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Newsletter 9: miniquad: fmt
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content/posts/newsletter-009/index.md

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@@ -56,31 +56,47 @@ If needed, a section can be split into subsections with a "------" delimiter.
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### [miniquad]
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![miniquad logo](miniquad_logo.png)
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`miniquad` project got a logo
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![miniquad logo](miniquad_logo.png)
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Miniquad is safe and cross-platform rendering library focused on portability and low-end platforms support.
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^ _`miniquad` project got a logo_
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This month `miniquad` based games got recommended way to make sounds: [quad-snd].
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[Wasm demo]((https://not-fl3.github.io/miniquad-samples/mixer.html)), [source](https://github.com/not-fl3/quad-snd/blob/master/examples/mixer.rs)
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With [quad-snd] [good-web-game] now can run ggez [sounds](https://github.com/not-fl3/good-web-game/blob/audio/examples/sounds.rs) example. [WEB](https://not-fl3.github.io/miniquad-samples/sounds.html)
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[miniquad] is a safe and cross-platform rendering library
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focused on portability and low-end platforms support.
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This month `miniquad`-based games got a recommended way to make sounds:
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[quad-snd].
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Here's a [WASM demo][quad-snd-demo] ([source][quad-snd-demo-src]).
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[good-web-game] now uses [quad-snd] and can run ggez's ["sounds"][ggez-sounds]
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example: [WASM demo][gwg-sounds-demo].
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[good-web-game]: https://github.com/not-fl3/good-web-game
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[quad-snd]: https://github.com/not-fl3/quad-snd
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[quad-snd-demo]: https://not-fl3.github.io/miniquad-samples/mixer.html
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[quad-snd-demo-src]: https://github.com/not-fl3/quad-snd/blob/master/examples/mixer.rs
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[miniquad]: https://github.com/not-fl3/miniquad
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[ggez-sounds]: https://github.com/not-fl3/good-web-game/blob/audio/examples/sounds.rs
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[gwg-sounds-demo]: https://not-fl3.github.io/miniquad-samples/sounds.html
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### [macroquad]
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`macroquad` is minimalistic game framework on top of miniquad, strongly inspired by raylib.
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`macroquad` is minimalistic game framework on top of miniquad,
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strongly inspired by [raylib].
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This month `macroquad`'s rendering system got 2D custom cameras support. [Example source](https://github.com/not-fl3/macroquad/blob/master/examples/camera.rs).
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And `macroquad`'s UI system now support TTF fonts. [Online demo](https://not-fl3.github.io/miniquad-samples/ui.html), [source](https://github.com/not-fl3/macroquad/blob/master/examples/ui.rs)
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This month `macroquad`'s rendering system got 2D custom cameras support:
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[example source][macroquad-example-camera].
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Also, `macroquad`'s UI system now support TTF fonts:
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[online demo][macroquad-example-ui], [source][macroquad-example-ui-src].
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[macroquad]: https://github.com/not-fl3/macroquad
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[macroquad-example-camera]: https://github.com/not-fl3/macroquad/blob/master/examples/camera.rs
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[macroquad-example-ui]: https://not-fl3.github.io/miniquad-samples/ui.html
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[macroquad-example-ui-src]: https://github.com/not-fl3/macroquad/blob/master/examples/ui.rs
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[raylib]: https://www.raylib.com
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### [Tetra][tetra]
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[Tetra][tetra] is a simple 2D game framework, inspired by XNA and Raylib.
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[Tetra][tetra] is a simple 2D game framework, inspired by XNA and [Raylib][raylib].
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After a quiet few months, versions [0.3.3][tetra-033], [0.3.4][tetra-034]
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and [0.3.5][tetra-035] were all released over the course of April.
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