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Signal-trap table #22

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@graydon

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@graydon

OS signals currently don't get trapped properly, nor do we have a timer thread that interrupts a runaway task. Add such, using a flag to indicate a pending signal. Put a check at preemption points (fn entries and loop edges).

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    A-runtimeArea: std's runtime and "pre-main" init for handling backtraces, unwinds, stack overflows

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