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Keep in mind that scaling is a one-time transformation that only affects the current state of the shape. So calling scale() on an empty polygon, path or group will have no affect at all.
What is the motivation behind the current scale implementation? Following move vs translate shouldn't this be called e.g. resize ? While current scaling make is easier to draw as you go it makes the scene graph much less intuitive to use especially with groups and adding scaling after adding children.
The text was updated successfully, but these errors were encountered:
vorg
changed the title
Support transform scale
Transform scale support?
Aug 11, 2017
Thanks for your feedback. I think you're right that users might want both, and that the current scale() is probably better as resize(). I added it to my TODO, and keeping issue open until it's implemented.
What is the motivation behind the current
scale
implementation? Followingmove
vstranslate
shouldn't this be called e.g.resize
? While current scaling make is easier to draw as you go it makes the scene graph much less intuitive to use especially with groups and adding scaling after adding children.The text was updated successfully, but these errors were encountered: