A little webgl experiment. Features batched sprite rendering sprite animation collision detection, and a little bit of the WebAudio API.
The original intent for this project was to prototype a batched renderer. Based on the experience gained here, a batched renderer was implemented in my ProceduralCity project.
Run the following command from the terminal:
$> tsc --build tsconfig.json
- install a http server
npm install --global http-server
- run
npm install
from the root folder tsc --build tsconfig.json
- run
http-server
command from the root folder