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Hi, does the plugin have PC (Windows) game installation support? If so, how does it work? I have manage to detect and add the games to Playnite, download and unzip them but the exe has to be added manually for each game after unzipping. I have manage this by creating an empty emulator profile like this:
Is there some workaround or something?
Thanks!
The text was updated successfully, but these errors were encountered:
I don't think it does and would some difficult to auto detect as most games have very different ways of installing the software. Just a suggestion and perhaps an easier workaround. How about adding a bat file (i.e. run.bat) when creating your game zip archives that points to the main game executable. Just give all games you compress the same title for the bat file. In that way you can launch all game by putting {InstallDir}\run.bat assuming you're calling the file run.bat and make this your default emulator profile, you could try with shortcuts as well but I believe windows doesn't store shortcuts with relative paths so if the exe file is in a subfolder that might give some issues.
I don't think it does and would some difficult to auto detect as most games have very different ways of installing the software. Just a suggestion and perhaps an easier workaround. How about adding a bat file (i.e. run.bat) when creating your game zip archives that points to the main game executable. Just give all games you compress the same title for the bat file. In that way you can launch all game by putting {InstallDir}\run.bat assuming you're calling the file run.bat and make this your default emulator profile, you could try with shortcuts as well but I believe windows doesn't store shortcuts with relative paths so if the exe file is in a subfolder that might give some issues.
Hi, does the plugin have PC (Windows) game installation support? If so, how does it work? I have manage to detect and add the games to Playnite, download and unzip them but the exe has to be added manually for each game after unzipping. I have manage this by creating an empty emulator profile like this:
Is there some workaround or something?
Thanks!
The text was updated successfully, but these errors were encountered: