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The build folder for plain cmake projects can have a suffix of _devel or _install appended depending on the type of build.
This can lead to a conflict depending on package names. For example, the plain cmake project gazebo would conflict with a catkin package named gazebo_devel.
I don't expect _install to be a common suffix for packages, but I could imagine _devel being used. It's a minor issue, but there's probably some easy workarounds to make conflicts less likely, like putting one or more trailing _'s in the build folder names for plain cmake packages.
The text was updated successfully, but these errors were encountered:
* OgreSlice has a slice_id.
This is necessary because we will have multiple OgreSlices
and Ogre requires unique names for textures and other entities.
* Visualize both high and low res slices.
Adds checkboxes to the rviz plugin to show high and low
resolution slices.
DrawableSubmap now holds a vector of OgreSlices and
decides which slices are visible.
* Corrections. Move slice visibility to OgreSlice.
The build folder for plain cmake projects can have a suffix of
_devel
or_install
appended depending on the type of build.This can lead to a conflict depending on package names. For example, the plain cmake project
gazebo
would conflict with a catkin package namedgazebo_devel
.I don't expect
_install
to be a common suffix for packages, but I could imagine_devel
being used. It's a minor issue, but there's probably some easy workarounds to make conflicts less likely, like putting one or more trailing_
's in the build folder names for plain cmake packages.The text was updated successfully, but these errors were encountered: