@@ -198,6 +198,21 @@ and on [the YouTube channel][cba-youtube].
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[ cba-youtube-normals ] : https://youtu.be/r5BAe03MRZo
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[ @CrateAttack ] : https://twitter.com/CrateAttack
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+ ### [ Garden] : June Devlog
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+
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+ ![ screenshot: concrete & trees] ( garden.jpeg )
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+ [ Garden] [ garden ] is an upcoming game centered around growing realistic plants.
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+ Some of the updates from [ the June devlog] [ garden-devlog ] :
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+ - Soil collision detection & changes to the soil column generation.
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+ - Plant sim & terrain updates happen at different times & separately.
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+ - Proper Global Illumination research.
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+ - Automatic in-game texture reloading.
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+
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+ [ garden ] : https://epcc.itch.io/garden
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+ [ garden-devlog ] : https://cyberplant.xyz/posts/june
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+
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### [ Veloren] [ veloren ]
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![ Animation improvements] ( veloren-wolf.gif )
@@ -269,6 +284,44 @@ Also, check out [a talk about open source and Veloren][veloren-talk]:
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[ veloren-docs ] : https://docs.veloren.net/veloren_voxygen/index.html
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[ veloren-talk ] : https://youtube.com/watch?v=aS26sqT09Pw
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+ ### [ Zero to Game] [ zerotoga.me ]
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+ ![ ships with greater thrust explode] ( zerotogame-destruction.gif )
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+ ^ _ The initial destruction prototype applied across different thrust levels_
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+ [ Zero to Game] [ zerotoga.me ] is a project that documents
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+ the creation of an independent space game from zero.
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+ > My plan for this website is to narrate my independent development
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+ > of a computer game in the Rust programming language.
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+ > I've never done this before, and so I hope to be able to show you
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+ > the progression right from zero all the way up to a game.
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+ >
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+ > - Zero game programming experience.
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+ > - Zero experience in the Rust programming language.
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+ > - Zero experience making assets, images, sounds, models, etcetera.
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+
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+ Currently published posts:
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+ - [ \# 1 "Finding Zero"] ( https://zerotoga.me/dev/findingzero )
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+ \- where the game development journey is beginning.
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+ - [ \# 2 "Inspiring Design"] ( https://zerotoga.me/dev/inspiringdesign )
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+ \- how Factorio, Screeps, and Space Station 13 are inspiring the game's design.
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+ - [ \# 3 "Picking Technology"] ( https://zerotoga.me/dev/pickingtechnology )
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+ \- researching a technology path for the game project to start out on.
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+ - [ \# 4 "Leading Design Challenges"] ( https://zerotoga.me/dev/leadingdesignchallenges )
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+ \- the spacetime issues with combining gameplay inside and outside of spaceships.
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+ - [ \# 5 "Fast Spaceship Physics"] ( https://zerotoga.me/dev/fastspaceshipphysics )
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+ \- prototyping a spaceship physics simulation aimed at speed.
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+ - [ \# 6 "Physical Destruction"] ( https://zerotoga.me/dev/physicaldestruction )
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+ \- the structure and implementation of a spaceship destruction prototype.
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+ - [ \# 7 "Rendering in Rust"] ( https://zerotoga.me/dev/renderinginrust )
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+ \- working through from tutorial code to meet the needs
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+ of the game's first Rust scene render.
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+
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+ [ zerotoga.me ] : https://zerotoga.me
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+
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### [ Pont] [ pont-online ]
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![ Screenshot of the Pont board game] ( pont_screenshot.png )
@@ -360,6 +413,17 @@ a python module to use AlphaZero algorithm for training.
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[ animal-chess-wiki ] : https://en.wikipedia.org/wiki/Jungle_(board_game)
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[ animal-chess-pieces ] : http://ancientchess.com/graphics-rules/dou_shou_qi_jungle_game-pieces-values.jpg
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+ ### [ rs-type]
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+ ![ screenshot: planets and words] ( rs-type.png )
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+ [ rs-type] is a WIP typing game
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+ inspired by [ zty.pe] ( https://zty.pe/ ) .
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+ It can load [ KTouch courses] ( https://github.com/KDE/ktouch/tree/master/data/courses )
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+ and also has a built-in basic vector drawing tool for painting backgrounds.
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+ [ rs-type ] : https://github.com/akiross/rs-type
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+
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### [ Guacamole Runner] [ guacamole ]
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![ gif] ( guacamole.gif )
@@ -391,6 +455,19 @@ documenting the process making this project.
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[ wooting_snake-video ] : https://youtu.be/OhhscXz-60g
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[ TanTan ] : https://twitter.com/Tantan22430802
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+ ### [ boundless]
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+ ![ terrain, bg trees, and a character] ( boundless.jpeg )
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+ [ Anthony Brigante] [ abrigante ] started working on a 2D sandbox game.
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+ Two devlogs were released this month:
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+ - [ "Hello, Rust"] ( https://abrigante.com/post/2020/06/04/Hello-Rust.html )
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+ - [ "From Sandbox to Production - Rendering"] ( https://abrigante.com/post/2020/06/08/From-Sandbox-To-Production-Rendering.html )
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+ [ boundless ] : https://github.com/abrigante1/boundless/tree/production
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+ [ abrigante ] : https://abrigante.com/
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+
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### [ Weegames] [ weegames-itch ]
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[ ![ Weegames] ( weegames.jpg )] [ weegames-video ]
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[ weegames-repository ] : https://github.com/yeahross0/weegames
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[ weegames-video ] : https://youtube.com/watch?v=A_GqhZ_7EIw
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+ ### [ blub]
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+ ![ Fluid demo] ( blub-fluid.gif )
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+ [ blub] is a WIP 3D fluid simulation playground build with wgpu-rs and imgui-rs.
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+ It focuses primarily on hybrid approaches lagrangian/eularian approaches
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+ (PIC/FLIP/APIC..). Check the project's README for more details.
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+ [ blub ] : https://github.com/wumpf/blub
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## Learning Material Updates
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### [ Hypervis: 4D Physics Visualization] [ ldn-talk ]
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