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NL18: ggez section. (#472)
* ggez article * Minor editing to ggez article * Minor link fixes * Update content/posts/newsletter-018/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/posts/newsletter-018/index.md

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@@ -234,6 +234,31 @@ which will be released in the Steam.
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## Engine Updates
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### [`ggez`](ggez)
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![ggez logo](../newsletter-005/ggez-logo-maroon-full.svg)
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`ggez` is a lightweight cross-platform game framework for making 2D
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games with minimum friction.
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The zero'th release candidate for version 0.6.0 has been released and
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there has been no particularly horrific outcry of people's games
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exploding. A first release candidate with a pile of medium-sized bug
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fixes should be coming in early February, hopefully soon followed by a
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full release. Special thanks to the contributors who helped hunt bugs
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and organize PR's to get this version out the door:
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- PSteinhaus
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- Manghi
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- AaronM04
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- Systemcluster
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- Andy-Python-Programmer
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_Discussions: [Issue tracker](ggez-github)_
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[ggez]: https://crates.io/crates/ggez
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[ggez-github]: https://github.com/ggez/ggez/milestone/6
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### [Tetra]
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,

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