File tree Expand file tree Collapse file tree 2 files changed +27
-0
lines changed
content/posts/newsletter-019 Expand file tree Collapse file tree 2 files changed +27
-0
lines changed Original file line number Diff line number Diff line change @@ -143,6 +143,33 @@ Notable changes:
143
143
144
144
## Engine Updates
145
145
146
+ ### [ macroquad]
147
+
148
+ ![ macroquad_gui] ( macroquad_skins.gif )
149
+ _ Macroquad-UI runtime GUI skins configuration._
150
+
151
+ [ macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
152
+ game framework built on top of [ miniquad] .
153
+
154
+ This month biggest update: Macroquad got its own fully skinnable and
155
+ customizable immediate mode UI system 🎉.
156
+ The new system took origins from heavily refactored [ megaui] and support
157
+ custom font sizes, fonts and skins for each UI element.
158
+ While work is still in progress, all important decisions were made and
159
+ implementation [ PR] [ macroquad-ui-pr ] got merged.
160
+
161
+ Minor updates:
162
+
163
+ - [ Textures support] [ macroquad-textures-pr ] for macroquad materials
164
+ - Experimental 2D pan/zoom camera [ implementation] [ macroquad-camera-pr ]
165
+
166
+ [ megaui ] : https://github.com/not-fl3/megaui
167
+ [ miniquad ] : https://github.com/not-fl3/miniquad
168
+ [ macroquad ] : https://github.com/not-fl3/macroquad
169
+ [ macroquad-ui-pr ] : https://github.com/not-fl3/macroquad/pull/156
170
+ [ macroquad-textures-pr ] : https://github.com/not-fl3/macroquad/pull/152
171
+ [ macroquad-camera-pr ] : https://github.com/not-fl3/macroquad/pull/146
172
+
146
173
### [ Tetra]
147
174
148
175
![ Tetra's demo game] ( ./tetra.png )
You can’t perform that action at this time.
0 commit comments