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Copy pathquadra.h
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47 lines (39 loc) · 1.52 KB
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/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
*
* Quadra, an action puzzle game
* Copyright (C) 1998-2000 Ludus Design
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _HEADER_QUADRA
#define _HEADER_QUADRA
#include <stdint.h>
#include <stdlib.h>
#include "overmind.h"
#include "inter.h"
#include "sprite.h"
#include "color.h"
#include "zone_list.h"
extern Inter* ecran;
extern Overmind overmind;
extern Color* color[];
extern Font *fteam[];
extern Sprite *cur;
void raw_draw_bloc(const Video_bitmap* bit, int x, int y, uint8_t side, Color* col);
void raw_draw_bloc_corner(const Video_bitmap* bit, int x, int y, uint8_t side, Color* col, uint8_t to[4]);
void raw_small_draw_bloc(const Video_bitmap* bit, int x, int y, uint8_t side, Color* col);
void set_fteam_color(const Palette& pal);
int start_game();
#endif