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With [quad-snd][good-web-game] now can run ggez [sounds](https://github.com/not-fl3/good-web-game/blob/audio/examples/sounds.rs) example. [WEB](https://not-fl3.github.io/miniquad-samples/sounds.html)
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[miniquad] is a safe and cross-platform rendering library
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focused on portability and low-end platforms support.
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This month `miniquad`-based games got a recommended way to make sounds:
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[quad-snd].
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Here's a [WASM demo][quad-snd-demo] ([source][quad-snd-demo-src]).
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[good-web-game] now uses [quad-snd] and can run ggez's ["sounds"][ggez-sounds]
`macroquad` is minimalistic game framework on top of miniquad, strongly inspired by raylib.
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`macroquad` is minimalistic game framework on top of miniquad,
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strongly inspired by [raylib].
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This month `macroquad`'s rendering system got 2D custom cameras support. [Example source](https://github.com/not-fl3/macroquad/blob/master/examples/camera.rs).
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And `macroquad`'s UI system now support TTF fonts. [Online demo](https://not-fl3.github.io/miniquad-samples/ui.html), [source](https://github.com/not-fl3/macroquad/blob/master/examples/ui.rs)
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This month `macroquad`'s rendering system got 2D custom cameras support:
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[example source][macroquad-example-camera].
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Also, `macroquad`'s UI system now support TTF fonts:
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