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What's the mean of world_to_camera? #52
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The names of transforms in this package should follow a consistent pattern that shows the direction of the transformation. Reading through the section of code that you linked, we probably need to rename some of the result transforms to be as clear as possible. For the transform It results in a transform from the TSDF volume frame to the camera frame. |
Thanks for your reply, but I'm still confused about the transformation.
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@duanyongli: Do you mean?
cc @schornakj |
Thanks for your nice work!
I wonder the meaning of world_to_camera.
To put it bluntly, whether world_to_camera transform a point in camera frame to world frame, or vice versa.
If world_to_camera means transform a point in camera frame to world frame, then the motion formula may be:
Eigen::Affine3f motion = last_camera_pose_.inverse() * current_camera_in_volume;
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