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GithubReleaseDownloader

Nuget

If you just want to download assets with very minimal code, we got you! All you need to know is the public repository name and owner, and you can download release assets easily. No need to setup api keys and clients.

Simple console demo

I think it's easier to show how it works, here is a simple console demo to download assets from the latest release of fossa-client-desktop

using GithubReleaseDownloader;

namespace ConsoleApp;

public static class Program
{
    public static void Main()
    {
        // The owner and repo to download from, and target path
        var owner = "libremindsph";
        var repo = "fossa-client-desktop";
        var downloadPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);

        // Get last release using .GetLatest(), can substitute with other available methods
        var release = ReleaseManager.Instance.GetLatest(owner, repo);
        
        if (release is null) return;
        
        // In this case, we download all assets
        AssetDownloader.Instance .DownloadAllAssets(release, downloadPath);
    }

}

And done! That easy. If you need to monitor the progress, we also got you covered. just use the progressChanged callback.

using GithubReleaseDownloader;
using GithubReleaseDownloader.Entities;

namespace ConsoleApp;

public static class Program
{
    public static void Main()
    {
        
        // The owner and repo to download from, and target path
        var owner = "libremindsph";
        var repo = "fossa-client-desktop";
        var downloadPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);

        // Get last release using .GetLatest(), can substitute with other available methods
        var release = ReleaseManager.Instance.GetLatest(owner, repo);
        
        if (release is null) return;
        
        // In this case, we download all assets
        AssetDownloader.Instance.DownloadAllAssets(release,downloadPath, progressChanged: RunOnProgressChanged);
    }

    // This is being executed when the progress changes
    private static void RunOnProgressChanged(DownloadInfo downloadInfo)
    {
        if (downloadInfo.DownloadPercent == 1.0)
        {
            Console.WriteLine($"Finished downloading: {downloadInfo.Name}");
            return;
        }

        if (downloadInfo.DownloadPercent == 0)
        {
            Console.WriteLine($"Start downloading: {downloadInfo.Name}");
            return;
        }
        
        Console.WriteLine($"Progress({downloadInfo.Name}): {downloadInfo.DownloadPercent:P}");
    }
}

Installation

Nuget Cli dotnet add package GithubReleaseDownloader --version 1.0.0 Nuget Link https://www.nuget.org/packages/GithubReleaseDownloader/1.0.0

Available Methods

⭐ Release Manager

Method Description Parameters
GetWithTag() Gets a release from the repo with the specified tag string: owner
string: repo
string: tag
GetWithTagAsync() Asynchronous overload of GetWithTag() string: owner
string: repo
string: tag
GetLatest() Gets the latest release from the repo string: owner
string: repo
GetLatestAsync() Asynchronous overload of GetLatest() string: owner
string: repo
GetAll() Gets all releases from the repo string: owner
string: repo
GetAllAsync() Asynchronous overload of GetAll() string: owner
string: repo

⬇️ Asset Downloader

Only the parameters with an asterisk * are required, the rest are optional

Method Description Parameters
DownloadAllAssets() Downloads all release assets Release: release*
string: savePath*
Action<DownloadInfo> progressChanged
DownloadAllAssetsAsync() Asynchronous overload of DownloadAllAssets() Release: release*
string: savePath*
Action<DownloadInfo> progressChanged
DownloadAssets() Downloads selected release assets IEnumerable<ReleaseAsset> assets*
string savePath*
Action<DownloadInfo> progressChanged
DownloadAssetsAsync() Asynchronous overload of DownloadAssets() IEnumerable<ReleaseAsset> assets*
string savePath*
Action<DownloadInfo> progressChanged
DownloadAsset() Downloads a single release asset IEnumerable<ReleaseAsset> assets*
string savePath*
string fileName
Action<DownloadInfo> progressChanged
DownloadAssetAsync() Asynchronous overload of DownloadAsset() IEnumerable<ReleaseAsset> assets*
string savePath*
string fileName
Action<DownloadInfo> progressChanged

Support

I do this freely to help the community ❤️, but supporting this project means I can afford more time to spend in these projects. Who knows, we might be able to create something even more awesome! Click on the sponsor button in this repository to show some love for this project ❤️

Special Message

This project was developed with the help of jetbrains products, thank you JetBrains for supporting this project by providing licences to the JetBrains Suite!

JetBrains Logo (Main) logo.