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257 | 257 | <ClCompile Include="utils\VectorUtils.cpp" /> |
258 | 258 | </ItemGroup> |
259 | 259 | <ItemGroup> |
260 | | - <None Include="..\assets\shaders\AO.frag" /> |
261 | | - <None Include="..\assets\shaders\AO_Blur.frag" /> |
262 | | - <None Include="..\assets\shaders\AO_GBuffer.frag" /> |
263 | | - <None Include="..\assets\shaders\AO_GBuffer.vert" /> |
264 | | - <None Include="..\assets\shaders\Blinn.frag" /> |
265 | | - <None Include="..\assets\shaders\Blinn.vert" /> |
266 | | - <None Include="..\assets\shaders\BlinnDeferred.frag" /> |
267 | | - <None Include="..\assets\shaders\Bloom.frag" /> |
268 | | - <None Include="..\assets\shaders\Composite.frag" /> |
269 | | - <None Include="..\assets\shaders\Depth.frag" /> |
270 | | - <None Include="..\assets\shaders\Depth.vert" /> |
271 | | - <None Include="..\assets\shaders\DepthCube.frag" /> |
272 | | - <None Include="..\assets\shaders\DepthCube.geom" /> |
273 | | - <None Include="..\assets\shaders\DepthCube.vert" /> |
274 | | - <None Include="..\assets\shaders\GaussianBlur.frag" /> |
275 | | - <None Include="..\assets\shaders\GBuffer.frag" /> |
276 | | - <None Include="..\assets\shaders\GBuffer.vert" /> |
277 | | - <None Include="..\assets\shaders\HDR.frag" /> |
278 | | - <None Include="..\assets\shaders\Light.frag" /> |
279 | | - <None Include="..\assets\shaders\Light.vert" /> |
280 | | - <None Include="..\assets\shaders\Passthrough.vert" /> |
281 | | - <None Include="..\assets\shaders\ScreenPassthrough.vert" /> |
282 | | - <None Include="..\assets\shaders\Skybox.frag" /> |
283 | | - <None Include="..\assets\shaders\Skybox.vert" /> |
284 | | - <None Include="..\assets\shaders\Text2D.frag" /> |
285 | | - <None Include="..\assets\shaders\Text2D.vert" /> |
| 260 | + <None Include="..\..\assets\shaders\AO.frag" /> |
| 261 | + <None Include="..\..\assets\shaders\AO_Blur.frag" /> |
| 262 | + <None Include="..\..\assets\shaders\AO_GBuffer.frag" /> |
| 263 | + <None Include="..\..\assets\shaders\AO_GBuffer.vert" /> |
| 264 | + <None Include="..\..\assets\shaders\Blinn.frag" /> |
| 265 | + <None Include="..\..\assets\shaders\Blinn.vert" /> |
| 266 | + <None Include="..\..\assets\shaders\BlinnDeferred.frag" /> |
| 267 | + <None Include="..\..\assets\shaders\Bloom.frag" /> |
| 268 | + <None Include="..\..\assets\shaders\Composite.frag" /> |
| 269 | + <None Include="..\..\assets\shaders\Depth.frag" /> |
| 270 | + <None Include="..\..\assets\shaders\Depth.vert" /> |
| 271 | + <None Include="..\..\assets\shaders\DepthCube.frag" /> |
| 272 | + <None Include="..\..\assets\shaders\DepthCube.geom" /> |
| 273 | + <None Include="..\..\assets\shaders\DepthCube.vert" /> |
| 274 | + <None Include="..\..\assets\shaders\GaussianBlur.frag" /> |
| 275 | + <None Include="..\..\assets\shaders\GBuffer.frag" /> |
| 276 | + <None Include="..\..\assets\shaders\GBuffer.vert" /> |
| 277 | + <None Include="..\..\assets\shaders\HDR.frag" /> |
| 278 | + <None Include="..\..\assets\shaders\Light.frag" /> |
| 279 | + <None Include="..\..\assets\shaders\Light.vert" /> |
| 280 | + <None Include="..\..\assets\shaders\Passthrough.vert" /> |
| 281 | + <None Include="..\..\assets\shaders\ScreenPassthrough.vert" /> |
| 282 | + <None Include="..\..\assets\shaders\Skybox.frag" /> |
| 283 | + <None Include="..\..\assets\shaders\Skybox.vert" /> |
| 284 | + <None Include="..\..\assets\shaders\Text2D.frag" /> |
| 285 | + <None Include="..\..\assets\shaders\Text2D.vert" /> |
286 | 286 | <None Include="packages.config" /> |
287 | 287 | </ItemGroup> |
288 | 288 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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