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screen.py
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import os
import sys
import time
import wx
import wx.lib.newevent
try:
import wx.glcanvas as glcanvas
import OpenGL.GL as gl
HAS_OPENGL = True
except ImportError:
HAS_OPENGL = False
import numpy as np
from ..atari800.colors import NTSC
from .intscale import intscale
from .ui_wx import wxGLSLTextureCanvas, wxLegacyTextureCanvas
import logging
logging.basicConfig(level=logging.WARNING)
log = logging.getLogger(__name__)
#log.setLevel(logging.DEBUG)
class EmulatorScreenBase(object):
def __init__(self, emulator):
self.emulator = emulator
self.Bind(wx.EVT_SIZE, self.on_size)
self.Bind(wx.EVT_KEY_DOWN, self.on_key_down)
self.Bind(wx.EVT_KEY_UP, self.on_key_up)
self.on_size(None)
if self.IsDoubleBuffered():
self.Bind(wx.EVT_PAINT, self.on_paint)
else:
self.Bind(wx.EVT_PAINT, self.on_paint_double_buffer)
def DoGetBestSize(self):
""" Base class virtual method for sizer use to get the best size
"""
best = wx.Size(self.emulator.width, self.emulator.height)
# Cache the best size so it doesn't need to be calculated again,
# at least until some properties of the window change
self.CacheBestSize(best)
return best
def on_size(self,evt):
if not self.IsDoubleBuffered():
# make new background buffer
size = self.GetClientSize()
self._buffer = wx.Bitmap(size)
def show_frame(self, frame_number=-1):
raise NotImplementedError
def on_key_down(self, evt):
keycode = evt.GetKeyCode()
log.debug(f"key down: {keycode}")
if not self.emulator.process_key_down(evt, keycode):
evt.Skip()
def on_key_up(self, evt):
keycode = evt.GetKeyCode()
log.debug(f"key up: {keycode}")
if not self.emulator.process_key_up(evt, keycode):
evt.Skip()
class BitmapScreen(wx.Panel, EmulatorScreenBase):
def __init__(self, parent, emulator):
wx.Panel.__init__(self, parent, -1, size=(emulator.width, emulator.height))
EmulatorScreenBase.__init__(self, emulator)
self.scaled_frame = None
self.image = None
self.set_scale(1)
def get_bitmap_slow(self, frame):
scaled = self.scale_frame(frame)
h, w, _ = scaled.shape
image = wx.ImageFromData(w, h, scaled.tostring())
bmp = wx.BitmapFromImage(image)
return bmp
def get_bitmap_fast(self, frame):
# Slightly improved speed over converting the array to a string
# slow x 1000: 0.261524
# fast x 1000: 0.206890
self.scale_frame(frame)
# the image data has already been updated because the unterlying
# numpy array has been changed
bmp = wx.Bitmap(self.image)
return bmp
get_bitmap = get_bitmap_fast
def bitmap_benchmark(self):
import time
t0 = time.clock()
for i in range(1000):
self.get_bitmap_slow(frame)
print("slow x 1000: %f" % (time.clock() - t0))
t0 = time.clock()
for i in range(1000):
self.get_bitmap_fast(frame)
print("fast x 1000: %f" % (time.clock() - t0))
def set_scale(self, scale):
"""Scale a numpy array by an integer factor
This turns out to be too slow to be used by the screen display. OpenGL
displays don't use this at all because the display hardware scales
automatically.
"""
self.screen_scale = scale
h = self.emulator.height
w = self.emulator.width
if scale > 1:
self.scaled_frame = np.empty((h * scale, w * scale, 3), dtype=np.uint8)
self.image = wx.ImageFromBuffer(w * scale, h * scale, self.scaled_frame)
else:
self.scaled_frame = None
self.image = wx.ImageFromBuffer(w, h, self.emulator.screen_rgb)
# self.delay = 5 * scale * scale
# self.stop_timer()
# self.start_timer(True)
def scale_frame(self, frame):
if self.screen_scale == 1:
return frame
scaled = intscale(frame, self.screen_scale, self.scaled_frame)
log.debug("panel scale: %d, %s" % (self.screen_scale, scaled.shape))
return scaled
def show_frame(self, frame_number=-1, force=False):
if force or frame_number >= 0:
dc = wx.ClientDC(self)
self.updateDrawing(dc, frame_number)
else:
#self.updateDrawing()
self.Refresh()
def updateDrawing(self, dc, frame_number=-1):
#dc=wx.BufferedDC(wx.ClientDC(self), self._buffer)
frame = self.emulator.get_frame_rgb(frame_number)
bmp = self.get_bitmap(frame)
dc.DrawBitmap(bmp, 0,0, True)
def on_paint(self, evt):
dc=wx.PaintDC(self)
self.updateDrawing(dc)
self.refreshed=True
def on_paint_double_buffer(self, evt):
dc=wx.BufferedPaintDC(self,self._buffer)
self.updateDrawing(dc)
self.refreshed=True
class OpenGLEmulatorMixin(object):
def get_raw_texture_data(self, frame_number=-1):
raw = self.emulator.get_frame_rgba_opengl(frame_number)
return raw
def show_frame(self, frame_number=-1):
if not self.finished_init:
return
frame = self.get_rgba_texture_data(frame_number)
try:
self.update_texture(self.display_texture, frame)
except Exception as e:
import traceback
print(traceback.format_exc())
sys.exit()
self.on_draw()
def on_paint(self, evt):
if not self.finished_init:
self.init_context()
self.show_frame()
on_paint_double_buffer = on_paint
class OpenGLScreen(OpenGLEmulatorMixin, wxLegacyTextureCanvas, EmulatorScreenBase):
def __init__(self, parent, emulator):
wxLegacyTextureCanvas.__init__(self, parent, NTSC, -1, size=(3*emulator.width, 3*emulator.height))
EmulatorScreenBase.__init__(self, emulator)
def get_rgba_texture_data(self, frame_number=-1):
raw = self.emulator.get_frame_rgba_opengl(frame_number)
log.debug("raw data for legacy version: %s" % str(raw.shape))
return raw
class GLSLScreen(OpenGLEmulatorMixin, wxGLSLTextureCanvas, EmulatorScreenBase):
def __init__(self, parent, emulator):
wxGLSLTextureCanvas.__init__(self, parent, NTSC, -1, size=(3*emulator.width, 3*emulator.height))
EmulatorScreenBase.__init__(self, emulator)
def get_color_indexed_texture_data(self, frame_number=-1):
raw = np.flipud(self.emulator.get_color_indexed_screen(frame_number))
log.debug("raw data for GLSL version: %s" % str(raw.shape))
return raw