@@ -219,6 +219,40 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
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[ gargoyle-wiki ] : https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
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[ wgpu ] : https://github.com/gfx-rs/wgpu-rs
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Airship] ( veloren.jpg )
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+ _ Waiting for the airship to land_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In March, Veloren released 0.9. Lots of work throughout the month was put
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+ towards preparing for this. NPC merchants and trading was merged. Many changes
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+ were made to combat, including buffs and combat. Player-to-player trading was
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+ also implemented. Lots of work was done in optimizing Veloren. This included
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+ significantly improving how long physics was talking, and network improvements.
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+ Metrics tracking was also overhauled to better track the different systems in
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+ Veloren. Pathfinding is also working through an overhaul. A large feature
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+ implemented in March was Airships being merged into the game. This prompted a
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+ redo of how physics in the game is handled.
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+
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+ A survey was sent out in preparation for the release. A lot of information was
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+ gathered about how players experience Veloren, and the items they like or don't
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+ like. These can all be ready in [ devblog #112 ] ( https://veloren.net/devblog-112 ) .
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+ This was followed up by the 0.9 release, which turned out to be the largest yet.
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+ At peak, 133 players joined the main server. There were problems throughout the
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+ release party relating to networking, as well as our tick performance.
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+
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+ March's full weekly devlogs: "This Week In Veloren...":
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+ [ #109 ] ( https://veloren.net/devblog-109 ) ,
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+ [ #110 ] ( https://veloren.net/devblog-110 ) ,
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+ [ #111 ] ( https://veloren.net/devblog-111 ) ,
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+ [ #112 ] ( https://veloren.net/devblog-112 ) .
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+ [ #113 ] ( https://veloren.net/devblog-113 ) .
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+
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+ [ veloren ] : https://veloren.net
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+
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### [ Theta Wave]
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[ ![ Enemy Formations] ( theta-wave.gif )] [ Theta Wave ]
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