't changed much, it removed only copying from source structs to temporary locals.
Original control flow is very clear and last block utilizes single phi node with a lot of inputs to fill result value.

Rust eq2 case

I generated LLVM code using such command: rustc +nightly cmp.rs --emit=llvm-ir -C opt-level=3 -C codegen-units=1 --crate-type=rlib -C 'llvm-args=-print-after-all -print-before-all' 2>passes.ll

Rust eq2 case IR and graphs
real code
pub struct Blueprint {
    pub fuel_tank_size: u32,
    pub payload: u32,
    pub wheel_diameter: u32,
    pub wheel_width: u32,
    pub storage: u32,
}

impl PartialEq for Blueprint{
    fn eq(&self, other: &Self)->bool{
        if self.fuel_tank_size != other.fuel_tank_size{
            return false;
        }
        if self.payload != other.payload{
            return false;
        }
        if self.wheel_diameter != other.wheel_diameter{
            return false;
        }
        if self.wheel_width != other.wheel_width{
            return false;
        }
        if self.storage != other.storage{
            return false;
        }
       true
    }
}

It generates such IR:

; Function Attrs: nonlazybind uwtable
define zeroext i1 @"_ZN55_$LT$cmp..Blueprint$u20$as$u20$core..cmp..PartialEq$GT$2eq17h7ce388cf7c1072a4E"(%Blueprint* noalias readonly align 4 dereferenceable(20) %self, %Blueprint* noalias readonly align 4 dereferenceable(20) %other) unnamed_addr #0 {
start:
  %0 = alloca i8, align 1
  %1 = bitcast %Blueprint* %self to i32*
  %_4 = load i32, i32* %1, align 4
  %2 = bitcast %Blueprint* %other to i32*
  %_5 = load i32, i32* %2, align 4
  %_3 = icmp ne i32 %_4, %_5
  br i1 %_3, label %bb1, label %bb2

bb1:                                              ; preds = %start
  store i8 0, i8* %0, align 1
  br label %bb11

bb2:                                              ; preds = %start
  %3 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 3
  %_7 = load i32, i32* %3, align 4
  %4 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 3
  %_8 = load i32, i32* %4, align 4
  %_6 = icmp ne i32 %_7, %_8
  br i1 %_6, label %bb3, label %bb4

bb3:                                              ; preds = %bb2
  store i8 0, i8* %0, align 1
  br label %bb11

bb4:                                              ; preds = %bb2
  %5 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 5
  %_10 = load i32, i32* %5, align 4
  %6 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 5
  %_11 = load i32, i32* %6, align 4
  %_9 = icmp ne i32 %_10, %_11
  br i1 %_9, label %bb5, label %bb6

bb5:                                              ; preds = %bb4
  store i8 0, i8* %0, align 1
  br label %bb11

bb6:                                              ; preds = %bb4
  %7 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 7
  %_13 = load i32, i32* %7, align 4
  %8 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 7
  %_14 = load i32, i32* %8, align 4
  %_12 = icmp ne i32 %_13, %_14
  br i1 %_12, label %bb7, label %bb8

bb7:                                              ; preds = %bb6
  store i8 0, i8* %0, align 1
  br label %bb11

bb8:                                              ; preds = %bb6
  %9 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 9
  %_16 = load i32, i32* %9, align 4
  %10 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 9
  %_17 = load i32, i32* %10, align 4
  %_15 = icmp ne i32 %_16, %_17
  br i1 %_15, label %bb9, label %bb10

bb9:                                              ; preds = %bb8
  store i8 0, i8* %0, align 1
  br label %bb11

bb10:                                             ; preds = %bb8
  store i8 1, i8* %0, align 1
  br label %bb11

bb11:                                             ; preds = %bb10, %bb9, %bb7, %bb5, %bb3, %bb1
  %11 = load i8, i8* %0, align 1, !range !2
  %12 = trunc i8 %11 to i1
  ret i1 %12
}

Which can be described with such picture
Rust eq2 control flow

And after optimizations it would end with:

; Function Attrs: norecurse nounwind nonlazybind readonly uwtable willreturn
define zeroext i1 @"_ZN55_$LT$cmp..Blueprint$u20$as$u20$core..cmp..PartialEq$GT$2eq17h7ce388cf7c1072a4E"(%Blueprint* noalias nocapture readonly align 4 dereferenceable(20) %self, %Blueprint* noalias nocapture readonly align 4 dereferenceable(20) %other) unnamed_addr #0 {
start:
  %0 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 0, i64 0
  %_4 = load i32, i32* %0, align 4
  %1 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 0, i64 0
  %_5 = load i32, i32* %1, align 4
  %_3.not = icmp eq i32 %_4, %_5
  br i1 %_3.not, label %bb2, label %bb11

bb2:                                              ; preds = %start
  %2 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 3
  %_7 = load i32, i32* %2, align 4
  %3 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 3
  %_8 = load i32, i32* %3, align 4
  %_6.not = icmp eq i32 %_7, %_8
  br i1 %_6.not, label %bb4, label %bb11

bb4:                                              ; preds = %bb2
  %4 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 5
  %_10 = load i32, i32* %4, align 4
  %5 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 5
  %_11 = load i32, i32* %5, align 4
  %_9.not = icmp eq i32 %_10, %_11
  br i1 %_9.not, label %bb6, label %bb11

bb6:                                              ; preds = %bb4
  %6 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 7
  %_13 = load i32, i32* %6, align 4
  %7 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 7
  %_14 = load i32, i32* %7, align 4
  %_12.not = icmp eq i32 %_13, %_14
  br i1 %_12.not, label %bb8, label %bb11

bb8:                                              ; preds = %bb6
  %8 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 9
  %_16 = load i32, i32* %8, align 4
  %9 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 9
  %_17 = load i32, i32* %9, align 4
  %_15.not = icmp eq i32 %_16, %_17
  ret i1 %_15.not

bb11:                                             ; preds = %bb6, %bb4, %bb2, %start
  ret i1 false
}

In general, algorithm can be described as

  1. Allocate single byte in stack and store its reference
  2. In bad cases stores false into the byte and jump to end.
  3. In last check store last comparison into byte and jump to end
  4. return data from byte.

This indirect usage of byte is optimized in mem2reg phase to pretty SSA form and control flow remains forward only.

Rust eq0 case (which used in reality very often and optimizes bad)

IR code and control flow diagrams
Real code
pub struct Blueprint {
    pub fuel_tank_size: u32,
    pub payload: u32,
    pub wheel_diameter: u32,
    pub wheel_width: u32,
    pub storage: u32,
}
impl PartialEq for Blueprint{
   fn eq(&self, other: &Self)->bool{
      (self.fuel_tank_size == other.fuel_tank_size)
           && (self.payload == other.payload)
           && (self.wheel_diameter == other.wheel_diameter)
           && (self.wheel_width == other.wheel_width)
           && (self.storage == other.storage)
   }
}

So, rustc generates such code:

; Function Attrs: nonlazybind uwtable
define zeroext i1 @"_ZN55_$LT$cmp..Blueprint$u20$as$u20$core..cmp..PartialEq$GT$2eq17h7ce388cf7c1072a4E"(%Blueprint* noalias readonly align 4 dereferenceable(20) %self, %Blueprint* noalias readonly align 4 dereferenceable(20) %other) unnamed_addr #0 {
start:
  %_5 = alloca i8, align 1
  %_4 = alloca i8, align 1
  %_3 = alloca i8, align 1
  %0 = alloca i8, align 1
  call void @llvm.lifetime.start.p0i8(i64 1, i8* %_3)
  call void @llvm.lifetime.start.p0i8(i64 1, i8* %_4)
  call void @llvm.lifetime.start.p0i8(i64 1, i8* %_5)
  %1 = bitcast %Blueprint* %self to i32*
  %_7 = load i32, i32* %1, align 4
  %2 = bitcast %Blueprint* %other to i32*
  %_8 = load i32, i32* %2, align 4
  %_6 = icmp eq i32 %_7, %_8
  br i1 %_6, label %bb15, label %bb14

bb1:                                              ; preds = %bb3
  store i8 1, i8* %0, align 1
  br label %bb4

bb2:                                              ; preds = %bb3, %bb8
  store i8 0, i8* %0, align 1
  br label %bb4

bb3:                                              ; preds = %bb8
  %3 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 9
  %_19 = load i32, i32* %3, align 4
  %4 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 9
  %_20 = load i32, i32* %4, align 4
  %_18 = icmp eq i32 %_19, %_20
  br i1 %_18, label %bb1, label %bb2

bb4:                                              ; preds = %bb2, %bb1
  call void @llvm.lifetime.end.p0i8(i64 1, i8* %_3)
  %5 = load i8, i8* %0, align 1, !range !2
  %6 = trunc i8 %5 to i1
  ret i1 %6

bb5:                                              ; preds = %bb7
  store i8 1, i8* %_3, align 1
  br label %bb8

bb6:                                              ; preds = %bb7, %bb12
  store i8 0, i8* %_3, align 1
  br label %bb8

bb7:                                              ; preds = %bb12
  %7 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 7
  %_16 = load i32, i32* %7, align 4
  %8 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 7
  %_17 = load i32, i32* %8, align 4
  %_15 = icmp eq i32 %_16, %_17
  br i1 %_15, label %bb5, label %bb6

bb8:                                              ; preds = %bb6, %bb5
  call void @llvm.lifetime.end.p0i8(i64 1, i8* %_4)
  %9 = load i8, i8* %_3, align 1, !range !2
  %10 = trunc i8 %9 to i1
  br i1 %10, label %bb3, label %bb2

bb9:                                              ; preds = %bb11
  store i8 1, i8* %_4, align 1
  br label %bb12

bb10:                                             ; preds = %bb11, %bb16
  store i8 0, i8* %_4, align 1
  br label %bb12

bb11:                                             ; preds = %bb16
  %11 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 5
  %_13 = load i32, i32* %11, align 4
  %12 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 5
  %_14 = load i32, i32* %12, align 4
  %_12 = icmp eq i32 %_13, %_14
  br i1 %_12, label %bb9, label %bb10

bb12:                                             ; preds = %bb10, %bb9
  call void @llvm.lifetime.end.p0i8(i64 1, i8* %_5)
  %13 = load i8, i8* %_4, align 1, !range !2
  %14 = trunc i8 %13 to i1
  br i1 %14, label %bb7, label %bb6

bb13:                                             ; preds = %bb15
  store i8 1, i8* %_5, align 1
  br label %bb16

bb14:                                             ; preds = %bb15, %start
  store i8 0, i8* %_5, align 1
  br label %bb16

bb15:                                             ; preds = %start
  %15 = getelementptr inbounds %Blueprint, %Blueprint* %self, i32 0, i32 3
  %_10 = load i32, i32* %15, align 4
  %16 = getelementptr inbounds %Blueprint, %Blueprint* %other, i32 0, i32 3
  %_11 = load i32, i32* %16, align 4
  %_9 = icmp eq i32 %_10, %_11
  br i1 %_9, label %bb13, label %bb14

bb16:                                             ; preds = %bb14, %bb13
  %17 = load i8, i8* %_5, align 1, !range !2
  %18 = trunc i8 %17 to i1
  br i1 %18, label %bb11, label %bb10
}

Which has such control flow
Control flow of eq0 case

And get optimized to this:

; Function Attrs: norecurse nounwind nonlazybind readonly uwtable willreturn
define zeroext i1 @"_ZN55_$LT$cmp..Blueprint$u20$as$u20$core..cmp..PartialEq$GT$2eq17h7ce388cf7c1072a4E"(%Blueprint* noalias nocapture readonly align 4 dereferenceable(20) %self, %Blueprint* noalias nocapture readonly align 4 dereferenceable(20) %other) unnamed_addr #0 {
start:
  %0 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 0, i64 0
  %_7 = load i32, i32* %0, align 4
  %1 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 0, i64 0
  %_8 = load i32, i32* %1, align 4
  %_6 = icmp eq i32 %_7, %_8
  br i1 %_6, label %bb15, label %bb2

bb2:                                              ; preds = %start, %bb15, %bb11, %bb7, %bb3
  br label %bb4

bb3:                                              ; preds = %bb7
  %2 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 9
  %_19 = load i32, i32* %2, align 4
  %3 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 9
  %_20 = load i32, i32* %3, align 4
  %_18 = icmp eq i32 %_19, %_20
  br i1 %_18, label %bb4, label %bb2

bb4:                                              ; preds = %bb3, %bb2
  %.0 = phi i1 [ false, %bb2 ], [ true, %bb3 ]
  ret i1 %.0

bb7:                                              ; preds = %bb11
  %4 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 7
  %_16 = load i32, i32* %4, align 4
  %5 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 7
  %_17 = load i32, i32* %5, align 4
  %_15 = icmp eq i32 %_16, %_17
  br i1 %_15, label %bb3, label %bb2

bb11:                                             ; preds = %bb15
  %6 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 5
  %_13 = load i32, i32* %6, align 4
  %7 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 5
  %_14 = load i32, i32* %7, align 4
  %_12 = icmp eq i32 %_13, %_14
  br i1 %_12, label %bb7, label %bb2

bb15:                                             ; preds = %start
  %8 = getelementptr inbounds %Blueprint, %Blueprint* %self, i64 0, i32 3
  %_10 = load i32, i32* %8, align 4
  %9 = getelementptr inbounds %Blueprint, %Blueprint* %other, i64 0, i32 3
  %_11 = load i32, i32* %9, align 4
  %_9 = icmp eq i32 %_10, %_11
  br i1 %_9, label %bb11, label %bb2
}

Well, it is really hard to tell whats going on in the generated code. Control flow operators placed basically in reversed order (first checked condition put in last position, then it jumps in both cases back than jumps against after condition), and such behaviour doesn't change during optimization passes and in final generated ASM we end with a lot of jumps and miss SIMD usage.
It looks like that LLVM fails to reorganize this blocks in more natural order and probably fails to understand many temporary allocas.

Conclusions of LLVM IR research

Let's look the control flow diagrams last time.

Clang:
Clang control flow diagram

Rust eq2 (with manual early returns)
Rust eq2 control flow

Rust eq0 with usage of && operator.
Control flow of eq0 case

Finally, I have 2 ideas of new algorithms which can be generated by proper codegen for && chains:

First approach

We need exploit φ nodes with lots of inputs from Clang approach:
Pseudocode:

b0:
  if first_equation jump to b1 else to b_last
b1:
  if second_equation jump to b2 else b_last
b2: ...
...
bn: if nth_equation: jump to b_true else b_last:
b_true: jump to b_last
b_last:
  %result = phi i1 [false, b0], [false, b1], ..., [false, bn], [true, b_true]

Probably, it is the best solution because LLVM tends to handle Clang approach better and this code is already in SSA form which is loved by optimizations.

Second approach

Pseudocode

start: 
    %byte = allocate byte here
    store %byte true
b0:
   if first_equation jump to b2 else to b_false
b1:
   if second_equation jump to b3 else to b_false
b2:
...
bn:
   if nth_equation jump to b_last else to b_false
b_false:
   store %byte false
b_last:
   load %byte

This version is less friendly to the optimizer because we use pointer here but it would be converted to SSA form in mem2reg phase of optimization.

Implementing of such algorithms would probably require handling of chains of && operators as one prefix operator with many arguments e.g. &&(arg0, arg1, ..., argN).

I don't know which part of pipeline is needed to be changed to fix this and which my suggested generated code is easier to produce.

Also, very I expect same problem with || operator implementation too.

Importance and final thoughts

This bug effectively prevents SIMD optimizations in most #[derive(PartialEq)] and some other places too so fixing it could lead to big performance gains. Hope my investigation of this bug would help to fix it.

Also, sorry for possible weird wording and grammar mistakes because English isn't native language for me.

And finally, which rustc and clang I used:

$ clang++-11 --version
Ubuntu clang version 11.0.0-2~ubuntu20.04.1
Target: x86_64-pc-linux-gnu
Thread model: posix
InstalledDir: /usr/bin

$ rustc +nightly --version
rustc 1.53.0-nightly (07e0e2ec2 2021-03-24)
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    A-LLVMArea: Code generation parts specific to LLVM. Both correctness bugs and optimization-related issues.C-enhancementCategory: An issue proposing an enhancement or a PR with one.C-optimizationCategory: An issue highlighting optimization opportunities or PRs implementing suchI-slowIssue: Problems and improvements with respect to performance of generated code.T-compilerRelevant to the compiler team, which will review and decide on the PR/issue.

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