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README.md

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@@ -55,11 +55,17 @@ A static function is provided to enable building from the command-line in [batch
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```bash
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#Example CMD usage
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"C:\Program Files\Unity\Hub\Editor\2019.3.0f6\Editor\Unity.exe" -quit -batchmode -projectPath Path\To\Project -executeMethod RogerBarton.BuildPipeline.BuildAll -buildPipeline "Assets/Editor/Production Build Pipeline.asset" -logfile unityBuildLog.txt
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"C:\Program Files\Unity\Hub\Editor\2019.3.0f6\Editor\Unity.exe" -quit -batchmode -projectPath
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Path\To\Project -executeMethod RogerBarton.BuildPipeline.BuildAll
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-buildPipeline "Assets/Editor/Production Build Pipeline.asset" -logfile unityBuildLog.txt
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#Trigger a Pipeline Group
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Unity.exe ... -executeMethod RogerBarton.BuildPipeline.BuildPipelineGroup -pipelineGroup <groupId>
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```
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## Sample Project
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A basic sample project [UnityBuildPipelineSample is available here](https://github.com/rogerbarton/UnityBuildPipelineSample)
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## Known Issues
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- Currently Odin will sometimes generate errors relating to drawing the UI. These have no effect and can be ignored while a solution is being found. `InvalidOperationException: Stack empty.` and related

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