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content/posts/newsletter-020/index.md

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@@ -219,6 +219,40 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
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[gargoyle-wiki]: https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
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[wgpu]: https://github.com/gfx-rs/wgpu-rs
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### [Veloren][veloren]
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![Airship](veloren.jpg)
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_Waiting for the airship to land_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In March, Veloren released 0.9. Lots of work throughout the month was put
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towards preparing for this. NPC merchants and trading was merged. Many changes
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were made to combat, including buffs and combat. Player-to-player trading was
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also implemented. Lots of work was done in optimizing Veloren. This included
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significantly improving how long physics was talking, and network improvements.
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Metrics tracking was also overhauled to better track the different systems in
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Veloren. Pathfinding is also working through an overhaul. A large feature
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implemented in March was Airships being merged into the game. This prompted a
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redo of how physics in the game is handled.
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A survey was sent out in preparation for the release. A lot of information was
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gathered about how players experience Veloren, and the items they like or don't
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like. These can all be ready in [devblog #112](https://veloren.net/devblog-112).
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This was followed up by the 0.9 release, which turned out to be the largest yet.
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At peak, 133 players joined the main server. There were problems throughout the
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release party relating to networking, as well as our tick performance.
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March's full weekly devlogs: "This Week In Veloren...":
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[#109](https://veloren.net/devblog-109),
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[#110](https://veloren.net/devblog-110),
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[#111](https://veloren.net/devblog-111),
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[#112](https://veloren.net/devblog-112).
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[#113](https://veloren.net/devblog-113).
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[veloren]: https://veloren.net
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### [Theta Wave]
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[![Enemy Formations](theta-wave.gif)][Theta Wave]
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