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Keepout Filter: Reduce lethal to high cost when robot is already in the zone #5139

@SteveMacenski

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@SteveMacenski

Its possible due to localization jumps or other behavioral servers taking control that the robot may enter a keepout zone. If the behavior isn't changed, the robot will be deadlocked in that zone.

So we can:

  • Toggle the zones on/off - but that gives the robot free reign to hang out in the zones that the user really wasn't want it in
  • Reinterpret lethal cost to simply very high cost to allow the robot to leave the zone, once out of the zone, re-enable lethality
  • Adjust the costmap APIs to have transitions from A->B rather than simply cell costs, whereas if the starting point A is already in a keepout zone, then it doesn't set it as lethal. That would allow the robot to leave keepout zones but not enter them intentionally
  • Likely others

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