Skip to content

N30: Veloren #926

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
42 changes: 42 additions & 0 deletions content/news/030/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,48 @@ or joining [their Discord][wor-discord].
[wor-fast]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
[wor-discord]: https://discord.gg/JGeVt5XwPP

### [Veloren][veloren]

![Bright lantern](veloren.jpg)
_A light to keep the night away_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In January, another [Veloren Reading Club was
recorded]([veloren-reading-club-4])!. The `entity_sync` system was refactored to
be parallel. This was the largest bottleneck during the last release party, and
this fix will allow us to more easily surpass the 200 player mark on the server.
Work has been done to improve dagger animations. Sounds for flowing rivers are
now more bubbly sounding. Work is happening to get the OpenGL renderer to work
with WGPU for Veloren, as the project transitioned to Vulkan, but wants to keep
backward compatibility for older GPUs.

Skiing and ice skating have gotten to a playable state. The mounts system was
overhauled to make it more ergonomic to work with, you can [watch a video of
that here][veloren-mounts]. Several shaders experimental shaders have been
added, along with a "point glow" which help lanterns look better. With these new
shaders, swimming underwater is a whole new experience! A tracking issue was
created for worldgen issues that will help coordinate direction for some large
systems in the future.

January's full weekly devlogs: "This Week In Veloren...":
[#152][veloren-152],
[#153][veloren-153],
[#154][veloren-154],
[#155][veloren-155],
[#156][veloren-156].

[veloren]: https://veloren.net
[veloren-mounts]: https://www.youtube.com/watch?v=fJpeOJT78TI
[veloren-reading-club-4]: https://www.youtube.com/watch?v=nR2WDBMjkh8

[veloren-152]: https://veloren.net/devblog-152
[veloren-153]: https://veloren.net/devblog-153
[veloren-154]: https://veloren.net/devblog-154
[veloren-155]: https://veloren.net/devblog-155
[veloren-156]: https://veloren.net/devblog-156

## Engine Updates

### [Rusty Engine 4.0]
Expand Down
Binary file added content/news/030/veloren.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.