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integers.h
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// This file defines integral types for file input/output. We need to use
// these types instead of the plain integers (such as uint32_t or int32_t)
// when reading from/writing to an mmap'ed file area for the following
// reasons:
//
// 1. mold is always a cross linker and should not depend on what host it
// is running on. For example, users should be able to run mold on a
// big-endian SPARC machine to create a little-endian RV64 binary.
//
// 2. Even though data members in all ELF data strucutres are naturally
// aligned, they are not guaranteed to be aligned on memory because of
// archive files. Archive files (.a files) align each member only to a
// 2 byte boundary, so anything larger than 2 bytes may be misaligned
// in an mmap'ed memory. Misaligned access is an undefined behavior in
// C/C++, so we shouldn't cast an arbitrary pointer to a uint32_t, for
// example, to read a 32 bit value.
//
// The data types defined in this file don't depend on host byte order and
// don't do unaligned access. Note that modern compilers are smart enough
// to recognize shift and bitwise OR patterns and compile them into a
// single load instruction.
#pragma once
#include <cstdint>
#if !defined(__LITTLE_ENDIAN__) && !defined(__BIG_ENDIAN__)
# if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
# define __LITTLE_ENDIAN__ 1
# elif __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
# define __BIG_ENDIAN__ 1
# else
# error "unknown host byte order"
# endif
#endif
namespace mold {
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;
typedef int64_t i64;
template <typename T, bool is_le, int size = sizeof(T)>
class Integer {
public:
constexpr Integer() = default;
constexpr Integer(T x) requires (is_le && size == 2)
: buf{(u8)x, (u8)(x >> 8)} {}
constexpr Integer(T x) requires (is_le && size == 3)
: buf{(u8)x, (u8)(x >> 8), (u8)(x >> 16)} {}
constexpr Integer(T x) requires (is_le && size == 4)
: buf{(u8)x, (u8)(x >> 8), (u8)(x >> 16), (u8)(x >> 24)} {}
constexpr Integer(T x) requires (is_le && size == 8)
: buf{(u8)x, (u8)(x >> 8), (u8)(x >> 16), (u8)(x >> 24),
(u8)(x >> 32), (u8)(x >> 40), (u8)(x >> 48), (u8)(x >> 56)} {}
constexpr Integer(T x) requires (!is_le && size == 2)
: buf{(u8)(x >> 8), (u8)x} {}
constexpr Integer(T x) requires (!is_le && size == 3)
: buf{(u8)(x >> 16), (u8)(x >> 8), (u8)x} {}
constexpr Integer(T x) requires (!is_le && size == 4)
: buf{(u8)(x >> 24), (u8)(x >> 16), (u8)(x >> 8), (u8)x} {}
constexpr Integer(T x) requires (!is_le && size == 8)
: buf{(u8)(x >> 56), (u8)(x >> 48), (u8)(x >> 40), (u8)(x >> 32),
(u8)(x >> 24), (u8)(x >> 16), (u8)(x >> 8), (u8)x} {}
operator T() const {
if constexpr (is_le) {
if constexpr (size == 2)
return buf[1] << 8 | buf[0];
else if constexpr (size == 3)
return buf[2] << 16 | buf[1] << 8 | buf[0];
else if constexpr (size == 4)
return buf[3] << 24 | buf[2] << 16 | buf[1] << 8 | buf[0];
else
return (u64)buf[7] << 56 | (u64)buf[6] << 48 |
(u64)buf[5] << 40 | (u64)buf[4] << 32 |
(u64)buf[3] << 24 | (u64)buf[2] << 16 |
(u64)buf[1] << 8 | (u64)buf[0];
} else {
if constexpr (size == 2)
return buf[0] << 8 | buf[1];
else if constexpr (size == 3)
return buf[0] << 16 | buf[1] << 8 | buf[2];
else if constexpr (size == 4)
return buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
else
return (u64)buf[0] << 56 | (u64)buf[1] << 48 |
(u64)buf[2] << 40 | (u64)buf[3] << 32 |
(u64)buf[4] << 24 | (u64)buf[5] << 16 |
(u64)buf[6] << 8 | (u64)buf[7];
}
}
Integer &operator=(T x) {
new (this) Integer(x);
return *this;
}
Integer &operator++() { return *this = *this + 1; }
Integer operator++(int) { return ++*this - 1; }
Integer &operator--() { return *this = *this - 1; }
Integer operator--(int) { return --*this + 1; }
Integer &operator+=(T x) { return *this = *this + x; }
Integer &operator-=(T x) { return *this = *this - x; }
Integer &operator&=(T x) { return *this = *this & x; }
Integer &operator|=(T x) { return *this = *this | x; }
private:
u8 buf[size];
};
using il16 = Integer<i16, true>;
using il32 = Integer<i32, true>;
using il64 = Integer<i64, true>;
using ul16 = Integer<u16, true>;
using ul24 = Integer<u32, true, 3>;
using ul32 = Integer<u32, true>;
using ul64 = Integer<u64, true>;
using ib16 = Integer<i16, false>;
using ib32 = Integer<i32, false>;
using ib64 = Integer<i64, false>;
using ub16 = Integer<u16, false>;
using ub24 = Integer<u32, false, 3>;
using ub32 = Integer<u32, false>;
using ub64 = Integer<u64, false>;
} // namespace mold