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inputcontext.hpp
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inputcontext.hpp
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#include <tuple>
#include <cstdio>
#include <memory>
#include <vector>
#include <utility>
#include <iostream>
#include <functional>
#include <stdlib.h>
/**
* @brief RGB data structure
*/
struct RGB
{
unsigned char r;
unsigned char g;
unsigned char b;
public:
RGB()
:
r(0),
g(0),
b(0)
{}
RGB(unsigned char _r, unsigned char _g, unsigned char _b)
:
r(_r),
g(_g),
b(_b)
{}
RGB(const RGB& rgb)
:
r(rgb.r),
g(rgb.g),
b(rgb.b)
{}
unsigned char getRed() {
return r;
}
unsigned char getGreen() {
return g;
}
unsigned char getBlue() {
return b;
}
};
/**
* @brief LED context class
*/
class LEDContext
{
unsigned char intensity;
RGB rgb;
bool visible;
public:
LEDContext()
:
intensity(100),
rgb(255, 255, 255),
visible(false)
{
}
LEDContext(unsigned char intensity, RGB rgb, bool visible)
:
intensity(intensity),
rgb(rgb),
visible(visible)
{
}
LEDContext(const LEDContext& led_context)
:
intensity(led_context.intensity),
rgb(led_context.rgb),
visible(led_context.visible)
{
}
RGB getRGB() {
return rgb;
}
};
/**
* @brief Application Input Hierarchy Enum
*
*/
enum class InputTypes
{
UserManualInput,
DisplayInput,
MusicInput,
WeatherInput,
BrightnessInput,
RandomInput,
UnassignedInput
};
/**
* @brief Singleton application parameters
*/
struct AppParameters
{
std::string DeviceName;
AppParameters()
:
DeviceName("Default name")
{
}
AppParameters(std::string DeviceName)
:
DeviceName(DeviceName)
{
}
};
/**
* @brief Data used for parsing the UserManual input
*/
struct UserManualData
{
LEDContext led;
UserManualData(LEDContext led)
:
led(led)
{
}
};
/**
* @brief Data used for parsing the Music input
*/
struct MusicData
{
std::vector<double> frequencyVector;
MusicData(std::vector<double>&& frequencyVector)
:
frequencyVector(std::move(frequencyVector))
{
}
};
/**
* @brief Data used for parsing the Weather input
*/
struct WeatherData
{
float temperature;
WeatherData(float temperature)
:
temperature(temperature)
{
}
};
/**
* @brief Data used for parsing the Brightness input
*/
struct BrightnessData
{
std::vector<unsigned char> intensityVector;
BrightnessData(std::vector<unsigned char>&& intensityVector)
:
intensityVector(std::move(intensityVector))
{
}
};
/**
* @brief Base input context class for input processing
*/
class BaseInputContext
{
protected:
AppParameters parameters;
std::vector<LEDContext> led_vector;
InputTypes input_type;
bool active;
public:
BaseInputContext()
:
parameters(),
led_vector(),
input_type(InputTypes::UnassignedInput),
active(false)
{
}
BaseInputContext(AppParameters parameters, InputTypes input_type, bool active)
:
parameters(parameters),
input_type(input_type),
active(false)
{
}
BaseInputContext(AppParameters parameters, std::vector<LEDContext>&& led_vector, InputTypes input_type, bool active)
:
parameters(parameters),
led_vector(std::move(led_vector)),
input_type(input_type),
active(false)
{
}
BaseInputContext(BaseInputContext& other)
:
parameters(other.parameters),
led_vector(std::exchange(led_vector, other.led_vector)),
input_type(std::exchange(input_type, other.input_type)),
active(std::exchange(active, other.active))
{
}
BaseInputContext(BaseInputContext&& other)
:
parameters(std::move(other.parameters)),
led_vector(std::move(other.led_vector)),
input_type(std::move(other.input_type)),
active(std::move(other.active))
{
}
BaseInputContext& operator=(BaseInputContext& other)
{
parameters = other.parameters;
led_vector = other.led_vector;
input_type = other.input_type;
active = other.active;
return *this;
}
BaseInputContext& operator=(BaseInputContext&& other)
{
parameters = std::move(other.parameters);
led_vector = std::move(other.led_vector);
input_type = std::move(other.input_type);
active = std::move(other.active);
return *this;
}
virtual ~BaseInputContext() = default;
virtual
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process() = 0;
/**
* @brief Getter for the input context type
*/
InputTypes GetInputType() const noexcept
{
return input_type;
}
/**
* @brief Getter for the LED vector
*/
std::vector<LEDContext>& GetLedVector() noexcept
{
return led_vector;
}
/**
* @brief Getter for the application parameters
*/
AppParameters& GetAppParameters() noexcept
{
return parameters;
}
/**
* @brief Getter for activity status
*/
bool IsActive() noexcept
{
return active;
}
/**
* @brief Setter for application parameters
*/
void SetAppParameters(const AppParameters& other_parameters) noexcept
{
parameters = other_parameters;
}
/**
* @brief Setter for activity
*/
void SetActive(bool is_active) noexcept
{
active = is_active;
}
};
/**
* @brief Input context class for manual user input
*/
class UserManualInputContext : public BaseInputContext
{
UserManualData userManualData;
public:
UserManualInputContext(AppParameters parameters, UserManualData userManualData, bool active)
:
BaseInputContext(
parameters,
InputTypes::UserManualInput,
active
),
userManualData(userManualData)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
this->led_vector.push_back(
userManualData.led
);
for (auto& led: led_vector) {
std::cout << (int) led.getRGB().getRed() << ' ' <<
(int) led.getRGB().getGreen() << ' ' <<
(int) led.getRGB().getBlue() << std::endl;
}
return std::tie(parameters, led_vector);
}
};
/**
* @brief Input context class for display input
*/
class DisplayInputContext : public BaseInputContext
{
public:
DisplayInputContext(AppParameters parameters, std::vector<LEDContext>&& led_vector, bool active)
:
BaseInputContext(
parameters,
std::move(led_vector),
InputTypes::DisplayInput,
active
)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
for (auto& led: led_vector) {
std::cout << (int) led.getRGB().getRed() << ' ' <<
(int) led.getRGB().getGreen() << ' ' <<
(int) led.getRGB().getBlue() << std::endl;
}
return std::tie(parameters, led_vector);
}
};
/**
* @brief Input context class for music input
*/
class MusicInputContext : public BaseInputContext
{
MusicData musicData;
public:
MusicInputContext(AppParameters parameters, MusicData musicData, bool active)
:
BaseInputContext(
parameters,
InputTypes::MusicInput,
active
),
musicData(musicData)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
for (auto& frequency: this->musicData.frequencyVector) {
this->led_vector.push_back(
LEDContext(
frequency,
RGB(0, 255, 0),
true
)
);
std::cout << "frequency: " << frequency << std::endl;
}
for (auto& led: led_vector) {
std::cout << (int) led.getRGB().getRed() << ' ' <<
(int) led.getRGB().getGreen() << ' ' <<
(int) led.getRGB().getBlue() << std::endl;
}
return std::tie(parameters, led_vector);
}
};
/**
* @brief Input context class for weather input
*/
class WeatherInputContext : public BaseInputContext
{
WeatherData weatherData;
public:
WeatherInputContext(AppParameters parameters, WeatherData weatherData, bool active)
:
BaseInputContext(
parameters,
InputTypes::WeatherInput,
active
),
weatherData(weatherData)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
this->led_vector.push_back(
LEDContext(
1,
RGB(this->weatherData.temperature, 0, 1),
true
)
);
std::cout << "temperature: " << this->weatherData.temperature << std::endl;
return std::tie(parameters, led_vector);
}
};
/**
* @brief Input context class for brightness input
*/
class BrightnessInputContext : public BaseInputContext
{
BrightnessData brightnessData;
public:
BrightnessInputContext(AppParameters parameters, BrightnessData brightnessData, bool active)
:
BaseInputContext(
parameters,
InputTypes::BrightnessInput,
active
),
brightnessData(brightnessData)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
for (auto& intensity: this->brightnessData.intensityVector) {
this->led_vector.push_back(
LEDContext(
(int) intensity,
RGB(255, 255, 255),
true
)
);
std::cout << "intensity: " << (int) intensity << std::endl;
}
return std::tie(parameters, led_vector);
}
};
/**
* @brief Input context class for random input
*/
class RandomInputContext : public BaseInputContext
{
public:
RandomInputContext(AppParameters parameters, bool active)
:
BaseInputContext(
parameters,
InputTypes::RandomInput,
active
)
{
}
std::tuple<AppParameters&, std::vector<LEDContext>&>
Process()
{
this->led_vector.push_back(
LEDContext(
1,
RGB(rand() % 255, rand() % 255, rand() % 255),
true
)
);
for (auto& led: led_vector) {
std::cout << (int) led.getRGB().getRed() << ' ' <<
(int) led.getRGB().getGreen() << ' ' <<
(int) led.getRGB().getBlue() << std::endl;
}
return std::tie(parameters, led_vector);
}
};
// using BaseInputContextDeleter = std::function<void(void*)>;
// using BaseInputContextPtr = std::unique_ptr<BaseInputContext, BaseInputContextDeleter>;