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hashtable.h
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hashtable.h
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/*
* Statically sized hash table implementation
* (C) 2012 Sasha Levin <levinsasha928@gmail.com>
*/
#ifndef __HASHTABLE_H__
#define __HASHTABLE_H__
#include "list.h"
#include "hash.h"
#include "log2.h"
#include "preload.h"
#define DEFINE_HASHTABLE(name, bits) \
struct hlist_head name[1 << (bits)] = \
{ [0 ... ((1 << (bits)) - 1)] = HLIST_HEAD_INIT }
#define DECLARE_HASHTABLE(name, bits) \
struct hlist_head name[1 << (bits)]
#define HASH_SIZE(name) (ARRAY_SIZE(name))
#define HASH_BITS(name) ilog2(HASH_SIZE(name))
static inline void __hash_init(struct hlist_head *ht, unsigned int sz)
{
unsigned int i;
for (i = 0; i < sz; i++)
INIT_HLIST_HEAD(&ht[i]);
}
/**
* hash_init - initialize a hash table
* @hashtable: hashtable to be initialized
*
* Calculates the size of the hashtable from the given parameter, otherwise
* same as hash_init_size.
*
* This has to be a macro since HASH_BITS() will not work on pointers since
* it calculates the size during preprocessing.
*/
#define hash_init(hashtable) __hash_init(hashtable, HASH_SIZE(hashtable))
/**
* hash_add - add an object to a hashtable
* @hashtable: hashtable to add to
* @node: the &struct hlist_node of the object to be added
* @key: the key of the object to be added
*/
#define hash_add(hashtable, node, key) \
hlist_add_head(node, &hashtable[hash_32(key, HASH_BITS(hashtable))])
/**
* hash_hashed - check whether an object is in any hashtable
* @node: the &struct hlist_node of the object to be checked
*/
static inline int hash_hashed(struct hlist_node *node)
{
return !hlist_unhashed(node);
}
static inline int __hash_empty(struct hlist_head *ht, unsigned int sz)
{
unsigned int i;
for (i = 0; i < sz; i++)
if (!hlist_empty(&ht[i]))
return 0;
return 1;
}
/**
* hash_empty - check whether a hashtable is empty
* @hashtable: hashtable to check
*
* This has to be a macro since HASH_BITS() will not work on pointers since
* it calculates the size during preprocessing.
*/
#define hash_empty(hashtable) __hash_empty(hashtable, HASH_SIZE(hashtable))
/**
* hash_del - remove an object from a hashtable
* @node: &struct hlist_node of the object to remove
*/
static inline void hash_del(struct hlist_node *node)
{
hlist_del_init(node);
}
/**
* hash_for_each - iterate over a hashtable
* @name: hashtable to iterate
* @bkt: integer to use as bucket loop cursor
* @obj: the type * to use as a loop cursor for each entry
* @member: the name of the hlist_node within the struct
*/
#define hash_for_each(name, bkt, obj, member) \
for ((bkt) = 0, obj = NULL; obj == NULL && (bkt) < HASH_SIZE(name);\
(bkt)++)\
hlist_for_each_entry(obj, &name[bkt], member)
/**
* hash_for_each_safe - iterate over a hashtable safe against removal of
* hash entry
* @name: hashtable to iterate
* @bkt: integer to use as bucket loop cursor
* @tmp: a &struct used for temporary storage
* @obj: the type * to use as a loop cursor for each entry
* @member: the name of the hlist_node within the struct
*/
#define hash_for_each_safe(name, bkt, tmp, obj, member) \
for ((bkt) = 0, obj = NULL; obj == NULL && (bkt) < HASH_SIZE(name);\
(bkt)++)\
hlist_for_each_entry_safe(obj, tmp, &name[bkt], member)
/**
* hash_for_each_possible - iterate over all possible objects hashing to the
* same bucket
* @name: hashtable to iterate
* @obj: the type * to use as a loop cursor for each entry
* @member: the name of the hlist_node within the struct
* @key: the key of the objects to iterate over
*/
#define hash_for_each_possible(name, obj, member, key) \
hlist_for_each_entry(obj, &name[hash_32(key, HASH_BITS(name))], member)
/**
* hash_for_each_possible_safe - iterate over all possible objects hashing to the
* same bucket safe against removals
* @name: hashtable to iterate
* @obj: the type * to use as a loop cursor for each entry
* @tmp: a &struct used for temporary storage
* @member: the name of the hlist_node within the struct
* @key: the key of the objects to iterate over
*/
#define hash_for_each_possible_safe(name, obj, tmp, member, key) \
hlist_for_each_entry_safe(obj, tmp,\
&name[hash_32(key, HASH_BITS(name))], member)
#endif